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        "title": "Integrating AEC Domain-Specific Multidisciplinary Knowledge for Informed and Interactive Feedback in Early Design Stages",
        "date": "2023-10",
        "abstract": "In the context of digitalization in the industry, a variety of technologies has been developed for system integration and enhanced team collaboration in the Architecture, Engineering and Construction (AEC) industry. Multidisciplinary design requirements are characterized by a high degree of complexity. Early design methods often rely on implicit or experiential design knowledge, whereas contemporary digital design tools mostly reflect domain-specific silo thinking with time-consuming iterative design processes. Yet, the early design stages hold the greatest potential for design optimization. This paper presents a framework of a multidisciplinary computational integration platform for early design stages that enables integration of AEC domain-specific methods from architecture, engineering, mathematics and computer science. The platform couples a semantic integrative mixed reality sketching application to a shape inference machine-learning based algorithm to link methods for different computation, simulation and digital fabrication tasks. A proof of concept of the proposed framework is presented for the use case of a freeform geometry wall. Future research will explore the potential of the framework to be extended to larger building projects with the aim to connect the method into BIM-processes.",
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        "event": "19th International Conference on Computing in Civil and Building Engineering (ICCCBE 2022)",
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        "publisher": "Springer",
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            "Mixed Reality Sketching",
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            "Digital Fabrication"
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    {
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        "repositum_id": "20.500.12708/190592",
        "title": "The theatre metaphor for spatial computing in architectural design",
        "date": "2023-06-20",
        "abstract": "New digital technologies require new conceptual approaches to help potential users understand existing\nand envision new use cases and applications. Moving from desktop computing to spatial computing\n(virtual, augmented, mixed and extended reality environments) also requires the introduction of new\nmetaphors. New interaction and visualisation possibilities afforded by current devices are causing virtual\nand real worlds to merge into an inseparable unity of reality and imagination.\nThere are many similarities between theatre and AEC workflows. However, the theatre process is scaled\ndown in terms of space, time, and budget, and is therefore better suited to explore innovative and\nexperimental methods. In order to conceptualise the role of a novel spatial computing drawing tool\n(MR.Sketch) in existing AEC processes, we propose the theatre metaphor, which embeds the\nconceptual foundations of the tool in a collaborative design workflow based on the cooperation of\ndifferent domain experts.\nThe metaphor proposal includes the analysis of the following theatre concepts: integrative collaboration\nwith specialists, stage infrastructure, workshops for different tools and manufacturing methods, stocks\nand the immersive experience of space and time in different scales. We illustrate the capabilities of the\ntheatre metaphor to cover the entire creation and performance process of architectural design in an\nexperimental mixed reality sketching application. The implementation of an early prototype of the\nsketching application was used to evaluate the applicability of the theatre metaphor to spatial computing.",
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        "booktitle": "Proceedings of the Creative Construction Conference 2023",
        "date_from": "2023-06-20",
        "date_to": "2023-06-23",
        "doi": "10.3311/CCC2023-087",
        "editor": "Skibniewski, Miroslaw and Hajdu, Miklós",
        "event": "Creative Construction Conference 2023",
        "isbn": "978-615-5270-79-6",
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        "publisher": "Budapest University of Technology and Economics",
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        "title": "Advanced Computational Design – digitale Methoden für die frühe Entwurfsphase",
        "date": "2022-08-26",
        "abstract": "Advanced Computational Design. The SFB Advanced Computational Design addresses the research question of how to advance design tools and processes through multi- and interdisciplinary basic research. We will develop advanced computational design tools in order to improve design quality and efficiency of processes in architecture and construction. The proposed research is structured in three areas: design methodology (A1), visual and haptic design interaction (A2) and form finding (A3). A1 focuses on the conceptual basis for new digital methods of design based on machine learning. A1 also acts as a platform for integrating and evaluating the computational tools and methods developed in A2 and A3. A2 investigates real-time global-illumination and optimization algorithms for lighting design, as well as a new method for large-scale haptic interactions in virtual reality. In A3, form finding will be explored regarding geometric, mechanical and material constraints, in particular: paneling of complex shapes by patches of certain surface classes while optimizing the number of molds; algorithms for finding new transformable quad-surfaces; mechanical models for an efficient simulation of bio-composite material systems. Furthermore, new ways of form finding will be explored through physical experiments, which will allow for reconsidering model assumptions and constraints, validating the developed algorithmic approaches, and finding new ones.",
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        "title": "SCI_BIM Scanning and data capturing for Integrated Resources and Energy Assessment using Building Information Modelling",
        "date": "2021",
        "abstract": "Due to the rapidly increasing consumption of resources and land worldwide, as well as the growing generation of waste, the building stock plays a crucial role not only for the reduction of the energy \n consumption, but also as a future source of materials (urban mining). However, there is a lack of information on the detailed material composition of the building stock, which is the main obstacle for \n modelling and predicting its future use. Therefore, the main research question is whether the use of the digital technologies \"Laser Scanning\" and \"Ground Penetrating Radar\" (GPR) as well as a \n gamification concept, enable to develop and maintain a digital twin (BIM model) which serves as a basis for urban mining.",
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        "id": "Kan_Peter-2021-BuildingMonitoring",
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        "title": "Building Information Monitoring via Gamification",
        "date": "2021",
        "abstract": "For efficient facility management it is of high importance to monitor building information, such as energy consumption, indoor temperature, occupancy as well as changes in building structure. In this paper we present a novel methodology for monitoring information about building via gamification. In our approach, the employees of a facility record the states of building elements by playing a competitive mobile game. Traditionally, external sensors are used to automatically collect information about the building usage. In contrast to that, our methodology utilizes personal mobile phones of employees as sensors to identify objects of interest and report their state. Moreover, we propose to use crowdsourcing as a tool for data collection. This way the users of the mobile game are collecting points and compete with each other. At the end of the game the winning team gets the reward. We utilized various gamification strategies to increase motivation of users to collect building data. We ex tended the traditional 3D BIM model with temporal domain to enable tracking of building changes over time. Finally, we run an experiment with real use case building in which the employees used our system for the duration of three months. We studied our approach and our motivation strategies in a post-experiment study. Our results suggest that gamification can be a viable tool for building information monitoring. Additionally, we note that motivation plays a critical role in the data acquisition by gamification.",
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        "title": "Radiosity with Textures, Specular  Reflexion and Transmission",
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        "note": "In proceedings of  SCCG 98, Budmerice, April 1998.",
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        "title": "A Two-Pass Radiosity Method for CSG Models",
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        "title": "A Comparision of Techniques for the Transformation of Radiosity Values to Monitor Colors",
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        "title": "A Two-Pass Radiosity Method for CSG-Models",
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        "booktitle": "Proceedings of the 10. Sprig Schoon on Comoputer Graphics '94",
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        "title": "Implementing Radiosity on Vector-Computers",
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        "booktitle": "Proceedings of the Workshop Paragraph'94",
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        "title": "Monte Carlo Radiosity using Piecewise Cubic Illumination Functions",
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