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        "title": "A caching system for a dependency-aware scene graph  ",
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        "abstract": "Scene graphs are a common way of representing 3-dimensional scenes for graphical applications. A scene is represented as a hierarchical structure of nodes which represent 3D geometry, spatial transformations, surface properties, and other-possibly application specific-aspects. Scene graph systems can be designed to be very generic and flexible, e.g. by allowing users to implement custom node types and traversals or by providing facilities to dynamically create subgraphs during a traversal. This flexibility comes at the cost of increased time spent in pure traversal logic. Especially for CPU-bound applications this causes a performance drop.\r\nThis thesis proposes a scene graph caching system that automatically creates an alternative representation of selected subgraphs. This alternative representation poses a render cache in the form of a so-called instruction stream which allows to render the cached subgraph at lower CPU cost and thus more quickly than with a regular render traversal.\r\nIn order to be able to update render caches incrementally in reaction to certain scene graph changes, a dependency system was developed. This system provides a model for describing and tracking changes in the scene graph and enables the scene graph caching system to update only those parts of the render cache that needs to be updated.\r\nThe actual performance characteristics of the scene graph caching system were investigated using a number of synthetic test scenes in different configurations. These tests showed that the caching system is most useful in scenes with a high structural complexity (high geometry count and/or deep scene graph hierarchies) and moderate primitive count per geometry.",
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        "title": "Reinventing the Contingency Wheel: Scalable Visual Analytics of Large Categorical Data",
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        "abstract": "Contingency tables summarize the relations between categorical variables and arise in both scientific and business domains. Asymmetrically large two-way contingency tables pose a problem for common visualization methods. The Contingency Wheel has been recently proposed as an interactive visual method to explore and analyze such tables. However, the scalability and readability of this method are limited when dealing with large and dense tables. In this paper we present Contingency Wheel++, new visual analytics methods that overcome these major shortcomings: (1) regarding automated methods, a measure of association based on Pearson's residuals alleviates the bias of the raw residuals originally used, (2) regarding visualization methods, a frequency-based abstraction of the visual elements eliminates overlapping and makes analyzing both positive and negative associations possible, and (3) regarding the interactive exploration environment, a multi-level overview+detail interface enables exploring individual data items that are aggregated in the visualization or in the table using coordinated views. We illustrate the applicability of these new methods with a use case and show how they enable discovering and analyzing nontrivial patterns and associations in large categorical data.",
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        "abstract": "In a variety of application areas, the use of simulation steering in decision making is limited at best. Research focusing on this problem suggests that most user interfaces are too complex for the end user. Our goal is to let users create and investigate multiple, alternative scenarios without the need for special simulation expertise. To simplify the specification of parameters, we move from a traditional manipulation of numbers to a sketch-based input approach. Users steer both numeric parameters and parameters with a spatial correspondence by sketching a change onto the rendering. Special visualizations provide immediate visual feedback on how the sketches are transformed into boundary conditions of the simulation models. Since uncertainty with respect to many intertwined parameters plays an important role in planning, we also allow the user to intuitively setup complete value ranges, which are then automatically transformed into ensemble simulations. The interface and the underlying system were developed in collaboration with experts in the field of flood management. The real-world data they have provided has allowed us to construct scenarios used to evaluate the system. These were presented to a variety of flood response personnel, and their feedback is discussed in detail in the paper. The interface was found to be intuitive and relevant, although a certain amount of training might be necessary.",
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        "title": "Temporal Coherence Methods in Real-Time Rendering",
