Laura R. LuidoltORCID iD, Michael WimmerORCID iD, Katharina KröslORCID iD
Gaze-Dependent Simulation of Light Perception in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics, Volume 26, Issue 12:3557-3567, December 2020. [paper]

Jakob Pernsteiner
Ensuring the Effectiveness of CHC++ in Vulkan
[Thesis]

Christian Freude, Hiroyuki Sakai, Karoly Zsolnai-FehérORCID iD, Michael WimmerORCID iD
R-Score: A Novel Approach to Compare Monte Carlo Renderings
TR-193-02-2020-4, August 2020 [technical-report]

Elias Brugger, Christian Freude, Michael WimmerORCID iD
Test Scene Design for Physically Based Rendering

[paper] [arXiv]

Johannes Otepka, Gottfried Mandlburger, Markus Schütz, Norbert Pfeifer, Michael WimmerORCID iD
Efficient Loading and Visualization of Massive Feature-Richt Point Clouds Without Hierarchical Acceleration Structures
ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLIII-B2-2020:293-300, August 2020. [paper]

Markus Schütz, Stefan Ohrhallinger, Michael WimmerORCID iD
Fast Out-of-Core Octree Generation for Massive Point Clouds
Computer Graphics Forum, 39(7):1-13, November 2020. [paper]

Linus Horvath, Bernhard KerblORCID iD, Michael WimmerORCID iD
Improved Triangle Encoding for Cached Adaptive Tessellation
Poster shown at HPG 2020 ( 1. May 2020-22. June 2020)
[paper] [poster]

Alexander Reznicek
FPGARay: Accelerating Physically Based Rendering Using FPGAs
[poster] [thesis]

Karoly Zsolnai-FehérORCID iD, Peter WonkaORCID iD, Michael WimmerORCID iD
Photorealistic Material Editing Through Direct Image Manipulation
Computer Graphics Forum, 39(4):107-120, June 2020. [paper] [Supplementary video]

Christian Luksch, Lukas Prost, Michael WimmerORCID iD
Real-Time Approximation of Photometric Polygonal Lights
Proceedings of the ACM on Computer Graphics and Interactive Techniques, 3(1):4.1-4.18, May 2020. [Paper] [Video]

Markus Schütz, Gottfried Mandlburger, Johannes Otepka, Michael WimmerORCID iD
Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
Computer Graphics Forum, 39(2):51-64, May 2020. [paper]

Wolfgang Tatzgern, Benedikt Mayr, Bernhard KerblORCID iD, Markus Steinberger
Stochastic Substitute Trees for Real-Time Global Illumination
In Symposium on Interactive 3D Graphics and Games, pages 1-9. May 2020.

Johannes UnterguggenbergerORCID iD, Bernhard KerblORCID iD, Markus Steinberger, Dieter Schmalstieg, Michael WimmerORCID iD
Fast Multi-View Rendering for Real-Time Applications
In Eurographics Symposium on Parallel Graphics and Visualization, pages 13-23. May 2020.
[paper]

Elias Brugger
Test Scene Design for Physically Based Rendering
[thesis]

Andreas Wiesinger
An Open Database for Physically Based Rendering
[thesis]

Katharina KröslORCID iD, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Steven Feiner, Michael WimmerORCID iD
XREye: Simulating Visual Impairments in Eye-Tracked XR
In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). March 2020.
[extended abstract] [image] [poster] [video]

Peter Houska
Improved Persistent Grid Mapping
[poster] [thesis]

Laura R. LuidoltORCID iD
Perception of Light in Virtual Reality
[poster] [thesis]

Martin Rumpelnik
Planetary Rendering with Mesh Shaders
[Thesis]

Stefan Stappen
Improving Real-Time Rendering Quality and Efficiency using Variable Rate Shading on Modern Hardware
[poster] [thesis]

Nikole Leopold
Adding Voxelization using the Hardware Rasterizer to a Cross-Platform C++/OpenGL Engine
[Linux Port] [Voxelization Algorithm] [Project on GitHub]

