Design and Implementation of a rendering engine

Entwurf und Programmierung einer Rendering-Engine
VU, 186.166, 2020W

Harald Steinlechner

Quicklinks

News

  • In WS2020 the lecture will be held online. 
  • The lecture will be in english.
  • For questions please contact (rendEng @ vrvis.at).

General Information

Lecture Times

Where: Online via Zoom.
Start date: 05.10.2020
Time: Monday 16:15 (s.t.) - 17:45

more information on TISS

 

 

Communication & Materials

 

Status and upcoming lectures

Typically mondays as planned, 16:15(s.t.), Upcoming lectures:

  • 05.10.2020 - Organization
  • 12.10.2020 - Introduction, Optimization techniques for rendering engines
  • 19.10.2020 - Scene representation
  • 09.11.2020 - Rendering Engine Architectures, Representing fully dynamic scenes, Project Kick-Off Presentations
  • 16.11.2020 - Applied Datastructures for Rendering Engines
  • 23.11.2020 - Optimization techniques for fully dynamic scenes
  • 30.11.2020 - Domain Specific Languages for Rendering Engines, Composable Shaders
  • 14.12.2020 - Materials and Lights for Rendering Engines
  • 11.01.2021 - Shading System and Global Illumination
  • 18.01.2021 - Questions regarding the lecture/project (optional)
  • 25.01.2021 - Project Presentations

For the demo of your project our test system at VRVis (if you don't use a laptop):

  • Win10, VisualStudio 2019, GeForce GTX 2080, i7-4930K @ 3.4GHz, 32GB Ram

The LV Team

The Aardvark Platform Team in alphabetical order: Georg Haaser, Christian Luksch, Stefan Maierhofer, Harald Steinlechner, Attila Szabo.

 

Last lectures

This lecture is based on previous work of Robert F. Tobler. Previous lecture websites are available here: Entwurf und Programmierung einer Rendering-Engine 2019