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        "abstract": "Nowadays, there is a strong trend towards rendering to higher-resolution displays and at high frame rates. This development aims at delivering more detail and better accuracy, but it also comes at a significant cost.\nAlthough graphics cards continue to evolve with an ever-increasing amount of computational power, the speed gain is easily counteracted by increasingly complex and sophisticated shading computations. For real-time applications, the direct consequence is that image resolution and temporal resolution are often the first candidates to bow to the performance constraints (e.g., although full HD is possible, PS3 and XBox often render at lower resolutions).\n\nIn order to achieve high-quality rendering at a lower cost, one can exploit temporal coherence (TC). The underlying observation is that a higher resolution and frame rate do not necessarily imply a much higher workload, but a larger amount of redundancy and a higher potential for amortizing rendering over several frames. In this survey, we investigate methods that make use of this principle and provide practical and theoretical advice on how to exploit temporal coherence for performance optimization. These methods not only allow incorporating more computationally intensive shading effects into many existing applications, but also offer exciting opportunities for extending high-end graphics applications to lower-spec consumer-level hardware. To this end, we first introduce the notion and main concepts of TC, including an overview of historical methods. We then describe a general approach, image-space reprojection, with several implementation algorithms that facilitate reusing shading information across adjacent frames. We also discuss data-reuse quality and performance related to reprojection techniques. Finally, in the second half of this survey, we demonstrate various applications that exploit TC in real-time rendering.\n",
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        "abstract": "Three-dimensional X-ray computed tomography (3DXCT) is a powerful technique for generating a digital 3D volumetric representation of a specimen from a series of 2D X-ray penetration images. The main advantage of 3DXCT is its ability to detect both the interior and the exterior structure of a specimen in one single scan. Having been used in medical diagnostics for a long time, 3DXCT is increasingly employed in industry as a method for nondestructive testing and quality control. One especially challenging industrial application is metrology, which has to fulfill the demands of today’s standards in industrial quality control. 3DXCT facilitates dimensional measurements of internal structures and of inaccessible parts of a component. However the successful industrial application of 3DXCT is constrained by a set of major problems: \nArtifacts: Industrial 3DXCT systems face problems due to various types of artifacts. The appearance of artifacts in the 3DXCT scan data distorts its correlation to the actual evaluated industrial object and can lead to errors in measurements and false analysis results. Some types of artifacts are affected by the placement of a specimen in the scanning device. \nMulti-material components: Another problem is occurring when multi-material components (MMCs) are inspected using industrial 3DXCT. Common industrial MMCs may contain metal parts surrounded by plastic materials. A major problem of this type of components is the presence of metal-caused streaking artifacts and distortions. They are located around metal components and significantly influence the material characterization. Furthermore these streaking artefacts and distortions may even prevent any further analysis (especially for the plastic components).\nMeasurements uncertainty: If metrology using 3DXCT is performed, the location of the specimen surface is estimated using the reconstructed 3D volume data. As opposed to mechanical or optical measurement techniques, the surface is not explicit and has a particular positional uncertainty depending on the artifacts and noise in the scan data and the surface extraction algorithm. Conventional CT metrology software does not account for the uncertainty of the data.\nThis thesis is devoted to the development of techniques overcoming the aforementioned problems of common industrial tasks involving the usage of 3DXCT for nondestructive testing and quality control with a main focus on industrial 3DXCT metrology. Several novel contributions utilizing visualization techniques and visual analysis methods were implemented in integrated tools assisting typical industrial 3DXCT tasks during different stages of the data pipeline.",
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        "title": "A Framework for Interactive Image Color Editing",
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        "abstract": "We propose a new method for interactive image color replacement that creates smooth and naturally looking results with minimal user interaction. Our system expects as input a source image and rawly scribbled target color values and generates high quality results in interactive rates. To achieve this goal we introduce an algorithm that preserves pairwise distances of the signatures in the original image and simultaneously maps the color to the user defined target values. We propose efficient sub-sampling in order to reduce the computational load and adapt semi-supervised locally linear embedding to optimize the constraints in one objective function. We show the application of the algorithm on typical photographs and compare the results to other color replacement methods.",
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    {
