Hall of Fame 2020

2020S 2.0 h (3 ECTS), 186.192

Johannes Unterguggenberger
Michael Wimmer

Best Solutions: Alexander Cech *

Screenshots Effects
  • Screen-Space Reflections
  • (Modified) Reinhard Tone Mapping
  • Temporal Anti-Aliasing
  • Screen-Space Ambient Occlusion
  • -> VIDEO <-
  • PN-AEN Triangles
  • Displacement Anti-Aliasing
  • Watertight Tessellation

Second-Best Solutions: Lucas da Cunha Melo

Screenshots Effects
  • Screen-Space Ambient Occlusion
  • Reinhard Tone Mapping
  • Efficient Screen-Space Reflections Using Linear 2D Iteration
  • Temporal Anti-Aliasing
  • Frustum and Backface Culling for Tessellated Triangles
  • Distance-, Patch-Extent-, and Angle-based Adaptive Tessellation
  • Displacement Mapping
  • Watertight Tessellation

Third-Best Solutions: Hamed Jafari-Sahamieh

Screenshots Effects
  • Ray Traced Reflection
    (RTX ON)
  • Tone Mapping
  • Temporal Anti-Aliasing
  • SSAO
  • Normal Mapping
  • Ray Traced Reflection
    (RTX ON)
  • Tone Mapping
  • Temporal Anti-Aliasing
  • SSAO
  • Normal Mapping

Lukas Herzberger

Screenshots Effects
  • Physically-Based Shading
  • Normal Mapping
  • A view-independent adaptive tessellation mode based on vertex and control point normals only
  • -> VIDEO <-

Wolfgang Rumpler *

Screenshots Effects
  • Screen-Space Ambient Occlusion
    (left: occlusion factors)
  • Screen-Space Reflections
    (right: reflections)
  • Middle: Combined and tone mapped scene
  • Adaptive Tessellation
    The adaptive tessellation is based on a combination of the distance, the triangle area, and the geometry's silhouette.

Anna Sebernegg

Screenshots Effects
  • Screen-Space Ambient Occlusion (SSAO)
  • Screen-Space Reflections (SSR)
  • Tone Mapping
  • Screen-Space Ambient Occlusion (SSAO)
  • Screen-Space Reflections (SSR)
  • Tone Mapping

Kurt Christian Chabek

Screenshots Effects
  • Screen-Space Ambient Occlusion
  • Screen-Space Reflections
  • Temporal Anti-Aliasing

Stefan Fiedler

Screenshots Effects
  • Screen-Space Ambient Occlusion
  • Screen Space Reflections

Linus Emanuel Horváth

Screenshots Effects
  • Screen-Space Ambient Occlusion
  • Reinhard Tone Mapping

Martin Rumpelnik

Screenshots Effects
  • Curved PN-Triangles
  • Adaptive Tessellation According to Camera Position
  • Displacement Mapping
  • Deferred Shading
  • Optimized G-Buffer
  • Manual MSAA Resolve

* The PVDC Award is a decoration for particularly valuable discussion contributions.