
Computeranimation
SS 2.0, 186.139
Content:
General Information
The next lecture will take place from 3rd to 14th June, 2013. More detailed information will be available here before the lecture starts.
Schedule
- Time Schedule 2013:
- The course will take
place within two weeks.
Lectures in the seminar room and practice in the inflab
(Frogger Raum (HGEG05) und Pac-Man Raum (HEEG04)) will alternate:date (June 2013) time session place Monday 3 June 14:00-16:00 lecture Seminarraum Tuesday 4 June 14:00-17:00 practice Inflab (Frogger Raum) Wednesday 5 June 13:00-15:00 lecture Seminarraum Thursday 6 June 14:00-17:00 practice Inflab (Frogger Raum) Friday 7 June 10:00-12:00 lecture Inflab (Frogger Raum) Friday 7 June 14:00-17:00 practice Inflab (Frogger Raum) Monday 10 June 10:00-12:00 lecture Inflab (Frogger Raum) Monday 10 June 14:00-17:00 practice Inflab (Frogger Raum) Tuesday 11 June 13:00-15:00 lecture Seminarraum Thursday 13 June 14:00-17:00 practice Inflab, (Pac-Man Raum)
Alte Information
- Documents (2010):
Resources (2010):- Free implementation of OpenInventor
- OpenInventor C++ API
- Online reference book on OpenInventor
- The Inventor Mentor examples adapted to Coin3D, with project files
- Online book on extending Inventor
- The SGI page
practice sessions (2010):- planetary system
- biped
- particles
This year a new lecture is given. The associated slides are not ready yet. You will have to write notes during the lecture. Here are the slides associated to previous lectures, for information only:
- Introductionpostscript
- Computer assisted animation (2D animation, morphing) postscript
- Interpolation (splines, kinetic control) postscript
- Rigid bodies (linear transforms, rotations) postscript
- Kinematics (forward, inverse) postscript
- Kinenematic approach of human motion postscript
- Motion capture postscript
- Deformable bodiespostscript
- Introduction to physically-based animation postscript
- Physically-based solids postscript
- Control of physically-based animation postscript
- Various topics: Autonomous agents, Distributed animation, Augmented reality postscript