The rendering of 3D models and scenes has been a major, long-standing challenge in computer graphics that can be divided into two major subfields. Real-time rendering refers to the real-time synthesis of images on commodity graphics hardware to facilitate interaction for visualizations or computer games. The field of physically based rendering focuses on algorithms that accurately simulate the physics of light for use in the movie industry, architectural visualizations, etc. Compared to real-time rendering methods, these algorithms generally require a considerable amount of time (i.e., hours up to days) to generate acceptable results. In the context of real-time rendering, our work revolves around the development of algorithms to achieve higher visual quality. Furthermore, we work on techniques to accelerate physically based rendering algorithms to make them viable for interactive rendering. Another aspect of our research work revolves around tools that facilitate the work of content creators.

Projects

Publications

328 Publications found:
Image Bib Reference Publication Type
2024
Michael Steinkellner
Deep Learning for Lighting Evaluation
Bachelor Thesis
Florian Wagner
Pixel Art Restoration
Bachelor Thesis
2023
Moritz Leander Großfurtner
Generating Aesthetic Plant Models from an Open Data Format of the Project for Sustainable Agroecosystems in Godot
[thesis]
Bachelor Thesis
David Köppl
Gradient-based Light Optimization with Variable Light Count: Dynamic Generation and Merging of Light Sources
[BSc Thesis]
Bachelor Thesis
Matthias Zezulka
Bidirectional MATLAB/C++ Interface for Lighting Design Optimization
Bachelor Thesis
Christian Freude, David Hahn, Florian Rist, Lukas LippORCID iD, Michael WimmerORCID iD
Precomputed radiative heat transport for efficient thermal simulation
Computer Graphics Forum, 42(7):e14957, November 2023. [paper]
Journal Paper with Conference Talk
Gerald Kimmersdorfer
Fancy Alpine Maps
[report] [alpinemaps.org]
Student Project
Rendered Point Cloud to the left and points/voxels colored by the containing octree node to the right. Markus Schütz, Lukas HerzbergerORCID iD, Michael WimmerORCID iD
SimLOD: Simultaneous LOD Generation and Rendering
Source Code: https://github.com/m-schuetz/SimLOD
Miscellaneous Publication
Felix Kugler
Reconstructing Production Data from Drawn Limited Animation
[thesis]
Master Thesis
Matthias Preymann
Scripting Automation for Tamashii
[BSc thesis]
Bachelor Thesis
Andreas Wiesinger
CMake support and build system for a programming framework used in a foundational graphics course
[Vulkan Launchpad on GitHub]
Student Project
Mathias Schwengerer
Inverse Method for Baked Lighting
[Thesis]
Bachelor Thesis
Han Liang
Smooth textured surface reconstruction from point cloud rendered images as well as path traced images using variational methods
[Thesis]
Master Thesis
Mara Pistellato, Tehreem FatimaORCID iD, Michael WimmerORCID iD
Exploiting Light Polarization for Deep HDR Imaging from a Single Exposure
Sensors, 23(12), June 2023. [paper]
Journal Paper (without talk)
Teaser Figure. Markus Schütz, Bernhard KerblORCID iD, Philip Klaus, Michael WimmerORCID iD
GPU‐Accelerated LOD Generation for Point Clouds
Computer Graphics Forum, 42(8):e14877, June 2023.
Journal Paper with Conference Talk
Alexander Cech
Temporal Anti-Aliasing State of the Art
[Report] [TAA-STAR on GitHub]
Student Project
General system overview. From a seeded user sketch, the silhouette image, the normal and depth maps are translated and a base mesh is determined. Using those, a differentiable renderer is used in order to predict a 3d model. Kerstin Hofer (Department Creative Technologies, University of Applied Sciences Salzburg, Salzburg, Austria)
Sketch to 3d-Model using Deep Learning and Differentiable Rendering
[Method] [Thesis] [Source Code]
Master Thesis
Elias Kristmann
Components for Vulkan Launchpad: A framework for Vulkan beginners and introductory graphics courses
[Vulkan Launchpad on GitHub]
Student Project
Viktoria Pogrzebacz
CMake support for Vulkan Launchpad: A framework for Vulkan beginners and introductory graphics courses
[Vulkan Launchpad on GitHub]
Student Project
Christian Freude, Hiroyuki Sakai, Karoly Zsolnai-FehérORCID iD, Michael WimmerORCID iD
Sampling-Distribution-Based Evaluation for Monte Carlo Rendering
In Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, pages 119-130. 2023.
[image] [paper]
Conference Paper
Michael Oppitz
Advanced Importance Sampling Techniques for Virtual Ray Lights
[poster] [thesis]
Master Thesis
2022
Jozef Hladky, Michael Stengel, Nicholas Vining, Bernhard KerblORCID iD, Hans-Peter Seidel, Markus Steinberger
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
ACM Transactions on Graphics, 41(6), December 2022.
Journal Paper with Conference Talk
Ildar Gilmutdinov, Ingrid Schlögel, Alois Hinterleitner, Peter WonkaORCID iD, Michael WimmerORCID iD
Assessment of Material Layers in Building Walls Using GeoRadar