Karoly Zsolnai-FehérORCID iD
Photorealistic Material Learning and Synthesis
Supervisor: Michael WimmerORCID iD
Duration: 2013 — 2019
[thesis]

Tobias Klein
Instant Construction of Atomistic Models for Visualization in Integrative Cell Biology
Supervisor: Ivan ViolaORCID iD
Duration: 2016 — 2019
[image]

Lara Panfili
Effects of VR-Displays on Visual Acuity
[image] [thesis]

Markus Schütz, Michael WimmerORCID iD
Rendering Point Clouds with Compute Shaders
Poster shown at SIGGRAPH Asia (November 2019)

Johannes EschnerORCID iD
Generating Synthetic Training Data for Video Surveillance Applications
[thesis]

Wolfgang Rumpler
Progressive Rendering of Massive Point Clouds in WebGL 2.0 Compute

Michael WimmerORCID iD
Computer Graphics for Serious Games, 4. September 2019, Vienna, Austria

Horst Gruber
Extended Image Classification
[Bachelor Thesis] [image]

Tobias Klein, Ivan ViolaORCID iD, Eduard GröllerORCID iD, Peter Mindek
Multi-Scale Procedural Animations of Microtubule Dynamics Based on Measured Data
IEEE Transactions on Visualization and Computer Graphics, 26(1):622-632, August 2019. [paper]

Thomas Bernhard Koch
Simulation of Diabetic Macular Edema in Virtual Reality
[image] [report]

Adam Celarek, Wenzel Jakob, Michael WimmerORCID iD, Jaakko Lehtinen
Quantifying the Error of Light Transport Algorithms
Computer Graphics Forum, 38(4):111-121, July 2019. [paper_preprint] [Git repository]

Jürgen Thann
Evaluation of Coherent Hierarchical Culling Revisited with Varied Parameters
[Bachelor Thesis] [image]

Katharina KröslORCID iD
Simulating Vision Impairments in VR and AR
In ACM SIGGRAPH THESIS FAST FORWARD 2019. June 2019.
[extended abstract] [image] [video]

Daniel Cornel, Andreas Buttinger-Kreuzhuber, Artem Konev, Zsolt Horvath, Michael WimmerORCID iD, Raimund Heidrich, Jürgen Waser
Interactive Visualization of Flood and Heavy Rain Simulations
Computer Graphics Forum, 38(3):25-39, June 2019. [image]

Harald Steinlechner, Bernhard Rainer, Michael Schwärzler, Georg Haaser, Attila Szabo, Stefan Maierhofer, Michael WimmerORCID iD
Adaptive Point-cloud Segmentation for Assisted Interactions
In Proceedings of the 33rd Symposium on Interactive 3D Graphics and Games, pages 14:1-14:9. May 2019.
[draft]

Florian Michelic, Michael Kenzel, Karl Haubenwallner, Bernhard KerblORCID iD, Markus Steinberger
Real-time Rendering of Procedural Planets at Arbitrary Altitudes
Poster shown at I3D 2019 (21. May 2019-23. May 2019)

Christian Luksch, Michael WimmerORCID iD, Michael Schwärzler
Incrementally Baked Global Illumination
In Proceedings of the 33rd Symposium on Interactive 3D Graphics and Games (I3D 2019), pages 4:1-4:10. May 2019.
[draft] [teaser] [video]

Alexander Heinz
High-Quality Rendering of Interactive Particle Systems for Real-Time Applications
[thesis]

Markus Schütz, Michael WimmerORCID iD
Live Coding of a VR Render Engine in VR
Poster shown at IEEE VR 2019 (March 2019)

Jakub Boksansky, Michael WimmerORCID iD, Jirí BittnerORCID iD
Ray Traced Shadows: Maintaining Real-Time Frame Rates
In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs, pages 159-182, March 2019

Markus Schütz, Katharina KröslORCID iD, Michael WimmerORCID iD
Real-Time Continuous Level of Detail Rendering of Point Clouds
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 103-110. March 2019.

