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    {
        "id": "Psik-2003-IPI",
        "type_id": "inproceedings",
        "tu_id": null,
        "repositum_id": null,
        "title": "The Invisible Person: Advanced Interaction Using an Embedded Interface",
        "date": "2003",
        "abstract": " We describe an advanced user interface enabling even playing games in an immersive virtual environment. There are no common input devices, users presence in the environment, movements, and body postures are only available tools for interacting with totally hidden computer. Furthermore, a publicly accessible installation in the Vienna Museum of Technology implementing such an advanced environment is described. In this installation computers are totally hidden, and it is one of the most popular exhibits in the museum, which has been accessed by more than 200,000 visitors since September 1999.",
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        "authors": [
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        "booktitle": " Proceedings of Eurographics/Frauenhofer IAO Workshop on Virtual Environments 2003",
        "location": "New York, NY",
        "organization": "Eurographics",
        "pages_from": "29",
        "pages_to": "37",
        "series": " Proceedings of Eurographics",
        "research_areas": [],
        "keywords": [
            "museum installation",
            "user interface",
            "digital character",
            "virtual environment",
            "interactive"
        ],
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        "url": "https://www.cg.tuwien.ac.at/research/publications/2003/Psik-2003-IPI/",
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    {
        "id": "Matkovic-2002-Vir",
        "type_id": "journalpaper_notalk",
        "tu_id": null,
        "repositum_id": null,
        "title": "Virtual Gutenberg`s Printing Press",
        "date": "2002",
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        "authors": [
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            234,
            237,
            249
        ],
        "journal": "OEGAI-Journal",
        "number": "1",
        "volume": "21",
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        "keywords": [],
        "weblinks": [],
        "files": [],
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        "url": "https://www.cg.tuwien.ac.at/research/publications/2002/Matkovic-2002-Vir/",
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    },
    {
        "id": "Schmalstieg-2001-Aug",
        "type_id": "misc",
        "tu_id": null,
        "repositum_id": null,
        "title": "Augmented Reality: The Interface is Everywhere",
        "date": "2001",
        "abstract": null,
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            202,
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        "note": "SIGGRAPH 2001 Course Notes #27, Los Angeles, USA, ACM Press, August 2001",
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        "url": "https://www.cg.tuwien.ac.at/research/publications/2001/Schmalstieg-2001-Aug/",
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    },
    {
        "id": "Schm-2000-Stb",
        "type_id": "techreport",
        "tu_id": null,
        "repositum_id": null,
        "title": "The Studierstube Augmented Reality Project",
        "date": "2000-12",
        "abstract": "This paper describes Studierstube, an augmented reality\nsystem developed over the past four years at Vienna University of Technology,\nAustria, in extensive collaboration with Fraunhofer CRCG, Inc. in Providence,\nRhode Island, U.S. Our starting point for developing the Studierstube system\nwas the belief that augmented reality, the less obtrusive cousin of virtual\nreality, has a better chance of becoming a viable user interface for applications\nrequiring manipulation of complex three-dimensional information as a daily routine.\nIn essence, we are searching for a 3D user interface metaphor as powerful as the\ndesktop metaphor for 2D. At the heart of the Studierstube system, collaborative\naugmented reality is used to embed computer-generated images into the real work\nenvironment. In the first part of this paper, we review the user interface of\nthe initial Studierstube system, in particular the implementation of collaborative\naugmented reality, and the Personal Interaction Panel, a two-handed interface for\ninteraction with the system. In the second part, an extended Studierstube system\nbased on a heterogeneous distributed architecture is presented. This system allows\nthe user to combine multiple approaches--augmented reality, projection displays,\nubiquitous computing--to the interface as needed. The environment is controlled\nby the Personal Interaction Panel, a two-handed pen-and-pad interface, which has\nversatile uses for interacting with the virtual environment. Studierstube also\nborrows elements from the desktop, such as multi-tasking and multi-windowing.\nThe resulting software architecture resembles in some ways what could be called\nan augmented reality operating system. The presentation is complemented by\n                 selected application examples.",
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        "authors": [
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        ],
        "number": "TR-186-2-00-22",
        "pages_from": "1",
        "pages_to": "24",
        "research_areas": [],
        "keywords": [
            "three-dimensional user interface",
