One of the major bottlenecks in the field of computer graphics is the one of content creation, particularly the creation of high-quality 3D geometric models. These models are a demand in many industries, such as entertainment, computer-aided design, urban planning, the fabrication of physical objects, as well as research areas like medical or scientific visualizations and simulations.

While rendering - the classical field of computer graphics - has reached very high standards in the recent two decades, the issue of the creation of appropriate digital models is a difficult problem that hardly keeps pace with current demands. Indeed, it is a complex creative process that involves both artistic and technical skills.

To make this process easier, our goal in this research area is to find new methods and algorithms that facilitate creation, representation, analysis and processing of 3D models.


65 Publications found:
Image Bib Reference Publication Type
Philipp Erler, Paul Guerrero, Stefan Ohrhallinger, Michael Wimmer, Niloy Mitra
Points2Surf: Learning Implicit Surfaces from Point Clouds
todo, todo:todo-todo, August 2020. [long video] [short video] [Github Repo] [Arxiv Pre-Print]
Journal Paper with Conference Talk
Elisa De Llano, Haichao Miao, Yasaman Ahmadi, Armanda J Wilson, Morgan Beeby, Ivan Viola, Ivan Barisic
Adenita: interactive 3D modelling and visualization of DNA nanostructures
Nucleic Acids Research, July 2020.
Journal Paper (without talk)
Kurt Leimer, Andreas Winkler, Stefan Ohrhallinger, Przemyslaw Musialski
Pose to Seat: Automated design of body-supporting surfaces
Computer Aided Geometric Design, 79:1-1, April 2020. [image] [paper]
Journal Paper (without talk)
Tobias Klein
Instant Construction of Atomistic Models for Visualization in Integrative Cell Biology
Supervisor: Ivan Viola
Duration: 2016-2019
Tobias Klein, Peter Mindek, Ludovic Autin, David Goodsell, Arthur Olson, Meister Eduard Gröller, Ivan Viola
Parallel Generation and Visualization of Bacterial Genome Structures
Computer Graphics Forum, 38(7):57-68, November 2019.
Journal Paper with Conference Talk
Oriol Pueyo, Albert Sabria, Xavier Pueyo, Michael Wimmer, Gustavo Patow
Shrinking City Layouts
Computers & Graphics, 86:15-26, November 2019.
Journal Paper (without talk)
Haichao Miao
Geometric Abstraction for Effective Visualization and Modeling
Supervisor: Ivan Viola
Duration: 90
Tobias Klein, Ivan Viola, Meister Eduard Gröller, Peter Mindek
Multi-Scale Procedural Animations of Microtubule Dynamics Based on Measured Data
IEEE Transactions on Visualization and Computer Graphics, 26(1):622-632, August 2019. [paper]
Journal Paper with Conference Talk
Haichao Miao, Elisa De Llano, Ivan Viola, Ivan Barisic
Interactive Visual Analysis for the Design of DNA Nanostructures
Poster shown at NANTECH 2019 – Nucleic Acid Nanotechnology: From Algorithmic Design to Biochemical Applications – Espoo, Finland (27. May 2019-29. May 2019)
Kurt Leimer, Michael Birsak, Florian Rist, Przemyslaw Musialski
Sit & Relax: Interactive Design of Body-Supporting Surfaces
Computer Graphics Forum, 37(7):349-359, October 2018. [preprint] [video]
Journal Paper with Conference Talk
Michael Birsak
Discrete Optimization on Graphs and Grids for the Creation of Navigational and Artistic Imagery
Supervisor: Michael Wimmer
Duration: Aug 2012 - Sep 2018
Michael Hecher, Paul Guerrero, Peter Wonka, Michael Wimmer
How Do Users Map Points Between Dissimilar Shapes?
IEEE Transactions on Visualization and Computer Graphics, 24(8):2327-2338, August 2018. [draft]
Journal Paper (without talk)
Michael Birsak, Florian Rist, Peter Wonka, Przemyslaw Musialski
String Art: Towards Computational Fabrication of String Images
Computer Graphics Forum (Proc. EUROGRAPHICS 2018), 37(2), April 2018.
Journal Paper with Conference Talk
Bernhard Steiner, Elham Mousavian, Fatemeh Mehdizadeh Saradj, Michael Wimmer, Przemyslaw Musialski
Integrated Structural-Architectural Design for Interactive Planning
Computer Graphics Forum, 36(8):80-94, December 2017. [preprint]
