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        "title": "Landspotting: A Serious iPad Game for Improving Global Land Cover",
        "date": "2013-07",
        "abstract": "Current satellite-derived land cover products, which are very important for answering many crucial research and policy-related questions, show huge disagreements. In this paper we present a serious game for the iPad with the purpose of improving global land cover data. We describe the game, discuss the design decisions made and outline the challenges faced while developing the game. We evaluate how well the players are able to annotate land cover by comparing the game against expert validations collected using the Geo-Wiki tool and provide evidence that games can be a useful way to increase the quality of global land cover.",
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        "title": "Landspotting - Games for Improving Global Land Cover",
        "date": "2013-05",
        "abstract": "Current satellite-derived land cover products, which are very important for answering many crucial questions, show huge disagreements. In this paper, we introduce four serious game prototypes - a Facebook strategy game played on Google Maps, a Facebook tagging game, a tower-defense game, and an aesthetic tile game for the iPad - with the purpose of improving global land cover data. We describe the games in detail and discuss the design decisions we made and challenges we faced while developing the games. We evaluate how much the players have already been able to improve global land cover data and provide evidence that games can be a useful way to increase the quality of this data. Finally, we discuss how the main game is being perceived by the players and what has to be further improved to attract a bigger audience.",
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        "location": "Chania, Greece",
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    {
        "id": "pangerl_2013_GPD",
        "type_id": "masterthesis",
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        "title": "Games with a Purpose: Design and implementation of serious games to determine the global land cover",
        "date": "2013-03",
        "abstract": "Remote sensing of land cover has, not at least because of the rapidly growing world population, gained scientific and economic importance. Several international projects have aimed to determine and map out the global land cover. Unfortunately the results of remote sensing projects such as GLC-2000, MODIS or GlobCover are often ambiguous or have significant differences.\r\n\r\nThe project Geo-Wiki.org examines the results of that remote sensing projects and tries to validate them with the help of volunteers. This task requires a large amount of participants. Among\r\nother, competitions animate volunteers to contribute to the crowdsourcing project. To motivate volunteers to participate in the remote sensing of land cover is one of the key aspects within the Geo-Wiki.org project. One approach to reach new users for the project is to develop computer\r\ngames that implement the classification of land cover areas as part of the game.\r\nThe project Landspotting is a platform that aims to develop Serious Games for land cover classification. This thesis focuses on the development of a computer game for mobile devices that\r\nimplements the classification of land cover as an integral part. Previous projects such as the game Landspotting for the platform Facebook are presented in the thesis. This games inspired\r\nthe design process. Mobile devices with built-in, touch-sensitive displays offer the possibility to classify the land cover by painting appropriate sections of satellite images on the screen. The results of this categorizations are compared with data provided by the Geo-Wiki.org project. The result of this comparison is the basis for the achieved progress in the game.\r\n\r\nThe as a part of this thesis developed computer game Landspotting was published on the 4th of January 2013. The game was downloaded and installed from a lot of players. The huge\r\namount of land cover data obtained by players illustrates the great potential in the combination of crowdsourcing systems and serious games. The comparison of the data obtained permits both, conclusions about the quality of the results of the developed computer game, as well as on the quality of the results of the Geo-Wiki.org project.",
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    {
        "id": "Fritz-2012",
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        "title": "Landspotting: Social gaming to collect vast amounts of data for satellite validation",
        "date": "2012-04-23 16:00",
        "abstract": "At present there is no single satellite-derived global land cover product that is accurate enough to provide reliable estimates of forest or cropland area to determine, e.g., how much additional land is available to grow biofuels or to tackle problems of food security. The Landspotting Project aims to improve the quality of this land cover information by vastly increasing the amount of in-situ validation data available for calibration and validation of satellite-derived land cover.  \r\nThe Geo-Wiki (Geo-Wiki.org) system currently allows users to compare three satellite derived land cover products and validate them using Google Earth. However, there is presently no incentive for anyone to provide this data so the amount of validation through Geo-Wiki has been limited. However, recent competitions have proven that incentive driven campaigns can rapidly create large amounts of input.\r\nThe LandSpotting Project is taking a truly innovative approach through the development of the Landspotting game. The game engages users whilst simultaneously collecting a large amount of in-situ land cover information. The development of the game is informed by the current raft of successful social gaming that is available on the internet and as mobile applications, many of which are geo-spatial in nature. Games that are integrated within a social networking site such as Facebook illustrate the power to reach and continually engage a large number of individuals. The number of active Facebook users is estimated to be greater than 400 million, where 100 million are accessing Facebook from mobile devices.\r\nThe Landspotting Game has similar game mechanics as the famous strategy game \"Civilization\" (i.e. build, harvest, research, war, diplomacy, etc.). When a player wishes to make a settlement, they must first classify the land cover over the area they wish to settle. As the game is played on the earth surface with Google Maps, we are able to record and store this land cover/land use classification geographically. Every player can play the game for free (i.e. a massive multiplayer online game). Furthermore, it is a social game on Facebook (e.g. invite friends, send friends messages, purchase gifts, help friends, post messages onto the wall, etc). The game is played in a web browser, therefore it runs everywhere (where Flash is supported) without requiring the user to install anything additional.\r\nAt the same time, the Geo-Wiki system will be modified to use the acquired in-situ validation information to create new outputs: a hybrid land cover map, which takes the best information from each individual product to create a single integrated version; a database of validation points that will be freely available to the land cover user community; and a facility that allows users to create a specific targeted validation area, which will then be provided to the crowdsourcing community for validation. These outputs will turn Geo-Wiki into a valuable system for earth system scientists.\r\n",
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