            "two-handed interaction",
            "computer supported cooperative work",
            "distributed virtual environment",
            "ubiquitious computing",
            "user interface",
            "augmented reality"
        ],
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    },
    {
        "id": "Schmalstieg-1999-Usi",
        "type_id": "misc",
        "tu_id": null,
        "repositum_id": null,
        "title": "Using Transparent Props For Interaction With The Virtual Table.",
        "date": "1999",
        "abstract": null,
        "authors_et_al": false,
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        "authors": [
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            234,
            375
        ],
        "note": "Proceedings of SIGGRAPH Symposium on <br>Interactive 3D Graphics '99, Atlanta, GI, April 26-28, 1999.",
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        "keywords": [],
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        "url": "https://www.cg.tuwien.ac.at/research/publications/1999/Schmalstieg-1999-Usi/",
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    {
        "id": "Szalavari-thesis",
        "type_id": "phdthesis",
        "tu_id": null,
        "repositum_id": "20.500.12708/13485",
        "title": "The Personal Interaction Panel - a two-handed Interface for Augmented Reality",
        "date": "1999",
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        "date_start": "1996-06",
        "open_access": "yes",
        "pages": "137",
        "supervisor": [
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        "research_areas": [],
        "keywords": [
            "Virtuelle Realität",
            "Schnittstelle"
        ],
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        "url": "https://www.cg.tuwien.ac.at/research/publications/1999/Szalavari-thesis/",
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    },
    {
        "id": "Petta-1999-Tow",
        "type_id": "misc",
        "tu_id": null,
        "repositum_id": null,
        "title": "Towards Engaging Full-Body Interaction",
        "date": "1999",
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        "authors": [
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            26,
            234,
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            454
        ],
        "note": "Proceedings of 8th International Conference on Human-Computer Interaction (HCI International'99), August 22-27, Munich, Germany, 1999",
        "research_areas": [],
        "keywords": [],
        "weblinks": [],
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    },
    {
        "id": "Schmalstieg-1998-Usi",
        "type_id": "techreport",
        "tu_id": null,
        "repositum_id": null,
        "title": "Using Transparent Props for Interaction with the Virtual\nTable",
        "date": "1998-10",
        "abstract": "The Virtual Table presents stereoscopic graphics to a user\nin a workbench-like setting. This paper reports on a user interface and new\ninteraction techniques for the Virtual Table based on transparent props?a\ntracked hand-held pen and a pad. These props, but in particular the pad,\nare augmented with 3D graphics from the Virtual Table?s display. This\nconfiguration creates a very powerful and flexible interface for two-handed\ninteraction that can be applied to other back-projected stereographic\ndisplays as well: the pad can serve as a palette for tools and controls as\nwell as a window-like see-through interface, a plane-shaped and\nthrough-the-plane tool, supporting a variety of new interaction techniques.",
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        "number": "TR-186-2-98-25",
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        "pages_to": "8",
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        "keywords": [
            "magic lenses",
            "window tools",
            "transparent props",
            "two-handed interaction",
            "augmented reality",
            "virtual reality"
        ],
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        "url": "https://www.cg.tuwien.ac.at/research/publications/1998/Schmalstieg-1998-Usi/",
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    {
        "id": "Szalavari-1998-CGAR",
        "type_id": "techreport",
        "tu_id": null,
        "repositum_id": null,
        "title": "Collaborative Gaming in Augmented Reality",
        "date": "1998-01",
        "abstract": "We introduce a local collaborative environment for gaming.\nIn our setup multiple users can interact with the virtual game and the real\nsurroundings at the same time. They are able to communicate with other\nplayers during the game. We describe an augmented reality setup for\nmultiple users with see-trough head-mounted displays, allowing dedicated\nstereoscopic views and individualized interaction for each user. We use\nface-snapping for fast and precise direct object manipulation. With face\nsnapping and the subdivision of the gaming space into spatial regions, the\nsemantics of actions can be derived out of geometric actions of the user.\nFurther, we introduce a layering concept allowing individual views onto the\ncommon data structure. The layer concept allows to make privacy management\nvery easy by simply manipulating the common data structure. Moreover,\nassigning layers to spatial regions carefully, a special privacy management\nis often not necessary. Moving objects from one region into another will\nautomatically change their visibility and privacy for each participant. We\ndemonstrate our system with two example board-games: Virtual Roulette and\nMah-Jongg, both relying heavily on social communication and the need of a\nprivate space.\n",
