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References

1
Torborg Jay, Kajiya James T., ``Talisman: Commodity Realtime 3D Graphics for the PC'', Proceedings of SIGGRAPH 1996, (August 1996), p353-263

2
Schaufler Gernot, ``Exploiting frame to frame coherence in a virtual reality system'', Proceedings of VRAIS '96, (April 1996), p95-102

3
Carpenter L., ``The A-Buffer, an Anti-Aliased Hidden Surface Method'', Proceeding of SIGGRAPH 1984, (July 1984), p103-108