Design and Implementation of a rendering engine

Details

VU, 186.166, 2023S

Harald Steinlechner

Hot Links

News

  • The next lecture will take place in SS23.
  • The lecture will be in english.
  • For questions please contact (rendEng @ vrvis.at).

General Information

Lecture Times

Where: Seminarraum FAV 05 (Seminarraum 186)
Start date: 6.3.2023
Time: Monday 16:15 (s.t.) - 17:45

more information on TISS

 

 

Communication & Materials

 

Status and upcoming lectures

Typically mondays as planned, 16:15(s.t.), Upcoming lectures (preliminary schedule):

  • 06.3.2023 - Organization
  • 13.3.2023 - Introduction, Optimization techniques for rendering engines
  • 20.3.2023 - Scene representation
  • 27.3.2023 - Rendering Engine Architectures, Representing fully dynamic scenes, Project Kick-Off Presentations
  • 17.4.2023 - Prerecorded, Applied Datastructures for Rendering Engines
  • 24.4.2023 - Optimization techniques for fully dynamic scenes
  • 1.5.2023 - Domain Specific Languages for Rendering Engines, Composable Shaders
  • 8.5.2023 - Materials and Lights for Rendering Engines
  • 15.5.2023 - Shading System and Global Illumination
  • 22.5.2023 - Dataflow in Visdom
  • 25.01.2023 - Project Presentations

For the demo of your project our test system at VRVis (if you don't use a laptop):

  • Win10, VisualStudio 2019, GeForce GTX 2080, i7-4930K @ 3.4GHz, 32GB Ram

The LV Team

The Aardvark Platform Team in alphabetical order: Daniel Cornel, Georg Haaser, Christian Luksch, Stefan Maierhofer, Harald Steinlechner, Attila Szabo.

 

Last lectures

This lecture is based on previous work of Robert F. Tobler. Previous lecture websites are available here: Entwurf und Programmierung einer Rendering-Engine 2019

Attachments

Attachment Size
EngineTeaser.pdf 225.18 KB