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        "authors": [
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        ],
        "number": "TR-186-2-98-10",
        "pages_from": "1",
        "pages_to": "19",
        "research_areas": [],
        "keywords": [
            "augmented  reality",
            "interaction techniques",
            "CSCW",
            "virtual gaming"
        ],
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    {
        "id": "Faisstnauer-1998-Com",
        "type_id": "misc",
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        "repositum_id": null,
        "title": "Computer Assisted Selection  of 3D Interaction and Navigation Metaphors",
        "date": "1998",
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        ],
        "note": "Proceedings of Workshop on  Computer  Graphics, pp. ?-?, Taiwan, November 4-5, 1998.",
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        "url": "https://www.cg.tuwien.ac.at/research/publications/1998/Faisstnauer-1998-Com/",
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    },
    {
        "id": "Szalavari-1998-Stu",
        "type_id": "misc",
        "tu_id": null,
        "repositum_id": null,
        "title": "Studierstube  - An  Environment for Collaboration in Augmented Reality",
        "date": "1998",
        "abstract": null,
        "authors_et_al": false,
        "substitute": null,
        "main_image": null,
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        "authors": [
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            234,
            249
        ],
        "note": "Virtual Reality: Research,  Development & Applications, (3): pp. 37-48, 1998.",
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        "url": "https://www.cg.tuwien.ac.at/research/publications/1998/Szalavari-1998-Stu/",
        "__class": "Publication"
    },
    {
        "id": "Schmalstieg-1998-Stu",
        "type_id": "misc",
        "tu_id": null,
        "repositum_id": null,
        "title": "Studierstube - An Environment for Collaboration in Augmented Reality",
        "date": "1998",
        "abstract": null,
        "authors_et_al": false,
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            234,
            249
        ],
        "note": "Virtual Reality -  Systems, Development and Applications, Vol. 3, No. 1, pp. 37-49, 1998.",
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        "url": "https://www.cg.tuwien.ac.at/research/publications/1998/Schmalstieg-1998-Stu/",
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    },
    {
        "id": "Szalavari-1998-Int",
        "type_id": "misc",
        "tu_id": null,
        "repositum_id": null,
        "title": "Interaktion mit virtuellen Informationen in  realen Umgebungen - das \"Personal Interaction Panel\"",
        "date": "1998",
        "abstract": null,
        "authors_et_al": false,
        "substitute": null,
        "main_image": null,
        "sync_repositum_override": null,
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        "authors": [
            234,
            249
        ],
        "note": "Arbeiten und begreifen:  Neue Mensch-Maschine - Schnittstellen, lit-Verlag, pp. 147-158, Germany,  1998.",
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        "keywords": [],
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        "url": "https://www.cg.tuwien.ac.at/research/publications/1998/Szalavari-1998-Int/",
        "__class": "Publication"
    },
    {
        "id": "Faisstnauer-1998-Dev",
        "type_id": "misc",
        "tu_id": null,
        "repositum_id": null,
        "title": "Device-Independent  Navigation and Interaction in Virtual Environments",
        "date": "1998",
        "abstract": null,
        "authors_et_al": false,
        "substitute": null,
        "main_image": null,
        "sync_repositum_override": null,
        "repositum_presentation_id": null,
        "authors": [
            202,
            230,
            234
        ],
        "note": "Proceedings of the 1998  VRST Adjunct Workshop on Computer Graphics, Taipei, Taiwan, Nov. 5-6, 1998.",
        "research_areas": [],
        "keywords": [],
        "weblinks": [],
        "files": [],
        "projects_workgroups": [],
        "url": "https://www.cg.tuwien.ac.at/research/publications/1998/Faisstnauer-1998-Dev/",
        "__class": "Publication"
    },
    {
        "id": "Szalavari-1998-Col",
        "type_id": "misc",
        "tu_id": null,
        "repositum_id": null,
        "title": "Collaborative Gaming in Augmented  Reality, Proceedings of VRST'98, pp.195-204, November 2-5, 1998",
        "date": "1998",
        "abstract": null,
        "authors_et_al": false,
        "substitute": null,
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        "url": "https://www.cg.tuwien.ac.at/research/publications/1998/Szalavari-1998-Col/",
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    },
    {
        "id": "Szalavari-1998-Aug",
        "type_id": "misc",
        "tu_id": null,
        "repositum_id": null,
        "title": "Augmented  Reality  Enabled Collaborative Work in \"Studierstube\"",
        "date": "1998",
        "abstract": null,
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        "authors": [
