Seminar "Computer Graphics"
Some useful links


Online Links

Link Comment
The Collection of Computer Science Bibliographies Here you can search for computer graphics papers (includes BibTeX-Entries).

Hint: use "advanced search", and use "and" to combine keywords. E.g., if you look for the paper "real-time visualization of terrains" from Hugues Hoppe, put "hoppe" into the author line and "visualization and terrains" into the title line!

ACM Digital Library search for papers appeard in ACM proceedings (Note: fulltext available for download from any IP at TU Vienna. contains, for instance, Siggraph proceedings from 85 on)
IEEE Computer Society Digital Library search for papers appeared in IEEE proceedings (e.g., Visualization, ...; fulltext available from TU Vienna)
NVidia Developer Webpage contains white papers, slides and programming examples about many important techniques and their implementation in hardware (especially for games)
Gamasutra The online magazine for game developers. Contains a wealth of technical articles by game developers for game developers. Look especially under features.
Gamedev One of the most important site for game developers. Lots of technical information.
Google The best search engine around - if what you are looking for is online, Google will find it!
ResearchIndex Innovative paper search engine: cross references all citations, and caches most papers available online! (e.g., for every paper available, it lists the papers cited in this paper, and the papers which cite this paper!)
Graphicspapers Another paper search engine, shows online links to papers

3D Game Engine List

A list of available 3D game engines and their features

Computer Graphics and Simulation Hotlist

Quite comprehensive list of links

Fredo's Computer Graphics Bookmarks

Another very comprehensive list of links to people, labs, conferences, code, other indices, ...

Others...

Did we say Google? Just use Google and enter for example "game programming links", and you will find hundreds of pages linking online material about game technology...

Books available in our Library

Game Programming Gems by DeLoura, M. [Eds.]
3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics by Eberly, David H.

Game Architecture and Design by Rollings, Andrew a. o.

3D Games: Real-Time Rendering and Software Technology by Watt A., Policarpo F.

3D Computer Graphics (3d Computer Graphics, Ed 3) by Watt, Alan. a.o.

Graphics Gems (series of 5 books)

Jim Blinn's corner, A trip down the graphics pipeline by Blinn, Jim

And, of course, a whole range of conference proceedings and journals, e.g., Siggraph, Eurographics, Rendering Workshop, ...

 


This page was last updated by Michael Wimmer on May 4, 2001.
If you have any comments, please send a message to wimmer@cg.tuwien.ac.at.