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        "title": "Interactive Visual Editing of Grammars for Procedural Architecture",
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        "abstract": "We introduce a real-time interactive visual editing paradigm for\nshape grammars, allowing the creation of rulebases from scratch\nwithout text file editing. In previous work, shape-grammar based\nprocedural techniques were successfully applied to the creation of\narchitectural models. However, those methods are text based, and\nmay therefore be difficult to use for artists with little computer science\nbackground. Therefore the goal was to enable a visual workflow\ncombining the power of shape grammars with traditional modeling\ntechniques. We extend previous shape grammar approaches\nby providing direct and persistent local control over the generated\ninstances, avoiding the combinatorial explosion of grammar rules\nfor modifications that should not affect all instances. The resulting\nvisual editor is flexible: All elements of a complex state-of-the-art\ngrammar can be created and modified visually.",
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        "event": "ACM SIGGRAPH 2008",
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        "location": "Los Angeles, CA",
        "note": "Article No. 102",
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        "volume": "27",
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        "title": "Interactive Computer Generated Architecture",
        "date": "2007",
        "abstract": "The creation of visually convincing architectural models using traditional modeling methods is a labor intensive task. Procedural modeling techniques strive to reduce the manual work an artist has to perform when modeling architecture. In previous work, those techniques were successfully applied to the creation of architecture. However, previous methods have a limited usability, as they are based on text editing. This makes modeling unintuitive and diminishes the advantages of procedural modeling.\n\nTherefore, methods to interactively create procedural architecture, using a graphical user interface, are explored in this thesis. As interactivity also requires real-time rendering performance, methods to accelerate the generation of architecture are investigated. Further, the thesis provides a detailed report on previous procedural architecture generation techniques.",
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