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ProjectedTextures
Prototype software for spacial augmented reality applications.
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This is the complete list of members for ShaderManager, including all inherited members.
| initializeGL() | ShaderManager | protected |
| initShaders() | ShaderManager | protected |
| normal | ShaderManager | protected |
| prepareNormal(QMatrix4x4 modelMatrix, QMatrix4x4 viewMatrix, QMatrix4x4 projMatrix) | ShaderManager | |
| prepareVertexColor(QMatrix4x4 modelMatrix, QMatrix4x4 viewMatrix, QMatrix4x4 projMatrix, int colorSet, bool enableLambert, bool enableSpecular, QVector3D lightPos, QVector3D cameraPos, bool enableIntensityCorrection=false, float shininess=20.0f, QVector3D specularColor=QVector3D(1.0f, 1.0f, 1.0f)) | ShaderManager | |
| prepareViewportTexture() | ShaderManager | |
| ShaderManager(QWidget *parent=0) | ShaderManager | |
| vertexColor | ShaderManager | protected |
| viewportTexture | ShaderManager | protected |
| ~ShaderManager(void) | ShaderManager |
1.8.4