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Seminar "Computer Graphics"
Computer Game Technology
(in German or English)


Introduction

Computer gaming is one of the most important driving forces behind computer graphics technology. Some of the most exciting advances in graphics hardware have been made because of popular games like Doom, Descent and Quake. Computer games have in fact made computer graphics affordable for "you and me".

The seminar "Computer Game Technology" gives you the chance to delve deeply into the secrets and mysteries of modern computer games. With the knowledge you will acquire with your co-participants, you will see computer games in a new light.

Have you ever wondered...

then this seminar is for you! After settling on a specific topic, your supervisor will start you off with some pointers to literature, web-sites and the like. You will deepen your study of the chosen topic using our extensive library, the world wide web and other sources. After writing up your findings in a short paper, you will give a talk presenting your results to the other participants. One of the primary goals of the seminar is to learn how to make a good presentation overviewing the literature of a given topic and how to create appropriate slides for the talk.You will also learn how to research literature and how to write a scientific paper.

 

Preliminaries: Computer Graphics course, proseminar and interest in computer graphics and computer games advisable.


Organisational Details

The paper to be prepared should be 7-10 pages in length and should have the structure of a research paper (Abstract, Introduction, ..., Conclusions, References). The talk should be 20 minutes in length followed by 10 minutes of discussion. Paper and talk together can be either in German or English.

Here are some useful links to start an internet search for additional literature and you can use this PowerPoint template for your presentations.

Important dates

Mon, 5. 3. 2001, 16:00 s.t. (on time!); Seminar Room 186, Favoritenstrasse 9, 5th floor
  Vorbesprechung zum Seminar, Themeneinteilung

Tue, 20. 3. 2001, 16:00 s.t. (on time!) - 17:30; Seminar Room 186, Favoritenstrasse 9, 5th floor
  How to give a scientific presentation, seminar preparation talk by Prof. Werner Purgathofer (obligatory for all participants!).
   
This talk has been cancelled!
  How to write a scientific paper
 
We, 30. 5. 2001; Seminar Room 186, Favoritenstrasse 9, 5th floor
  Presentations Day 1 
 
Download the PDF paper Human Motion Capture
by Christiane Ulbricht ( supervised by Klaus Dorfmüller )
Download the PDF paper Motion Capture Process
by Peter Votruba ( supervised by Klaus Dorfmüller )
Download the PDF paper Software Engineering in Games
by Gabriel Wurzer and Balazs Lichtl ( supervised by Dieter Schmalstieg )
Download the PDF paper Multiplayer Network Technology
by Thomas Lidy ( supervised by Dieter Schmalstieg )
Download the PDF paper Small Group Multiplayer Games
by Markus Sabadello ( supervised by Dieter Schmalstieg )

We, 6. 6. 2001; Seminar Room 186, Favoritenstrasse 9, 5th floor
  Presentations Day 2 
 
Download the PDF paper Point Visibility in Games
by Harald Riegler ( supervised by Peter Wonka )
Download the PDF paper Lighting Effects
by Stefan Felkel ( supervised by Markus Hadwiger)
Download the PDF paper Lighting Effects - 2
by Ivan Viola ( supervised by Markus Hadwiger )
Download the PDF paper Shading Languages: Renderman
by Markus Kummerer ( supervised by Alexander Wilkie )
Download the PDF paper Shading Languages: GeForce3
by Michael Oswald ( supervised by Alexander Wilkie )

We, 13. 6. 2001; Seminar Room 186, Favoritenstrasse 9, 5th floor
  Presentations Day 3 
 
Download the PDF paper Shadows
by Gerald Matzka ( supervised by Michael Wimmer )
Download the PDF paper Terrain Rendering in Games
by Matej Mlejnek ( supervised by Michael Wimmer )
Download the PDF paper, Download the PDF paper Levels of Detail
by Oliver Gassner and Christian Troger ( supervised by Christian Faisstnauer)
Download the PDF paper Environment Mapping
by Simone Kriglstein and Günther Wallner ( supervised by Heinrich Hey )

 

This page was last updated by Michael Wimmer on July 4, 2001.
If you have any comments, please send a message to wimmer@cg.tuwien.ac.at.