Katharina KröslORCID iD, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Michael WimmerORCID iD, Steven Feiner
ICthroughVR: Illuminating Cataracts through Virtual Reality
In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces, pages 655-663. March 2019.
[image] [paper_preprint] [video]

Georg Zotti, Florian Schaukowitsch, Michael WimmerORCID iD, Wolfgang Neubauer
Virtual Archaeoastronomy: Stellarium for Research and Outreach
In Archaeoastronomy in the Roman World (Proceedings 16th Conference of the Italian Society for Archaeoastronomy), pages 187-205. March 2019.

Harald Steinlechner, Georg Haaser, Bernd Oberdorfer, Daniel Habe, Stefan Maierhofer, Michael Schwärzler, Eduard GröllerORCID iD
A Novel Approach for Immediate, Interactive CT Data Visualization andEvaluation using GPU-based Segmentation and Visual Analysis
In International Conference on Industrial Computed Tomography (ICT) 2019, pages 1-6. February 2019.
[draft]

Lukas Prost
Real-Time Photometric Area Light Approximation for Interactive Lighting Design
[poster] [thesis]

Nicolas Themmer
Definition of a Workflow to Import FBX Models in Unity3D at Run-Time While Retaining Material Properties for Various Shader Types
[thesis]

Tom Tucek
INTRA SPACE Agent An Agent-Based Architecture for an Artistic Real-Time Installation
[image]

Dominique Grieshofer
Game Optimization and Steam Publishing for Swarmlake
[thesis]

Lukas Fischer
Subsurface Scattering in VR
[image]

Artem Konev, Manuel Matusich, Ivan ViolaORCID iD, Hendrik Schulze, Daniel Cornel, Jürgen Waser
Fast cutaway visualization of sub-terrain tubular networks
Computers & Graphics, 75(5):25-35, October 2018.

Katharina KröslORCID iD
[DC] Computational Design of Smart Lighting Systems for Visually Impaired People, using VR and AR Simulations
In Proceedings of the 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct). October 2018.
[paper]

Thomas Gamper
Ocean Surface Generation and Rendering
[poster] [thesis]

Katharina KröslORCID iD, Anna Felnhofer, Johanna X. Kafka, Laura Schuster, Alexandra Rinnerthaler, Michael WimmerORCID iD, Oswald D. Kothgassner
The Virtual Schoolyard: Attention Training in Virtual Reality for Children with Attentional Disorders
Poster shown at ACM SIGGRAPH 2018 (12. August 2018-16. August 2018)
[abstract] [poster] [video]

Karoly Zsolnai-FehérORCID iD, Peter WonkaORCID iD, Michael WimmerORCID iD
Gaussian Material Synthesis
ACM Transactions on Graphics (SIGGRAPH 2018), 37(4):76:1-76:14, August 2018. [paper] [supplementary] [video]

Markus Schütz, Michael WimmerORCID iD
Progressive Real-Time Rendering of Unprocessed Point Clouds
Poster shown at ACM SIGGRAPH 2018 (12. August 2018-16. August 2018)
[abstract] [poster]

Michael Schwärzler
Advances in the Multimodal 3D Reconstruction and Modeling of Buildings
Supervisor: Michael WimmerORCID iD
Duration: 2010 — 2018
[image] [PhD-Thesis]

Patrick Gantner
AR Overlays for Leica VIS with Vulkan
[description]

Katharina KröslORCID iD, Dominik Bauer, Michael Schwärzler, Henry FuchsORCID iD, Michael WimmerORCID iD, Georg Suter
A VR-based user study on the effects of vision impairments on recognition distances of escape-route signs in buildings
The Visual Computer, 34(6-8):911-923, April 2018. [Paper]

Andreas Walch, Katharina KröslORCID iD, Christian Luksch, David Pichler, Thomas Pipp, Michael Schwärzler
An Automated Verification Workflow for Planned Lighting Setups using BIM
In REAL CORP 2018, Proceedings, pages 55-65. April 2018.
[paper]

