#version 330 core
// Purpose: Engine debug gizmo vertex shader; transforms colored gizmo vertices.

layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 aColor;

uniform mat4 uMvp;

out vec3 vColor;

void main()
{
    vColor = aColor;
    gl_Position = uMvp * vec4(aPos, 1.0);
}
