Virtual and Augmented Reality: Geräte und Methoden Vorlesung mit Übung

 SS 2.0, 186.156

 Anton Fuhrmann

Aktuelles
June 11th 2012 Lecture finished:
Mail me () for an examination date.
March 15th 2012
!

Introduction/Start of lecture:
Thursday, March 15th, 1000-1100
Seminarraum, Favoritenstr. 9, 5. Stock

Since all the administrative information is dealt with on March 15th, students not attending the introductory lecture may miss out on hardware reservations, exam info and additional topics. So be there or send a mail.

SS 2.0, 186.156 VU, by arrangement

Since the practical part of the lecture is limited by the available hardware resources, only a limited number of students/workgroups can be accepted.

Oral exam at end of term.

Lecturer:

Lectures will be held at the VRVis (how to get there).

Evaluation!

Evaluation is an important part of academic teaching:

it is your chance to grade your teachers!

LVA-NR.  Typ  Fragebogen  Modus  Bewertungszeitraum           
-----------------------------------------------------------
186.156  VU   VO          e     

Please evaluate this lecture via TUWIS until 21st of June.

Examination

Oral exam (as soon as possible)

If you want an appointment or need the slides, mail me:

Lab project

As an alternative to the exam, you can do a short VR lab project:

  • 1-2 students per group
  • must be done within 3 months
  • work@home or @VRVis
  • may be own themes
  • mail me:

General Information

This course describes devices and techniques used in Virtual Reality applications. It is intended to serve as an introduction into the practical implementation of VR and deals directly with the problems and the special circumstances in the realization of a virtual environment.
It is complemented by the course Virtual Reality in the winter term.

During this course students will gain practical experience with VR-devices and applications, like the ones depicted on the right.

Main Contents:
  • history of VR
  • 3D display hardware:
  • stereo projection
  • auto stereoscopic displays
  • head-mounted displays
  • 3D input hardware:
  • tracking (optical, magnetical, inertial, mechanical, ...)
  • depth imaging
  • haptic feedback
  • locomotion (virtual walking)
  • "exotic" devices: stimulate smell, balance, ...
VR patent application

Recommended prerequisites:

  • english reading skills (obviously)
  • Computergraphics course
  • interest in real-time graphics & virtual reality

Additional information:

Instead of an exam, student can implement a simple (or even complicated, if you want) VR-application.

Teamwork is possible and will be encouraged. Students can implement their work at home, but due to the hardware-dependent nature at least part of the development has to be performed at the VRVis research center.