Robert Glanz
A Comparison of Physically Based Rendering Systems
[thesis]

Attila Szabo
A Composable and Reusable Photogrammetric Reconstruction Library

Dominik Bauer
Evaluation of the Recognition Distances of Safety Signs in VR Considering Vision Impairments
[poster] [thesis]

Clemens Rögner
Temporal Upsampling for Image Sequences Using a Non-Local Means Algorithm
[poster] [thesis]

Adam Celarek
Quantifying the Convergence of Light-Transport Algorithms
[poster] [thesis]

Bernhard Rainer
Interactive Shape Detection in Out-of-Core Point Clouds for Assisted User Interactions
[image] [Master thesis]

Felix Kreuzer
Using Perception-Based Filtering to Hide Shadow Artifacts
[poster] [thesis]

Michael Oppitz
3D Mass Customization: Real-Time High-Quality Lighting Effects for WebGL

Reinhold Preiner
Dynamic and Probabilistic Point-Cloud Processing
Supervisor: Michael WimmerORCID iD
Duration: 2010 — 2017
[thesis]

Christoph Weinzierl
Adaptively Clustered Reflective Shadow Maps
[poster] [thesis]

Michael Pointner
Multi-Focal Image Generation using Automatic Depth-Based Focus Selection
[image] [thesis]

Nikola Dodik
Implementing Probabilistic Connections for Bidirectional Path Tracing in the Mitsuba Renderer
[thesis]

Katharina KröslORCID iD, Christian Luksch, Michael Schwärzler, Michael WimmerORCID iD
LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling
In Vision, Modeling & Visualization, pages 1-8. September 2017.
[paper] [video]

Georg Zotti, Florian Schaukowitsch, Michael WimmerORCID iD
Beyond 3D Models: Simulation of Temporally Evolving Models in Stellarium
Mediterranean Archaeology and Archaeometry, 18(4):501-506, September 2017. [paper]

Simon Maximilian Fraiss
Rendering Large Point Clouds in Unity

Sebastian Esberger
A History of Austrian Computer Games
[thesis]

Philipp ErlerORCID iD
Haptic Feedback in Room-Scale VR
[thesis] [VR Apps Repo] [Analyzer Repo]

Bálint Istvan Kovács
Shadow Volumes in Unreal Engine 4
[Bachelor Thesis] [image]

Daniel Cornel, Hiroyuki Sakai, Christian Luksch, Michael WimmerORCID iD
Forced Random Sampling: fast generation of importance-guided blue-noise samples
The Visual Computer, 33(6):833-843, June 2017. [paper]

Klemens Jahrmann, Michael WimmerORCID iD
Responsive Real-Time Grass Rendering for General 3D Scenes
In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pages 6:1-6:10. February 2017.
[draft]

Claus Scheiblauer, Norbert Zimmermann, Michael WimmerORCID iD
Workflow for Creating and Rendering Huge Point Models
In Fundamentals of Virtual Archaeology: Theory and Practice, 2017

Tobias Sippl
Projecting Openstreetmap Tiles onto 3D-Surfaces

Peter Mindek, David Kouřil, Johannes Sorger, David Toloudis, Blair Lyons, Graham Johnson, Eduard GröllerORCID iD, Ivan ViolaORCID iD
Visualization Multi-Pipeline for Communicating Biology
IEEE Transactions on Visualization and Computer Graphics, 24(1), 2017. [Paper] [Preview Movie] [Slides]

Lukas Gersthofer
Clipping and Orthogonal Projection in a Point Cloud Viewer

Georg Zotti, Florian Schaukowitsch, Michael WimmerORCID iD
The Skyscape Planetarium
Culture and Cosmos, 21(1):269-281, 2017. [paper]

Ludovic Autin, Peter Mindek
X-Mas Card 2016
[Picture] [X-Mas Card]

