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        "title": "Integrating AEC Domain-Specific Multidisciplinary Knowledge for Informed and Interactive Feedback in Early Design Stages",
        "date": "2023-10",
        "abstract": "In the context of digitalization in the industry, a variety of technologies has been developed for system integration and enhanced team collaboration in the Architecture, Engineering and Construction (AEC) industry. Multidisciplinary design requirements are characterized by a high degree of complexity. Early design methods often rely on implicit or experiential design knowledge, whereas contemporary digital design tools mostly reflect domain-specific silo thinking with time-consuming iterative design processes. Yet, the early design stages hold the greatest potential for design optimization. This paper presents a framework of a multidisciplinary computational integration platform for early design stages that enables integration of AEC domain-specific methods from architecture, engineering, mathematics and computer science. The platform couples a semantic integrative mixed reality sketching application to a shape inference machine-learning based algorithm to link methods for different computation, simulation and digital fabrication tasks. A proof of concept of the proposed framework is presented for the use case of a freeform geometry wall. Future research will explore the potential of the framework to be extended to larger building projects with the aim to connect the method into BIM-processes.",
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        "event": "19th International Conference on Computing in Civil and Building Engineering (ICCCBE 2022)",
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    {
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        "repositum_id": "20.500.12708/58640",
        "title": "Safety and Security Challenges for Collaborative Robotics in VR",
        "date": "2021-08-06",
        "abstract": "Virtual reality (VR) security and privacy are not limited to existing software solutions and applications. In this article, we present to the community the challenges of VR systems with robot integration. Integrating robots under ROS poses a massive risk in terms of data security. At the same time, using a robot for simulations in VR requires, first and foremost, the user's safety - hence redundant data collection and sharing. We want to draw the community's attention to these problems through our example in order to ensure that such systems are thoroughly developed in all directions and well prepared for further deployment to the consumer market. ",
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        "booktitle": "Proceedings of the 1st International Workshop on Security for XR and XR for Security (VR4Sec) at Symposium On Usable Privacy and Security (SOUPS) 2021",
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    {
        "id": "Vasylevska2020VRB",
        "type_id": "inproceedings",
        "tu_id": 292209,
        "repositum_id": null,
        "title": "VR Bridges: An Approach to Uneven Surfaces Simulation in VR ",
        "date": "2020-03",
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        "booktitle": "Proceedings of IEEE Conference on Virtual Reality 2020",
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        "date_from": "2020-03-22",
        "date_to": "2020-03-26",
        "doi": "10.1109/VR46266.2020.00-45",
        "event": "IEEE Conference on Virtual Reality 2020",
        "lecturer": [
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        "location": "Atlanta, USA",
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        "pages_from": "388",
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        "publisher": "IEEE",
        "research_areas": [
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        ],
        "keywords": [
            "Virtual Reality",
            "height perception",
            "haptics",
            "simulation",
            "vibration",
            "physical props "
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    {
        "id": "Vasylevska_Khrystyna-2019-TEFVR",
        "type_id": "inproceedings",
        "tu_id": 279159,
        "repositum_id": null,
        "title": "Towards Eye-Friendly VR: How Bright Should It Be?",
        "date": "2019-03",
        "abstract": "Visual information plays an important part in the perception of the world around us. Recently, head-mounted displays (HMD) came to the consumer market and became a part of the everyday life of thousands of people. Like with the desktop screens or hand-held devices before, the public is concerned with the possible health consequences of the prolonged usage and question the adequacy of the default settings. It has been shown that the brightness and contrast of a display should be adjusted to match the external light to decrease eye strain and other symptoms. Currently, there is a noticeable mismatch in brightness between the screen and dark background of an HMD that might cause eye strain, insomnia, and other unpleasant symptoms.\n\nIn this paper, we explore the possibility to significantly lower the screen brightness in the HMD and successfully compensate for the loss of the visual information on a dimmed screen. We designed a user study to explore the connection between the screen brightness HMD and task performance, cybersickness, users’ comfort, and preferences. We have tested three levels of brightness: the default Full Brightness, the optional Night Mode and a significantly lower brightness with original content and compensated content.   Our results suggest that although users still prefer the brighter setting, the HMDs can be successfully used with significantly lower screen brightness, especially if the low screen brightness is compensated",
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        "event": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)",
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            " Head-Mounted Display"
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