Journal Paper (without talk)
Reinhold Preiner
Dynamic and Probabilistic Point-Cloud Processing
Supervisor: Michael Wimmer
Duration: 2010-2017
Shaojun Hu, Zhengrong Li, Zhiyi Zhang, Dongijan He, Michael Wimmer
Efficient Tree Modeling from Airborne LiDAR Point Clouds
Computers & Graphics, 67:1-13, October 2017. [draft]
Journal Paper (without talk)
Kurt Leimer, Lukas Gersthofer, Michael Wimmer, Przemyslaw Musialski
Relation-Based Parametrization and Exploration of Shape Collections
Computers & Graphics, 67:127-137, October 2017. [preprint] [video]
Journal Paper (without talk)
David Kouřil, Mathieu Le Muzic, Barbora Kozlikova, Ivan Viola
Maya2cellVIEW: Integrated Tool for Creating Large and Complex Molecular Scenes
Poster shown at Spring Conference on Computer Graphics 2017 (May 2017)
Michael Schwärzler, Lisa-Maria Kellner, Stefan Maierhofer, Michael Wimmer
Sketch-based Guided Modeling of 3D Buildings from Oriented Photos
In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pages 9:1-9:8. February 2017.
Conference Paper
Kurt Leimer, Michael Wimmer, Przemyslaw Musialski
Relation-Based Parametrization and Exploration of Shape Collections
Poster shown at ACM SIGGRAPH 2016 (24. July 2016-28. July 2016) In ACM SIGGRAPH 2016 Posters , pages 34:1-34:1.
[abstract] [poster] [video]
Martin Ilčík, Michael Wimmer
Collaborative Modeling with Symbolic Shape Grammars
In Proceedings of eCAADe 2016, pages 417-426. 2016.
Conference Paper
Paul Guerrero, Stefan Jeschke, Michael Wimmer, Peter Wonka
Learning Shape Placements by Example
ACM Transactions on Graphics, 34(4):108:1-108:13, August 2015. [additional_material] [paper] [video]
Journal Paper with Conference Talk
Martin Ilčík, Przemyslaw Musialski, Thomas Auzinger, Michael Wimmer
Layer-Based Procedural Design of Facades
Computer Graphics Forum, 34(2):205-216, May 2015. [preprint]
Journal Paper with Conference Talk
Lubin Fan, Przemyslaw Musialski, Ligang Liu, Peter Wonka
Structure Completion for Facade Layouts
ACM Transactions on Graphics (ACM SIGGRAPH Asia 2014), 33(6):210:1-210:11, November 2014. [preprint-highres] [preprint]
Journal Paper with Conference Talk
Paul Guerrero, Thomas Auzinger, Michael Wimmer, Stefan Jeschke
Partial Shape Matching using Transformation Parameter Similarity
Computer Graphics Forum, 33(8):1-14, November 2014. [additonal_material] [paper]
Journal Paper (without talk)
Paul Guerrero, Stefan Jeschke, Michael Wimmer, Peter Wonka
Edit Propagation using Geometric Relationship Functions
ACM Transactions on Graphics, 33(2):15:1-15:15, March 2014. [paper]
Journal Paper with Conference Talk
Przemyslaw Musialski, Peter Wonka, Daniel G. Aliaga, Michael Wimmer, Luc van Gool, Werner Purgathofer
A Survey of Urban Reconstruction
Computer Graphics Forum, 32(6):146-177, September 2013. [draft]
Journal Paper (without talk)
Tyge Løvset, Dag Magne Ulvang, Tor Christian Bekkvik, Kåre Villanger, Ivan Viola
Rule-based method for automatic scaffold assembly from 3D building models
Computer & Graphics, 37(4):256-268, June 2013.
Journal Paper (without talk)
Endre M. Lidal, Morten Bendiksen, Daniel Patel, Ivan Viola
Rapid Sketch-based 3D Modeling of Geology
In Proceedings of EnvirVis Short Papers 2013, 2013, pages 1-5. June 2013.
Conference Paper
Martin Ilčík, Michael Wimmer
Challenges and Ideas in Procedural Modeling of Interiors
In Proceedings of Eurographics Workshop on Urban Data Modelling and Visualisation (UDMV 2013), pages 29-30. May 2013.
Conference Paper
Przemyslaw Musialski, Michael Wimmer
Inverse-Procedural Methods for Urban Models
In Proceedings of Eurographics Workshop on Urban Data Modelling and Visualisation (UDMV 2013), pages 31-32. May 2013.
Conference Paper
Murat Arikan, Michael Schwärzler, Simon Flöry, Michael Wimmer, Stefan Maierhofer
O-Snap: Optimization-Based Snapping for Modeling Architecture
ACM Transactions on Graphics, 32(1):6:1-6:15, January 2013. [draft]
Journal Paper with Conference Talk
Przemyslaw Musialski, Michael Wimmer, Peter Wonka
Interactive Coherence-Based Façade Modeling
