#pragma once

#include <ptvc/scene/Component.h>

namespace CodeDrawPTVC {

    class WaterDisplacementComponent final : public Component
    {
    public:
        bool enabled = true;
        float amplitude = 0.5f;
        float frequency = 0.45f;
        float speed = 0.65f;

        static constexpr const char* VertexShaderPath =
            "engine/components/waterDisplacement/assets/shaders/lit_water.vert";
    };

}