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            234,
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        ],
        "note": "Abstract, EURO-VR'97 conference,  Amsterdam, The Netherlands, Nov. 10-11, 1998.",
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        "url": "https://www.cg.tuwien.ac.at/research/publications/1998/Szalavari-1998-Aug/",
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    },
    {
        "id": "Szalavari-1997-ARECWS",
        "type_id": "techreport",
        "tu_id": null,
        "repositum_id": null,
        "title": "Augmented Reality Enabled Collaborative Work in 'Studierstube'",
        "date": "1997-09",
        "abstract": "We introduce a multi-user augmented reality system to support\ncollaboration of participants in research, presentation and education. Our system\n\"Studierstube\"  presents three-dimensional stereoscopic images simultaneously to a\ngroup of users wearing see-through head mounted displays. The displays do not affect\nnatural communication and interaction, making working together very effective. Users see\nthe same spatially aligned model, but can independently control their viewpoint and\n        different layers of the data to be displayed.",
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        "keywords": [
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    {
        "id": "Szalavari-1997-ARECWSX",
        "type_id": "techreport",
        "tu_id": null,
        "repositum_id": null,
        "title": "Augmented Reality Enabled Collaborative Work in 'Studierstube'",
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        "abstract": "We introduce a multi-user augmented reality system to support\ncollaboration of participants in research, presentation and education. Our system\n\"Studierstube\"  presents three-dimensional stereoscopic images simultaneously to a\ngroup of users wearing see-through head mounted displays. The displays do not affect\nnatural communication and interaction, making working together very effective. Users see\nthe same spatially aligned model, but can independently control their viewpoint and\n        different layers of the data to be displayed.",
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        "abstract": "We propose an architecture for multi-user augmented\nreality with applications in visualization, presentation and education,\nwhich we call ´Studierstube´. Our system presents three-dimensional\nstereoscopic graphics simultaneously to group of users wearing light weight\nsee-through head mounted displays. The displays do not affect natural\ncommunication and interaction, making working together very effective.\nUsers see the same spatially aligned model, but can independently control\ntheir viewpoint and different layers of the data to be displayed. Major\nfield of application serves computer supported cooperative work and\nenhances cooperation of experts. The paper presents the client server\nsoftware architecture underlying this system and details that must be\naddressed to create a high-quality augmented reality setup.",
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        "title": "The Personal Interaction Panel - a Two-Handed Interface for\n                Augmented Reality",
        "date": "1996-09",
        "abstract": "This paper describes the introduction of a new interaction\nparadigm to augmented reality applications. The everyday\ntool handling experience of working with pen and notebooks\nis extended to create a three dimensional two-handed\ninterface, that supports easy-to-understand manipulation\ntasks in augmented and virtual environments. In the design\nstep we take advantage from the freedom, given by our very\nlow demands on hardware and augment form and functionality\nto this device. On the basis of examples from object\nmanipulation, augmented research environments and\nscientific visualization we show the generality of\napplicability. Although beeing in the first stages\nimplementation, we consider the wide spectrum of\n                suitability for different pourposes.",
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        "repositum_id": null,
        "title": "'Studierstube' - An Environment for Collaboration in\n                Augmented Reality",
        "date": "1996-04",
        "abstract": "We present an architecture for multi-user augmented\nreality. See-through HMDs allow shared experience of\nvirtual objects that do not suffer from restriction of\n                previous projection screen based approaches.",
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        "title": "Studierstube - A Multi-User Augmented Reality Environment\n                for Visualization and Education",
        "date": "1996-03",
        "abstract": "We propose an architecture for augmented reality\napplications. Three-dimensional stereoscopic graphics\nis presented to group of users wearing light weight\nsee-through displays simultaneously. Individuals can\nindependently control their viewpoint, and configure the\ndisplayed data to their likings and needs. As everybody\nsees the same model, and at the same time users see each\nother, working together is very effective. Numerous\napplications are possible, mostly for information\nvisualization and education purposes. To support our claims,\nwe describe the client server software architecture\nunderlying this system, and some of the details of technical\ndetails that must be addressed to create a high-quality\n                augmented reality setting.",
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