Computer Graphics Forum (Proceedings of EUROGRAPHICS 2012), 31(2):661-670, May 2012. [draft-hires] [draft-lowres]
Journal Paper with Conference Talk
Przemyslaw Musialski, Peter Wonka, Daniel G. Aliaga, Michael Wimmer, Luc van Gool, Werner Purgathofer
A Survey of Urban Reconstruction
In EUROGRAPHICS 2012 State of the Art Reports, pages 1-28. May 2012.
[draft-hires] [draft-lowres]
Other Reviewed Publication
Andreas Reichinger, Florian Rist, M. Neumüller, Stefan Maierhofer, Werner Purgathofer
Computer-Aided Design of Tactile Models – Taxonomy and Case-Studies
In Computers Helping People with Special Needs, pages 497-504, 2012 [Paper]
Article in a Book
Markus Lipp, Daniel Scherzer, Peter Wonka, Michael Wimmer
Interactive Modeling of City Layouts using Layers of Procedural Content
Computer Graphics Forum (Proceedings EG 2011), 30(2):345-354, April 2011. [draft]
Journal Paper with Conference Talk
Irene Reisner-Kollmann, Christian Luksch, Michael Schwärzler
Reconstructing Buildings as Textured Low Poly Meshes from Point Clouds and Images
In Eurographics 2011 - Short Papers, pages 17-20. April 2011.
Conference Paper
Przemyslaw Musialski
Processing of Façade Imagery
Supervisor: Werner Purgathofer
Duration: October 2007 - October 2010
Martin Ilčík, Stefan Fiedler, Werner Purgathofer, Michael Wimmer
Procedural Skeletons: Kinematic Extensions to CGA-Shape Grammars
In Proceedings of the Spring Conference on Computer Graphics 2010, pages 177-184. May 2010.
[draft] [presentation-odp] [presentation-pdf]
Conference Paper
Przemyslaw Musialski, Meinrad Recheis, Stefan Maierhofer, Peter Wonka, Werner Purgathofer
Tiling of Ortho-Rectified Façade Images
In Proceedings of 26th Spring Conference on Computer Graphics (SCCG 2010). May 2010.
Conference Paper
Irene Reisner-Kollmann, Anton Fuhrmann, Werner Purgathofer
Interactive reconstruction of industrial sites using parametric models
In Proceedings of 26th Spring Conference on Computer Graphics (SCCG 2010), pages 119-126. May 2010.
Conference Paper
Markus Lipp, Peter Wonka, Michael Wimmer
Parallel Generation of L-Systems
In Vision, Modeling, and Visualization Workshop (VMV) 2009 , pages 205-214. November 2009.
Conference Paper
Przemyslaw Musialski, Peter Wonka, Meinrad Recheis, Stefan Maierhofer, Werner Purgathofer
Symmetry-Based Facade Repair
In Vision, Modeling, and Visualization Workshop 2009. November 2009.
[image] [paper]
Conference Paper
Markus Lipp, Peter Wonka, Michael Wimmer
Parallel Generation of L-Systems
Poster shown at High-Performance Graphics 2009 ( 1. August 2009- 3. August 2009)
Gottfried Eibner, Anton Fuhrmann, Werner Purgathofer
Generating Predictable and Convincing Folds for Leather Seat Design
In Proceedings of the 25th Spring Conference on Computer Graphics (SCCG), pages 93-96. April 2009.
[imager] [paper]
Conference Paper
Pushpak Karnik, Stefan Jeschke, David Cline, Anshuman Razdan, E. Wentz, Peter Wonka
A Shape Grammar for Developing Glyph-based Visualizations
Computer Graphics Forum, 28(8):2176-2188, 2009. [paper]
Journal Paper (without talk)
Markus Lipp, Peter Wonka, Michael Wimmer
Interactive Visual Editing of Grammars for Procedural Architecture
ACM Transactions on Graphics, 27(3):102:1-10, August 2008. [paper]
Journal Paper with Conference Talk
Georg Zotti
Tangible Heritage: Production of Astrolabes on a Laser Engraver
In EG2007 Cultural Heritage Papers, pages 41-48 (colorplate:p60). September 2007.
Conference Paper
Georg Zotti, Alexander Wilkie, Werner Purgathofer
Using Virtual Reconstructions in a Planetarium for Demonstrations in Archaeo-Astronomy
In Third Central European Multimedia and Virtual Reality Conference (Proc. CEMVRC2006), pages 43-51. November 2006.
Conference Paper
Peter Wonka, Michael Wimmer, François Sillion, William Ribarsky
Instant Architecture
ACM Transaction on Graphics, 22(3):669-677, July 2003. [Paper]
Journal Paper with Conference Talk
|◀ Results 1 - 50 of 65 ▶|
Download list as Bibtex, HTML (Advanced, Expert), JSON (with referenced objects), CSV

