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    {
        "id": "mazuryk-1996-VRH",
        "type_id": "techreport",
        "tu_id": null,
        "repositum_id": null,
        "title": "Virtual Reality History, Applications, Technology and\n                Future",
        "date": "1996-02",
        "abstract": "Virtual Reality (VR), sometimes called Virtual\nEnvironments (VE) has drawn much attention in the last few\nyears. Extensive media coverage causes this interest to\ngrow rapidly. Very few people, however, really know what\nVR is, what its basic principles and its open problems are.\nIn this paper a historical overview of virtual reality is\npresented, basic terminology and classes of VR systems are\nlisted, followed by applications of this technology in\nscience, work, and entertainment areas. An insightful\nstudy of typical VR systems is done. All components of VR\napplication and interrelations between them are thoroughly\nexamined: input devices, output devices and software.\nAdditionally human factors and their implication on the\ndesign issues of VE are discussed. Finally, the future of\nVR is considered in two aspects: technological and social.\nNew research directions, technological frontiers and\npotential applications are pointed out. The possible\npositive and negative influence of VR on life of average\n                people is speculated.",
        "authors_et_al": false,
        "substitute": null,
        "main_image": null,
        "sync_repositum_override": null,
        "repositum_presentation_id": null,
        "authors": [
            238,
            249
        ],
        "number": "TR-186-2-96-06",
        "pages_from": "1",
        "pages_to": "72",
        "research_areas": [],
        "keywords": [
            "Virtual Reality",
            "history of VR",
            "applications of VR",
            "technology of VR",
            "future of VR"
        ],
        "weblinks": [],
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        "__class": "Publication"
    },
    {
        "id": "Schaufler-1996-HFI",
        "type_id": "techreport",
        "tu_id": null,
        "repositum_id": null,
        "title": "High Fidelity for Immersive Displays",
        "date": "1996-01",
        "abstract": "Head-tracked immersive displays suffer from lag and\nnon-uniform frame rates. A novel rendering architecture\nis proposed that combines head prediction with dynamic\nimpostors for 3-D image correction and achieves bounded\n                frame rates and significantly reduced lag.",
        "authors_et_al": false,
        "substitute": null,
        "main_image": null,
        "sync_repositum_override": null,
        "repositum_presentation_id": null,
        "authors": [
            422,
            238,
            202
        ],
        "number": "TR-186-2-96-02",
        "pages_from": "1",
        "pages_to": "2",
        "research_areas": [],
        "keywords": [
            "virtual reality",
            "head tracking",
            "immersion",
            "lag",
            "prediction",
            "uniform frame rates",
            "impostors"
        ],
        "weblinks": [],
        "files": [
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        "url": "https://www.cg.tuwien.ac.at/research/publications/1996/Schaufler-1996-HFI/",
        "__class": "Publication"
    },
    {
        "id": "Mazuryk-thesis",
        "type_id": "phdthesis",
        "tu_id": null,
        "repositum_id": null,
        "title": "Prediction Techniques",
        "date": "1996",
        "abstract": null,
        "authors_et_al": false,
        "substitute": null,
        "main_image": null,
        "sync_repositum_override": null,
        "repositum_presentation_id": null,
        "authors": [
            238
        ],
        "date_end": "1996",
        "supervisor": [
            249
        ],
        "research_areas": [],
        "keywords": [],
        "weblinks": [],
        "files": [],
        "projects_workgroups": [],
        "url": "https://www.cg.tuwien.ac.at/research/publications/1996/Mazuryk-thesis/",
        "__class": "Publication"
    },
    {
        "id": "Faisstnauer-1995-TLH",
        "type_id": "techreport",
        "tu_id": null,
        "repositum_id": null,
        "title": "Tracker Library: Handling VR Input Devices",
        "date": "1995-12",
        "abstract": "When building immersive virtual environments, it is\nnecessary to track the user´s head to determine its\ndirection of gaze, as well as other parts of the\nbody, for example hands to allow interaction.\nTherefore a tracking device is needed. Trackers\nusually consist of a stationary part, called\nemitter, and one or more small movable parts, called\nreceivers or sensors, which are mounted on the\npoints to track and whose position and orientation\ncan be determined by the tracking device.\nThe Tracker Library, described in this paper, is a\ndevice driver that allows to easy configure the\ntracker and retrieve the position and orientation\n\t\t  data required.",
        "authors_et_al": false,
        "substitute": null,
        "main_image": null,
