| Link | Comment |
| The Collection of Computer Science Bibliographies | Here you can search for computer graphics papers (includes
BibTeX-Entries).
Hint: use "advanced search", and use "and" to combine keywords. E.g., if you look for the paper "real-time visualization of terrains" from Hugues Hoppe, put "hoppe" into the author line and "visualization and terrains" into the title line! |
| ACM Digital Library | search for papers appeard in ACM proceedings (Note: fulltext available for download from any IP at TU Vienna. contains, for instance, Siggraph proceedings from 85 on) |
| IEEE Computer Society Digital Library | search for papers appeared in IEEE proceedings (e.g., Visualization, ...; fulltext available from TU Vienna) |
| NVidia Developer Webpage | contains white papers, slides and programming examples about many important techniques and their implementation in hardware (especially for games) |
| Gamasutra | The online magazine for game developers. Contains a wealth of technical articles by game developers for game developers. Look especially under features. |
| Gamedev | One of the most important site for game developers. Lots of technical information. |
| The best search engine around - if what you are looking for is online, Google will find it! | |
| ResearchIndex | Innovative paper search engine: cross references all citations, and caches most papers available online! (e.g., for every paper available, it lists the papers cited in this paper, and the papers which cite this paper!) |
| Graphicspapers | Another paper search engine, shows online links to papers |
| A list of available 3D game engines and their features | |
| Quite comprehensive list of links | |
| Another very comprehensive list of links to people, labs, conferences, code, other indices, ... | |
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Others... |
Did we say Google? Just use Google and enter for example "game programming links", and you will find hundreds of pages linking online material about game technology... |
| Game Programming Gems by DeLoura, M. [Eds.] |
| 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics by Eberly, David H. |
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Game Architecture and Design by Rollings, Andrew a. o. |
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3D Games: Real-Time Rendering and Software Technology by Watt A., Policarpo F. |
| 3D Computer Graphics (3d Computer Graphics, Ed 3) by Watt, Alan. a.o. |
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Graphics Gems (series of 5 books) |
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Jim Blinn's corner, A trip down the graphics pipeline by Blinn, Jim |
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And, of course, a whole range of conference proceedings and journals, e.g., Siggraph, Eurographics, Rendering Workshop, ... |