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        "title": "Games with Purpose - Improving 3D Model and Land Cover Data using Crowdsourcing",
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        "abstract": "A variety of 3D-model databases are available on the internet, but the process of finding the right models is often tiring. This is because the majority of the available models is barely annotated or the quality is low. Annotations often are ambiguous, vague or too specialized. Besides 3Dmodel annotations, remote sensing data can be ambiguous too. Global land cover maps like GlobCover, MODIS and GLC2000 show large differences in certain areas of the world. This lack of correct data is a problem, because it is a basic requirement for a variety of research areas and applications.\r\n\r\nConsequently, this thesis aims at tackling both aforementioned problems. The task of recognizing and classifying images as well as 3D-models is easy to solve for human beings, but even today rather hard for computer systems. For that reason, this thesis makes use of the concepts of crowdsourcing. The quality of user annotations can be improved by collecting annotations from a variety of users and extract those with the highest frequency. To achieve this, a game has been implemented that unifies crowdsourcing and social games mechanics. This game consists of game-rounds which lead the user through the process of annotating 3D-models as well as land cover data. Also, a drawing round has been implemented to enable the user to classify a given land cover area using a pre-defined set of categories. As crowdsourcing is related to a large number of users, the focus is on implementing a game that provides incentives for users to spend their free time on playing, while solving useful tasks. To reach as many users as possible, the game has been implemented using only HTML5 and JavaScript to circumvent limitations due to missing plugins or external players and to support all systems, including mobile devices. It is also integrated into Facebook to further enlarge the number of reachable users.\r\n\r\nThe potential of the approach is demonstrated on the basis of a user study. The results show that the annotations with the highest frequency are good descriptors for the underlying 3D-models as well as for the land cover maps. None of the top annotations are incorrect for any model or map. Analyzing the user paintings also shows very good results. The majority of maps were classified correctly and even the distribution of categories over the maps are correct to a high degree. We thus show, that the combination of crowdsourcing and social games can improve land cover data and 3D-model annotations. These insights contribute to the ongoing Landspotting project, which is further explained in this thesis.",
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    {
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        "abstract": "Using classical volume visualization, typically a couple of isosurface layers are rendered semi-transparently to show the internal structures contained in the data. However, the opacity transfer function is often difficult to specify such that all the isosurfaces are of high contrast and sufficiently perceivable. In this paper, we propose a volumerendering technique which ensures that the different layers contribute to fairly different regions of the image space. Since the overlapping between the effected regions is reduced, an outer translucent isosurface does not decrease significantly the contrast of a partially hidden inner isosurface. Therefore, the layers of the data become visually well separated. Traditional transfer functions assign color and opacity values to the voxels depending on the density and the gradient. In contrast, we assign also different illumination directions to different materials, and modulate the opacities view-dependently based on the surface normals and the directions of the light sources, which are fixed to the viewing angle. We will demonstrate that this model allows an expressive visualization of volumetric data.",
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        "abstract": "In mixed reality, virtual objects are inserted into a video stream of a real environment. This technique can be used for many applications including marketing, simulations and cultural heritage. Therefore it is important that the images look plausible. Many applications also have real time constraints.\r\nWith traditional rasterization it is difficult to create realistic reflections and refractions. In ray tracing on the other hand this is a trivial task, but rendering is slow. The solution described in this work uses the graphics card for speeding up ray tracing. Additionally it employs a rasterizer for diffuse surfaces and only traces rays if there is a reflective or refractive surface visible. This works by creating a ray tracing mask using the fast rasterizer in a first step. It holds true for reflective or refractive surfaces and false otherwise. Then all diffuse objects are drawn using the rasterizer. Finally rays are traced on each pixel which is masked as reflective or refractive surface by the ray tracing mask. These rays produce secondary rays which can hit a diffuse surface eventually. In this case the ray tracer takes over the shading. \r\nResults show, that our hybrid rendering method allows high quality reflections and refractions while still having interactive frame rates in mixed reality scenarios.",
