#include <camera.hpp>
Public Member Functions | |
| Camera (void) | |
| Camera-constructor. | |
| Camera (float fov, float neard, float fard) | |
| Camera-constructor. | |
| ~Camera () | |
| Camera-destructor. | |
| void | set_campos (float *new_pos) |
| Set camera position. | |
| void | set_campos3d (float nx, float ny, float nz) |
| Set camera position. | |
| void | set_camorientation (float *str, float *hei, float *dir) |
| Set camera vectors. | |
| float * | get_campos_ref (void) |
| Get pointer to the camera-position. | |
| float * | get_xcamdir_ref (void) |
| Get pointer to the camera x-axis. | |
| float * | get_ycamdir_ref (void) |
| Get pointer to the camera y-axis. | |
| float * | get_zcamdir_ref (void) |
| Get pointer to the camera z-axis. | |
| void | move_x (float amount) |
| Move camera along x-axis. | |
| void | move_y (float amount) |
| Move camera along y-axis. | |
| void | move_z (float amount) |
| Move camera along z-axis. | |
| void | move_x_posheight (float amount) |
| Move camera along x-axis. | |
| void | move_y_posheight (float amount) |
| Move camera along y-axis. | |
| void | move_z_posheight (float amount) |
| Move camera along z-axis. | |
| void | rot_x (float amount) |
| Rotate the camera around its x-axis. | |
| void | rot_y (float amount) |
| Rotate the camera around its y-axis. | |
| void | rot_z (float amount) |
| Rotate the camera around its z-axis. | |
| void | reorient_cam_lookdown (void) |
| Reorient the camera so that it faces straight down. | |
| void | set_start_time (int wct) |
| Set start-time for zoom-/pan- animation. | |
| sezap_view | sezapa (sezap_view from, sezap_view to, float rho, float vel, float dt) |
| Perform the zoom-/pan- animation. | |
Data Fields | |
| float | _campos [4] |
| float | _xcamdir [4] |
| float | _ycamdir [4] |
| float | _zcamdir [4] |
| float | _fov |
| float | _nearplane_dist |
| float | _farplane_dist |
| Camera::Camera | ( | void | ) |
Camera-constructor.
Places the camera at (0,0,0), "looking towards the horizon".
| Camera::Camera | ( | float | fov, | |
| float | neard, | |||
| float | fard | |||
| ) |
Camera-constructor.
Places the camera at (0,0,0), "looking towards the horizon". Sets additional parameters like field of view and near- and far- plane.
| fov | Field of view. | |
| neard | Nearplane distance. | |
| fard | Farplane distance. |
| void Camera::move_x | ( | float | amount | ) |
Move camera along x-axis.
| amount | Determines the distance of the camera-movement along the axis. |
| void Camera::move_x_posheight | ( | float | amount | ) |
Move camera along x-axis.
Make sure that the camera's y-coordinate is larger than some threshold.
| amount | Determines the distance of the camera-movement along the axis. |
| void Camera::move_y | ( | float | amount | ) |
Move camera along y-axis.
| amount | Determines the distance of the camera-movement along the axis. |
| void Camera::move_y_posheight | ( | float | amount | ) |
Move camera along y-axis.
Make sure that the camera's y-coordinate is larger than some threshold.
| amount | Determines the distance of the camera-movement along the axis. |
| void Camera::move_z | ( | float | amount | ) |
Move camera along z-axis.
| amount | Determines the distance of the camera-movement along the axis. |
| void Camera::move_z_posheight | ( | float | amount | ) |
Move camera along z-axis.
Make sure that the camera's y-coordinate is larger than some threshold.
| amount | Determines the distance of the camera-movement along the axis. |
| void Camera::rot_x | ( | float | drx | ) |
Rotate the camera around its x-axis.
| drx | Rotationangle [rad]. |
| void Camera::rot_y | ( | float | dry | ) |
Rotate the camera around its y-axis.
| dry | Rotationangle [rad]. |
| void Camera::rot_z | ( | float | drz | ) |
Rotate the camera around its z-axis.
| drz | Rotationangle [rad]. |
| void Camera::set_camorientation | ( | float * | str, | |
| float * | hei, | |||
| float * | dir | |||
| ) |
Set camera vectors.
| str | Pointer to a vector which contains the new camera x-axis. | |
| hei | Pointer to a vector which contains the new camera y-axis. | |
| dir | Pointer to a vector which contains the new camera z-axis. |
| void Camera::set_campos | ( | float * | new_pos | ) |
Set camera position.
| new_pos | Pointer to an array containing the desired new coordinates. |
| void Camera::set_campos3d | ( | float | nx, | |
| float | ny, | |||
| float | nz | |||
| ) |
Set camera position.
| nx | The new x-position for the camera. | |
| ny | The new y-position for the camera. | |
| nz | The new z-position for the camera. |
| void Camera::set_start_time | ( | int | wct | ) |
Set start-time for zoom-/pan- animation.
| wct | The wall-clock start-time. |
| sezap_view Camera::sezapa | ( | sezap_view | from, | |
| sezap_view | to, | |||
| float | rho, | |||
| float | vel, | |||
| float | dt | |||
| ) |
Perform the zoom-/pan- animation.
| from | Start position. | |
| to | End position. | |
| rho | Zoom/pan tradeoff factor. | |
| vel | Animation-velocity. | |
| dt | Timestep. |
1.4.7