Introduction/Start
of lecture: Wednesday, March
11th, 1400-1500 Besprechungsraum,
Favoritenstr. 9, 5. Stock
Since all the
administrative information is dealt with on March
11th, students not attending the introductory
lecture may miss out on hardware reservations, exam info and
additional topics. So be there or send a mail.
SS 2.0, 186.156
VU, by arrangement
Since the
practical part of the lecture is limited by the available
hardware resources, only a limited number of
students/workgroups can be accepted.
Evaluation is an important
part of academic teaching:
it is your
chance to grade your teachers!
LVA-NR. Typ Fragebogen Modus
Bewertungszeitraum
-----------------------------------------------------------
186.156 VU VO e
Please evaluate
this lecture via TUWIS until 21st of
June.
Examination
Oral exam (as soon as
possible)
If you want an
appointment or need the slides, mail me:
Lab project
As an alternative to the
exam, you can do a short VR lab project:
1-2 students
per group
must be done
within 3 months
work@home or
@VRVis
may be own
themes
mail me:
General Information
This course
describes devices and techniques used in Virtual Reality applications.
It is intended to serve as an introduction into the practical
implementation of VR and deals directly with the problems and the
special circumstances in the realization of a virtual environment.
It is complemented by the course Virtual
Reality in the winter term.
During this course
students will gain practical experience with VR-devices and
applications, like the ones depicted on the right.
Instead of an exam,
student can implement a simple (or even complicated, if you want)
VR-application.
Teamwork is possible and
will be encouraged. Students can implement their work at home, but due
to the hardware-dependend nature at least part of the development has
to be performed at the VRVis
research center.
Previous Work
by students of this course:
Virtual Billiard
Matthias Bauchinger &
Matthias Zeppelzauer built a virtual Billiard game based on the Open Dynamics
Engine.