Remote Sensing, 14(19), October 2022. [paper]
Journal Paper (without talk)
Alexius Rait
Fast Radial Search for Progressive Photon Mapping
[Bachelor thesis]
Bachelor Thesis
Patrick KomonORCID iD
Distributed Surface Reconstruction
[Bachelor thesis] [Image]
Bachelor Thesis
Manuel Keilman
Immersive Redesign
[Bachelor thesis] [Image]
Bachelor Thesis
Elias Kristmann
Occluder Frequency Analysis for Evaluating the Level of Visibility of Partly Occluded Objects
[thesis]
Bachelor Thesis
Markus Schütz, Bernhard KerblORCID iD, Michael WimmerORCID iD
Software Rasterization of 2 Billion Points in Real Time
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(3):1-17, July 2022. [paper]
Journal Paper with Conference Talk
Joao Afonso CardosoORCID iD, Bernhard KerblORCID iD, Lei Yang, Yury Uralsky, Michael WimmerORCID iD
Training and Predicting Visual Error for Real-Time Applications
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5(1):1-17, May 2022. [paper] [Paper Website]
Journal Paper with Conference Talk
A spherical shaped body of fluid where the proposed technique has merged some particles into particles with larger masses in the inner regions. Lukas Geyer
Adaptive Sampling in position based fluids
[poster] [thesis]
Master Thesis
Pascal Hann
Incremental Updates of Path-Traced Scenes during Editing
[thesis]
Bachelor Thesis
Bernhard KerblORCID iD, Linus Horvath, Daniel Cornel, Michael WimmerORCID iD
An Improved Triangle Encoding Scheme for Cached Tessellation
In Eurographics 2022 - Short Papers, pages 1-4. April 2022.
[paper]
Conference Paper
Johannes UnterguggenbergerORCID iD, Bernhard KerblORCID iD, Michael WimmerORCID iD
The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses
In Eurographics 2022 - Education Papers, pages 31-39. April 2022.
[paper] [Vulkan Launchpad]
Conference Paper
Simon Maximilian Fraiss
Construction and Visualization of Gaussian Mixture Models from Point Clouds for 3D Object Representation
[Master thesis] [poster]
Master Thesis
Linus Horvath
Improved Triangle Encoding for Cached Adaptive Tessellation
[thesis]
Bachelor Thesis
View Frustum Culling on a per-meshlet basis in action. Jakob Pernsteiner
Improvements and Additional Features for a Mesh Shader-Based Research Project
[paper page] [Auto-Vk-Toolkit on GitHub]
Student Project
Kevin Streicher
Digital Surveying of Large Scale Multi-Layered Terrain
[Master thesis] [poster]
Master Thesis
2021
Ilir Murturi, Chao Jia, Bernhard KerblORCID iD, Michael WimmerORCID iD, Schahram Dustdar, Christos Tsigkanos
On Provisioning Procedural Geometry Workloads on Edge Architectures
In Proceedings of the 17th International Conference on Web Information Systems and Technologies - WEBIST, pages 354-359. October 2021.
[paper]
Conference Paper
Chao Jia, Moritz Roth, Bernhard KerblORCID iD, Michael WimmerORCID iD
View-Dependent Impostors for Architectural Shape Grammars
In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, pages 63-64. October 2021.
[paper]
Conference Paper
Stefan Stappen, Johannes UnterguggenbergerORCID iD, Bernhard KerblORCID iD, Michael WimmerORCID iD
Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications
In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, pages 65-66. October 2021.
[paper]
Conference Paper
Johannes UnterguggenbergerORCID iD, Bernhard KerblORCID iD, Jakob Pernsteiner, Michael WimmerORCID iD
Conservative Meshlet Bounds for Robust Culling of Skinned Meshes
Computer Graphics Forum, 40(7):57-69, October 2021. [paper]
Journal Paper with Conference Talk
Bernhard KerblORCID iD
Providing Highly Detailed Geometry for Cloud and Edge Real-Time Rendering, 7. July 2021, online
Invited Talk
Markus Schütz, Bernhard KerblORCID iD, Michael WimmerORCID iD
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
Computer Graphics Forum, 40(4):115-126, July 2021. [paper]
Journal Paper with Conference Talk
Moritz Roth
View-Dependent Surrogate Terminals for Procedural Geometry Generation
[Thesis]
Bachelor Thesis
Point cloud editor Marie-Sophie Pichler
Frontend for a photogrammetry webservice
[Pix2Model Live-System] [Pix2Model Repo]
Student Project
Sebastian Mazza
Homomorphic-Encrypted Volume Rendering
[Image] [Master Thesis]
Master Thesis
Thomas Bernhard Koch, Michael WimmerORCID iD
Guided Visibility Sampling++
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 4(1):4:1-4:16, April 2021. [author version]
Journal Paper with Conference Talk
Markus Schütz
Interactive Exploration of Point Clouds
Supervisor: Michael WimmerORCID iD
PhD-Thesis
Lara Panfili, Michael WimmerORCID iD, Katharina KröslORCID iD
Myopia in Head-Worn Virtual Reality
In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pages 629-630. March 2021.
[abstract]
Other Reviewed Publication
Lisa-Maria Kellner
Klassifikation Urbaner Punktwolken Mittels 3D CNNs In Kombination mit Rekonstruktion von Gehsteigen
Master Thesis
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