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    {
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        "abstract": "Physically accurate soft shadows in 3D applications can be simulated by taking multiple samples from all over the area light source and accumulating them. Due to the unpredictability of the size of the penumbra regions, the required sampling density has to be high in order to guarantee smooth shadow transitions in all cases. Hence, several hundreds of shadow maps have to be evaluated in any scene configuration, making the process computationally expensive. \n\nThus, we suggest an adaptive light source subdivision approach to select the sampling points adaptively. The main idea is to start with a few samples on the area light, evaluating there differences using hardware occlusion queries, and adding more sampling points if necessary.\n\nOur method is capable of selecting and rendering only the samples which contribute to an improved shadow quality,  and hence generate shadows of comparable quality and accuracy.  Even though additional calculation time is needed for the comparison step, this method saves valuable rendering time and achieves interactive to real-time frame rates in many cases where a brute force sampling method does not.\n",
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        "abstract": "A WebGIS is an application designed to store, analyze, manage and present geographical data.\r\nIt provides tools which support users to explore and understand the underlying data. Depending\r\non the datasource (raster or vector data), these tools are varying. Many more styling options for\r\nvector data than for raster data exist. This is because of the position information of vector data\r\nwhich allows the system to apply a wider range of styling features.\r\nThis thesis is about user-driven manipulation of geospatial data and is part of the ESA DUE\r\nPermafrost project. It should help users to navigate through remote sensed data and to explore\r\nrelevant features of it. Therefore it introduces methods to change the visualization of the data\r\nwithin a WebGIS by assigning different style profiles at runtime. The reference implementation\r\nis based on a specific software arrangement. The data is managed by GeoServer, an open source\r\nsoftware server with the capability to edit and share geospatial data. To get a visual representation,\r\nGeoServer applies a Styled Layer Descriptor (SLD) on the data. A SLD is an XML based\r\nlanguage and describes the appearance of associated layers. Modifying the SLD enables to influence\r\nthe layer appearance. Since the data of the ESA DUE Permafrost project is of type raster\r\nonly, this work concentrates on tools for styling raster data.\r\nAs a result of this work, an interactive legend is introduced. It is a user interface and manipulates\r\nthe SLD at runtime according to the user settings. This gives the user the capability to\r\nhighlight areas of interest based on the underlying data. The user interface also acts as a color\r\nlegend for the displayed data.",
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        "abstract": "Ultrasound (US) imaging is due to its real-time character, low cost, non-invasive nature, high availability, and many other factors, considered a standard diagnostic procedure during pregnancy. The quality of diagnostics depends on many factors, including scanning protocol, data characteristics and visualization algorithms. In this work, several problems of ultrasound data visualization for obstetric ultrasound imaging are discussed and addressed.\r\n\r\nThe capability of ultrasound scanners is growing and modern ultrasound devices produce large amounts of data that have to be processed in real-time. An ultrasound imaging system is in a broad sense a pipeline of several operations and visualization algorithms. Individual algorithms are usually organized in modules that separately process the data. In order to achieve the required level of detail and high quality images with the visualization pipeline, we had to address the flow of large amounts of data on modern computer hardware with limited capacity. We developed a novel architecture of visualization pipeline for ultrasound imaging. This visualization pipeline combines several algorithms, which are described in this work, into the integrated system. In the context of this pipeline, we advocate slice-based streaming as a possible approach for the large data flow problem.\r\n\r\nLive examination of the moving fetus from ultrasound data is a challenging task which requires extensive knowledge of the fetal anatomy and a proficient operation of the ultrasound machine. The fetus is typically occluded by structures which hamper the view in 3D rendered images. We developed a novel method of visualizing the human fetus for prenatal sonography from 3D/4D ultrasound data. It is a fully automatic method that can recognize and render the fetus without occlusion, where the highest priority is to achieve an unobstructed view of the fetal face. Our smart visibility method for prenatal ultrasound is based on a ray-analysis performed within image-based direct volume rendering (DVR). It automatically calculates a clipping surface that removes the uninteresting structures and uncovers the interesting structures of the fetal anatomy behind. The method is able to work with the data streamed on-the-fly from the ultrasound transducer and to visualize a temporal sequence of reconstructed ultrasound data in real time. It has the potential to minimize the interaction of the operator and to improve the comfort of patients by decreasing the investigation time. This can lead to an increased confidence in the prenatal diagnosis with 3D ultrasound and eventually decrease the costs of the investigation.\r\n\r\nUltrasound scanning is very popular among parents who are interested in the health condition of their fetus during pregnancy. Parents usually want to keep the ultrasound images as a memory for the future. Furthermore, convincing images are important for the confident communication of findings between clinicians and parents. Current ultrasound devices offer advanced imaging capabilities, but common visualization methods for volumetric data only provide limited visual fidelity. The standard methods render only images with a plastic-like appearance which do not correspond to naturally looking fetuses. This is partly due to the dynamic and noisy nature of the data which limits the applicability of standard volume visualization techniques. In this thesis, we present a fetoscopic rendering method which aims to reproduce the quality of fetoscopic examinations (i.e., physical endoscopy of the uterus) from 4D sonography data. Based on the requirements of domain experts and the constraints of live ultrasound imaging, we developed a method for high-quality rendering of prenatal examinations. We employ a realistic illumination model which supports shadows, movable light sources, and realistic rendering of the human skin to provide an immersive experience for physicians and parents alike. Beyond aesthetic aspects, the resulting visualizations have also promising diagnostic applications. The presented fetoscopic rendering method has been successfully integrated in the state-of-the-art ultrasound imaging systems of GE Healthcare as HDlive imaging tool. It is daily used in many prenatal imaging centers around the world.",
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        "abstract": "Due to the ever growing volume of acquired data and information, users have to be constantly aware of the methods for their exploration and for interaction. Of these, not each might be applicable to the data at hand or might reveal the desired result. Owing to this, innovations may be used inappropriately and users may become skeptical. In this paper we propose a knowledge-assisted interface for medical visualization, which reduces the necessary effort to use new visualization methods, by providing only the most relevant ones in a smart way. Consequently, we are able to expand such a system with innovations without the users to worry about when, where, and especially how they may or should use them. We present an application of our system in the medical domain and give qualitative feedback from domain experts.",
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        "title": "Porosity Maps – Interactive Exploration and Visual Analysis of Porosity in Carbon Fiber Reinforced Polymers",
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        "title": "Auto Splats: Dynamic Point Cloud Visualization on the GPU",
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        "abstract": "Capturing real-world objects with laser-scanning technology has become an everyday task. Recently, the acquisition of dynamic scenes at interactive frame rates has become feasible. A high-quality visualization of the resulting point cloud stream would require a per-frame reconstruction of object surfaces. Unfortunately, reconstruction computations are still too time-consuming to be applied interactively. In this paper we present a local surface reconstruction and visualization technique that provides interactive feedback for reasonably sized point clouds, while achieving high image quality. Our method is performed entirely on the GPU and in screen pace, exploiting the efficiency of the common rasterization pipeline. The approach is very general, as no assumption is made about point connectivity or sampling density. This naturally allows combining the outputs of multiple scanners in a single visualization, which is useful for many virtual and augmented reality applications.",
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        "abstract": "Data from numerical simulations that model physical processes has to be explored and analyzed\r\nin a broad range of different fields of research and development. Besides data mining and statistics,\r\nvisualization is among the most important methods that grant domain experts insight into\r\ntheir complex simulation results. In order to keep up with ongoing improvements of simulation\r\nmethods as well as ever increasing amounts of data, state-of-the-art visualization techniques\r\nhave to be scalable with respect to many different properties. Many numerical models rely on\r\na domain decomposition defined by a volumetric grid. Finer grids yield more accurate simulation\r\nresults at the cost of longer computing times. The wide availability of high-performance\r\ncomputing resources has resulted in increasingly detailed data sets. The first volume rendering\r\napproach that is presented in this thesis uses bricking