        "sync_repositum_override": null,
        "repositum_presentation_id": null,
        "authors": [
            230,
            238
        ],
        "number": "TR-186-2-95-18",
        "pages_from": "1",
        "pages_to": "21",
        "research_areas": [],
        "keywords": [
            "virtual environments",
            "tracking"
        ],
        "weblinks": [],
        "files": [],
        "projects_workgroups": [],
        "url": "https://www.cg.tuwien.ac.at/research/publications/1995/Faisstnauer-1995-TLH/",
        "__class": "Publication"
    },
    {
        "id": "Schmalstieg-1995-CHI",
        "type_id": "techreport",
        "tu_id": null,
        "repositum_id": null,
        "title": "Constructing a Highly Immersive Virtual Environment: A\n\t\tCase Study",
        "date": "1995-11",
        "abstract": "Virtual reality (VR) applications raise enormous interest\ninside and outside computer science. Unfortunately, VR\nsystems are rather complex, involving many software and\nhardware modules being integrated. Theoretical papers are\nnot always of much aid in the actual implementation of VR\napplications. We try to fill this gap with a case study on\na simple example VR system, that is used to demonstrate\nthe most important aspects of a VR implementation, including\napplication design, implementation strategy, selection of\nhardware and software, rendering, tracking and display\ntechnology. Special attention is paid to practical issues\nthat are usually only learned by experience, and on the\ndiscussion of devices and methods that are inexpensive and\n\t\treadily available.",
        "authors_et_al": false,
        "substitute": null,
        "main_image": null,
        "sync_repositum_override": null,
        "repositum_presentation_id": null,
        "authors": [
            202,
            230,
            238
        ],
        "number": "TR-186-2-95-12",
        "pages_from": "1",
        "pages_to": "10",
        "research_areas": [],
        "keywords": [
            "virtual reality",
            "virtual environment",
            "immersion",
            "case study"
        ],
        "weblinks": [],
        "files": [
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        "url": "https://www.cg.tuwien.ac.at/research/publications/1995/Schmalstieg-1995-CHI/",
        "__class": "Publication"
    },
    {
        "id": "mazuryk-1995-two",
        "type_id": "inproceedings",
        "tu_id": null,
        "repositum_id": null,
        "title": "Two-Step Prediction and Image Deflection for Exact Head-Tracking in Virtual Environments",
        "date": "1995-08",
        "abstract": "",
        "authors_et_al": false,
        "substitute": null,
        "main_image": null,
        "sync_repositum_override": null,
        "repositum_presentation_id": null,
        "authors": [
            238,
            249
        ],
        "booktitle": "Proceedings of Eurographics",
        "date_from": "1995-08-28",
        "date_to": "1995-08-29",
        "location": "Maastricht, Holland",
        "note": "TALK: T. Mazuryk 30.8.1995",
        "pages_from": "29",
        "pages_to": "41",
        "research_areas": [],
        "keywords": [],
        "weblinks": [],
        "files": [],
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        "url": "https://www.cg.tuwien.ac.at/research/publications/1995/mazuryk-1995-two/",
        "__class": "Publication"
    },
    {
        "id": "Mazuryk-1995-ZRA",
        "type_id": "techreport",
        "tu_id": null,
        "repositum_id": null,
        "title": "Zoom Rendering: Accelerating 3-D Rendering Performance\n                With 2-D Operations",
        "date": "1995-07",
        "abstract": "We propose a new method to accelerate rendering during the\ninteractive visualization of complex scenes. The method is\napplicable if the cost of per-pixel processing is high\ncompared to simple frame buffer transfer operations, as\nsupported by low-end graphics systems with high-performance\nCPUs or 2-D graphics accelerators. In this case rendering\nan appropriately down-scaled image and then enlarging it\nallows a trade-off of rendering speed and image quality.\nUsing this method, more uniform frame rates can be achieved,\n\t\tand the dynamic viewing error can be reduced.",
        "authors_et_al": false,
        "substitute": null,
        "main_image": null,
        "sync_repositum_override": null,
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        "authors": [
            238,
            202,
            249
        ],
        "number": "TR-186-2-95-09",
        "pages_from": "1",
        "pages_to": "9",
        "research_areas": [],
        "keywords": [
            "zoom rendering",
            "2-D accelerators",
            "BitBlt",
            "Level of Detail",
            "rendering pipeline"
        ],
        "weblinks": [],
        "files": [
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        "url": "https://www.cg.tuwien.ac.at/research/publications/1995/Mazuryk-1995-ZRA/",
        "__class": "Publication"
    }
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