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Virtual and Augmented Reality: Geräte und Methoden Vorlesung mit Übung

 SS 2.0, 186.156

 Anton Fuhrmann

Aktuelles
March 11th 2009
!

Introduction/Start of lecture:
Wednesday, March 11th, 1400-1500
Besprechungsraum, Favoritenstr. 9, 5. Stock

Since all the administrative information is dealt with on March 11th, students not attending the introductory lecture may miss out on hardware reservations, exam info and additional topics. So be there or send a mail.

SS 2.0, 186.156 VU, by arrangement

Since the practical part of the lecture is limited by the available hardware resources, only a limited number of students/workgroups can be accepted.

Oral exam at end of term.

Lecturer:


Lectures will be held at the VRVis (how to get there).

Evaluation!

Evaluation is an important part of academic teaching:

it is your chance to grade your teachers!

LVA-NR.  Typ  Fragebogen  Modus  Bewertungszeitraum           
-----------------------------------------------------------
186.156  VU   VO          e     

Please evaluate this lecture via TUWIS until 21st of June.

Examination

Oral exam (as soon as possible)

If you want an appointment or need the slides, mail me:

Lab project

As an alternative to the exam, you can do a short VR lab project:

  • 1-2 students per group
  • must be done within 3 months
  • work@home or @VRVis
  • may be own themes
  • mail me:

General Information
This course describes devices and techniques used in Virtual Reality applications. It is intended to serve as an introduction into the practical implementation of VR and deals directly with the problems and the special circumstances in the realization of a virtual environment.
It is complemented by the course Virtual Reality in the winter term.

During this course students will gain practical experience with VR-devices and applications, like the ones depicted on the right.

Main Contents:
  • history of VR
  • 3D display hardware:
  • stereo projection
  • autostereoscopic displays
  • head-mounted displays
  • 3D input hardware:
  • tracking (optical, magnetical, inertial, mechanical, ...)
  • depth imaging
  • haptic feedback
  • locomotion (virtual walking)
  • "exotic" devices: stimulate smell, balance, ...
VR patent application

Recommended prerequisites:

  • english reading skills (obviously)
  • Computergraphics course
  • interest in real-time graphics & virtual reality

Additional information:

Instead of an exam, student can implement a simple (or even complicated, if you want) VR-application.

Teamwork is possible and will be encouraged. Students can implement their work at home, but due to the hardware-dependend nature at least part of the development has to be performed at the VRVis research center.

 

Previous Work
by students of this course:

 

   

Virtual Billiard

Matthias Bauchinger & Matthias Zeppelzauer built a virtual Billiard game based on the Open Dynamics Engine.

Movie (DivX, 500K)

Movie Virtual Billard DivX

 

 

Tilting Virtual Table

R.C.Splechtna uses the tilting mechanism of the BARCO Baron virtual table to extend its working volume.

 

Construction Kit

M.Wögerbauers construction kit allows you to quickly build an architectural model with buildings, trees and people.

 

Virtual PostIt

R.Rath implemented the ubiquitous Post-It® in virtual reality.

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