Klemens Jahrmann
Interactive Grass Rendering in Real Time Using Modern OpenGL Features
[poster] [thesis]

Przemyslaw Gora, Lukas Leibetseder
Unreal vs Unity: Ein Vergleich zwischen zwei modernen Spiele-Engines
[thesis]

Tamy Boubekeur, Paolo Cignoni, Elmar Eisemann, Michael Goesele, Reinhard Klein, Stefan Roth, Michael Weinmann, Michael WimmerORCID iD
Harvesting Dynamic 3DWorlds from Commodity Sensor Clouds
In Proceedings of the 14th Eurographics Workshop on Graphics and Cultural Heritage, pages 19-22. October 2016.

Markus Schütz
Potree: Rendering Large Point Clouds in Web Browsers
[poster] [thesis]

Lukas Prost
Molecule-Rendering in Unity3D
[thesis]

Tom Tucek
Agent-based architecture for artistic real-time installation

Xi Wang
Game Design Patterns for CPU Performance Gain in Games
[thesis]

Murat Arikan, Reinhold Preiner, Michael WimmerORCID iD
Multi-Depth-Map Raytracing for Efficient Large-Scene Reconstruction
IEEE Transactions on Visualization & Computer Graphics, 22(2):1127-1137, February 2016. [draft] [image]

Johannes Sorger, Thomas Ortner, Christian Luksch, Michael Schwärzler, Eduard GröllerORCID iD, Harald Piringer
LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design
Visualization and Computer Graphics, IEEE Transactions on, 22(1):290-299, January 2016. [teaser]

Felix Kendlbacher
Introduction Of OpenStreetMap For The Automatic Generation Of Destination Maps
[thesis]

P. Ljung, J. Krüger, Eduard GröllerORCID iD, Markus Hadwiger, C. Hansen, Anders Ynnerman
State of the Art in Transfer Functions for Direct Volume Rendering
Computer Graphics Forum (2016), 35(3):669-691, 2016. [image] [paper]

Karoly Zsolnai-FehérORCID iD
Real-time Subsurface Scattering, Light Transport and Two Minute Papers, 2016, Intel Advanced Rendering Technology group

Lukas Meindl
Omnidirectional Stereo Rendering of Virtual Environments
[thesis]

Markus Schütz, Michael WimmerORCID iD
High-Quality Point Based Rendering Using Fast Single Pass Interpolation
In Proceedings of Digital Heritage 2015 Short Papers, pages 369-372. September 2015.
[draft]

Jorge Jimenez, Karoly Zsolnai-FehérORCID iD, Adrian Jarabo, Christian Freude, Thomas Auzinger, Xian-Chun Wu, Javier van der Pahlen, Michael WimmerORCID iD, Diego Gutierrez
Separable Subsurface Scattering
Computer Graphics Forum, 34(6):188-197, June 2015. [paper]

Oliver Mattausch, Jirí BittnerORCID iD, Alberto Jaspe, Enrico Gobbetti, Michael WimmerORCID iD, Renato Pajarola
CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Computer Graphics Forum, 34(2):537-548, May 2015. [draft]

Clemens Rögner, Michael WimmerORCID iD, Johannes Hanika, Carsten Dachsbacher
Image-based Reprojection Using a Non-local Means Algorithm
TR-186-2-15-02, April 2015 [techreport]

Thomas Weber, Michael WimmerORCID iD, John Owens
Parallel Reyes-style Adaptive Subdivision with Bounded Memory Usage
In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games (i3D 2015), pages 39-45. February 2015.
[draft]

Felix Kreuzer, Johannes Kopf, Michael WimmerORCID iD
Depixelizing Pixel Art in Real-Time
Poster shown at 19th Symposium on Interactive 3D Graphics and Games (27. February 2015- 1. March 2015) In Proceedings of the 19th Symposium on Interactive 3D Graphics and Games , pages 130-130.
[Poster]

Thomas Weber
Micropolygon Rendering on the GPU
[thesis]

