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        "title": "Inverse Simulation of Radiative Thermal Transport",
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        "abstract": "The early phase of urban planning and architectural design has a great impact on the thermal loads and characteristics of constructed buildings. It is, therefore, important to efficiently simulate thermal effects early on and rectify possible problems. In this paper, we present an inverse simulation of radiative heat transport and a differentiable photon-tracing approach. Our method utilizes GPU-accelerated ray tracing to speed up both the forward and adjoint simulation. Moreover, we incorporate matrix compression to further increase the efficiency of our thermal solver and support larger scenes. In addition to our differentiable photon-tracing approach, we introduce a novel approximate edge sampling scheme that re-uses primary samples instead of relying on explicit edge samples or auxiliary rays to resolve visibility discontinuities. Our inverse simulation system enables designers to not only predict the temperature distribution, but also automatically optimize the design to improve thermal comfort and avoid problematic configurations. We showcase our approach using several examples in which we optimize the placement of buildings or their facade geometry. Our approach can be used to optimize arbitrary geometric parameterizations and supports steady-state, as well as transient simulations.",
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        "title": "A Statistical Approach to Monte Carlo Denoising",
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        "abstract": "The stochastic nature of modern Monte Carlo (MC) rendering methods inevitably produces noise in rendered images for a practical number of samples per pixel. The problem of denoising these images has been widely studied, with most recent methods relying on data-driven, pretrained neural networks. In contrast, in this paper we propose a statistical approach to the denoising problem, treating each pixel as a random variable and reasoning about its distribution. Considering a pixel of the noisy rendered image, we formulate fast pair-wise statistical tests—based on online estimators—to decide which of the nearby pixels to exclude from the denoising filter. We show that for symmetric pixel weights and normally distributed samples, the classical Welch t-test is optimal in terms of mean squared error. We then show how to extend this result to handle non-normal distributions, using more recent confidence-interval formulations in combination with the Box-Cox transformation. Our results show that our statistical denoising approach matches the performance of state-of-the-art neural image denoising without having to resort to any computation-intensive pretraining. Furthermore, our approach easily generalizes to other quantities besides pixel intensity, which we demonstrate by showing additional applications to Russian roulette path termination and multiple importance sampling.",
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        "title": "Precomputed radiative heat transport for efficient thermal simulation",
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        "abstract": "Architectural design and urban planning are complex design tasks. Predicting the thermal impact of design choices at interactive rates enhances the ability of designers to improve energy efficiency and avoid problematic heat islands while maintaining design quality. We show how to use and adapt methods from computer graphics to efficiently simulate heat transfer via thermal radiation, thereby improving user guidance in the early design phase of large-scale construction projects and helping to increase energy efficiency and outdoor comfort. Our method combines a hardware-accelerated photon tracing approach with a carefully selected finite element discretization, inspired by precomputed radiance transfer. This combination allows us to precompute a radiative transport operator, which we then use to rapidly solve either steady-state or transient heat transport throughout the entire scene. Our formulation integrates time-dependent solar irradiation data without requiring changes in the transport operator, allowing us to quickly analyze many different scenarios such as common weather patterns, monthly or yearly averages, or transient simulations spanning multiple days or weeks. We show how our approach can be used for interactive design workflows such as city planning via fast feedback in the early design phase.",
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