and resampling to cope with such high\r\nresolution data. Important regions of the simulated volume are visualized in as much detail as\r\npossible whereas lower resolution representations are used for less important portions of a data\r\nset. This allows for interactive frame rates even when dealing with the highly detailed grids\r\nthat are used by state-of-the-art simulation models. Grid resolution, however, is only one aspect\r\nthat has increased due to the ongoing development of numerical methods. Grid complexity has\r\nincreased as well. While initial simulation techniques have required simple tetrahedral meshes\r\ncurrent methods can cope with polyhedral cells that allow for increased solver efficiency and\r\nsimulation accuracy. The second volume visualization algorithm that is presented in this thesis\r\nis scalable with respect to grid complexity since it is capable of directly visualizing data defined\r\non grids which comprise polyhedral cells. Raycasting is performed by using a novel data structure\r\nthat allows for easy grid traversal while retaining a very compact memory footprint. Both\r\naforementioned volume rendering techniques utilize the massively parallel computing resources\r\nthat are provided by modern graphics processing units.\r\nMany information visualization methods are designed to explore and analyze abstract data\r\nthat is often high dimensional. Since improvements in the field of numerical modelling have led\r\nto simulation data sets that contain a large number of physical attributes the application of techniques\r\nfrom the field of information visualization can provide additional important information\r\nto domain experts. However, in order to apply information visualization methods to scientific\r\ndata such as numerical simulation results, additional scalability issues have to be addressed.\r\nThis thesis introduces multiple methods that can be used to reduce cluttering and overdrawing\r\nproblems for line-based techniques such as phase-space diagrams, parallel coordinates and a\r\nnovel time-series visualization. The trajectories of important trends in the data are illustrated by\r\nblurring a noise texture along them. A novel coloring scheme is used to provide visual linking-information across multiple visualizations in a multi-view framework. The proposed approaches\r\nare primarily image-based which makes them very scalable with respect to data set sizes.\r\nThe usefulness and real-world applicability of the techniques that are introduced in this\r\nthesis is demonstrated in a case study. A complex computational fluid dynamics data set, which\r\ncontains several simulated breathing cycles within the human upper respiratory tract, is analyzed.\r\nThe exploration of the data has yielded several hypothesis that are of importance to an ENT\r\nspecialist. Many of the techniques presented in this work have also been used in the context of\r\nadditional collaborations in a multitude of fields such as medicine, climatology, meteorology,\r\nand engineering.",
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        "date_from": "2012-10-04",
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        "event": "Mini-Symposium on Medical Visualization, University of Bergen",
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        "date_from": "2012-06-13",
        "date_to": "2012-06-13",
        "event": "Medical Visualization Minisymposium, Eindhoven University of Technology",
        "location": "The Netherlands",
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    {
        "id": "mistelbauer-2012-cr",
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        "tu_id": null,
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        "title": "Centerline Reformations of Complex Vascular Structures",
        "date": "2012",
        "abstract": "Visualization of vascular structures is a common and frequently performed task in the field of medical imaging. There exist well established and applicable methods such as Maximum Intensity Projection (MIP) and Curved Planar Reformation (CPR). However, when calcified vessel walls are investigated, occlusion hinders exploration of the vessel interior with MIP. In contrast, CPR offers the possibility to visualize the vessel lumen by cutting a single vessel along its centerline. Extending the idea of CPR, we propose a novel technique, called Centerline Reformation (CR), which is capable of visualizing the lumen of spatially arbitrarily oriented vessels not necessarily connected in a tree structure. In order to visually emphasize depth, overlap and occlusion, halos can optionally envelope the vessel lumen. The required vessel centerlines are obtained from volumetric data by performing a scale-space based feature extraction. We present the application of the proposed technique in a focus and context setup. Further, we demonstrate how it facilitates the investigation of dense vascular structures, particularly cervical vessels or vessel data featuring peripheral arterial occlusive diseases or pulmonary embolisms. Finally, feedback from domain experts is given.",
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        "booktitle": "Pacific Visualization Symposium (PacificVis), 2012 IEEE",
        "date_from": "2012-02-28",
        "date_to": "2012-03-02",
        "isbn": "978-1-4673-0863-2",
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