Simon Wallner, Martin Pichlmair, Michael Hecher, Michael WimmerORCID iD
Modeling Routinization in Games: An Information Theory Approach
In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pages 727-732. 2015.
[Extended Abstract] [Poster]

Rafael Perndorfer, Thomas Stipsits
Exploring Cells via Serious Gaming
[Binary] [seminar paper]

Thomas Auzinger
Prefiltered Anti-Aliasing on Parallel Hardware, 2015, IST Austria

Matthias Adorjan
The OpenSFM Database
[thesis]

Karoly Zsolnai-FehérORCID iD
Light Transport with a Touch of Fluids, 21. October 2014,

Murat Arikan, Reinhold Preiner, Claus Scheiblauer, Stefan Jeschke, Michael WimmerORCID iD
Large-Scale Point-Cloud Visualization through Localized Textured Surface Reconstruction
IEEE Transactions on Visualization & Computer Graphics, 20(9):1280-1292, September 2014. [draft] [image]

Matthias Bernhard, Efstathios Stavrakis, Michael Hecher, Michael WimmerORCID iD
Gaze-To-Object Mapping During Visual Search in 3D Virtual Environments
ACM Transactions on Applied Perception (Special Issue SAP 2014), 11(3):14:1-14:17, August 2014. [draft] [video]

Christian Luksch, Robert F. Tobler, Thomas Mühlbacher, Michael Schwärzler, Michael WimmerORCID iD
Real-Time Rendering of Glossy Materials with Regular Sampling
The Visual Computer, 30(6-8):717-727, June 2014.

Michael Hecher, Matthias Bernhard, Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD
A Comparative Perceptual Study of Soft Shadow Algorithms
ACM Transactions on Applied Perception, 11(5):5:1-5:21, June 2014.

Victor Charpenay, Bernhard Steiner, Przemyslaw Musialski
Sampling Gabor Noise in the Spatial Domain
In Proceedings of the 30th Spring Conference on Computer Graphics - SCCG , pages 79-82. May 2014.

Philipp Kafka
19 Millarden Euro City
[Link to project]

Thomas Auzinger
Analytic Rasterization, 30. April 2014, Czech Technical University in Prague, Department of Computer Graphics and Interaction, Prague

Silvana Podaras
Automated Lighting Design For Photorealistic Rendering
[paper]

Thomas Auzinger
GPGPU in Graphics and Visualization, 15. October 2014, Universidad de Jaén, Spain

Martin Knecht
Reciprocal Shading for Mixed Reality
Supervisor: Michael WimmerORCID iD
Duration: August 2009 — December 2013

Michael Birsak, Przemyslaw Musialski, Murat Arikan, Michael WimmerORCID iD
Seamless Texturing of Archaeological Data
In Digital Heritage International Congress (DigitalHeritage), 2013, pages 265-272 . October 2013.
[preprint]

Thomas Auzinger, Przemyslaw Musialski, Reinhold Preiner, Michael WimmerORCID iD
Non-Sampled Anti-Aliasing
In Proceedings of the 18th International Workshop on Vision, Modeling and Visualization (VMV 2013), pages 169-176. September 2013.
[Paper]

Thomas Auzinger, Michael WimmerORCID iD
Sampled and Analytic Rasterization
Poster shown at VMV 2013 (11. September 2013-13. September 2013) In Proceedings of the 18th International Workshop on Vision, Modeling and Visualization , pages 223-224.
[Poster]

Tobias Sturn
Sturning Technology - Real-Time Rendering of Non Photorealistic 3d Worlds. AV Akademikerverlag, July 2013.
[Image]

Klemens Jahrmann, Michael WimmerORCID iD
Interactive Grass Rendering Using Real-Time Tessellation
In WSCG 2013 Full Paper Proceedings, pages 114-122. June 2013.
[paper]

Oliver Mattausch, Takeo Igarashi, Michael WimmerORCID iD
Freeform Shadow Boundary Editing
Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), 32(2):175-184, May 2013. [draft]

Thomas Auzinger, