ProjectedTextures
Prototype software for spacial augmented reality applications.
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ShaderManager Member List

This is the complete list of members for ShaderManager, including all inherited members.

initializeGL()ShaderManagerprotected
initShaders()ShaderManagerprotected
normalShaderManagerprotected
prepareNormal(QMatrix4x4 modelMatrix, QMatrix4x4 viewMatrix, QMatrix4x4 projMatrix)ShaderManager
prepareVertexColor(QMatrix4x4 modelMatrix, QMatrix4x4 viewMatrix, QMatrix4x4 projMatrix, int colorSet, bool enableLambert, bool enableSpecular, QVector3D lightPos, QVector3D cameraPos, bool enableIntensityCorrection=false, float shininess=20.0f, QVector3D specularColor=QVector3D(1.0f, 1.0f, 1.0f))ShaderManager
prepareViewportTexture()ShaderManager
ShaderManager(QWidget *parent=0)ShaderManager
vertexColorShaderManagerprotected
viewportTextureShaderManagerprotected
~ShaderManager(void)ShaderManager