Funded Projects

The Research Cluster "Smart Communities and Technologies" (Smart CT) at TU Wien will provide the scientific underpinnings for next-generation complex smart city and communities infrastructures. Cities are ever-evolving, complex cyber physical systems of systems covering a magnitude of different areas. The initial concept of smart cities and communities started with cities utilizing communication technologies to deliver services to their citizens and evolved to using information technology to be smarter and more efficient about the utilization of their resources. In recent years however, information technology has changed significantly, and with it the resources and areas addressable by a smart city have broadened considerably. They now cover areas like smart buildings, smart products and production, smart traffic systems and roads, autonomous driving, smart grids for managing energy hubs and electric car utilization or urban environmental systems research.

3D spatialization creates the link between the internet of cities infrastructure and the actual 3D world in which a city is embedded in order to perform advanced computation and visualization tasks. Sensors, actuators and users are embedded in a complex 3D environment that is constantly changing. Acquiring, modeling and visualizing this dynamic 3D environment are the challenges we need to face using methods from Visual Computing and Computer Graphics. 3D Spatialization aims to make a city aware of its 3D environment, allowing it to perform spatial reasoning to solve problems like visibility, accessibility, lighting, and energy efficiency.
no funding
This Marie-Curie project creates a leading European-wide doctoral college for research in Advanced Visual and Geometric
Computing for 3D Capture, Display, and Fabrication.
Horizon 2020 Marie Sklodowska-Curie Actions (MSCA) ITN 813170
1. September 2019 - 31. August 2021 Wohnen 4.0 - Digital Platform for Affordable Housing
This is a joint project with the civil engineering faculty and several companies. Its aim is the development of an Integrated Framework “Housing 4.0”; a digital platform supporting integrated planning and project delivery through coupling various digital tools and databases, like Building Information Modeling (BIM) for Design to Production and Parametric Habitat Designer.

Our goal is to exploit the potential of BIM for modular, off-site housing assembly in order to improve planning and construction processes, reduce cost and construction time and allow for mass customization will be explored.

The novel approach in this project is user-involvement; which has been neglected in recent national and international projects on off-site, modular construction supported by digital technologies. A parametric design tool should allow different stakeholders to explore both high-level and low-level options and their impact on the construction project so that mutually optimal solutions can be found easier.
The aim of the project is to increase the resources- and energy efficiency through coupling of various digital technologies and methods for data capturing (geometry and materials composition) and modelling (as-built BIM), as well as through gamification.

Collaborative project with several companies and institutes.
FFG 867314 - Stadt der Zukunft
The project develops new procedural modeling methods for interior scenes.
FWF P24600-N23
Contact: Michael Wimmer
Harvest4D investigates the whole acquisition, modeling and rendering pipeline for incidental data capture.
EU 7th Framework Program 323567
The core idea of the project is the enhancement of current state-of-the art navigation systems by visual information obtained from geo-referenced photographs. The aim is to establish a suite of tools together with algorithmic foundations that will be essential for any large scale image-based guidance project.
FWF P23237-N23
Contact: Michael Wimmer
This project aims at analysing the traffic flow of open roads in real time by a sensor fusion of radar data with video feeds. Radar gives an accurate position and velocity of vehicles making computer vision methods more robust in computing their spatial extent and classification from video streams. In this way the huge amount of raw data is reduced to semantically relevant information, which is highly memory efficient, anonymous and sufficient to reconstruct traffic flow over long time periods. Another important goal is a sophisticated 3D visualization of the reconstructed traffic flow providing interactive tools for visual analysis. Information obtained in this way will significantly contribute in adopting measures to increase traffic safety.
FFG 835948 - FIT-IT
Contact: Michael Wimmer
The aim of the GAMEWORLD project is to procedurally generate cities, villages and other game environments mainly to be used in tomorrow's video games.
FFG 813387 - FIT-IT Visual Computing
Contact: Michael Wimmer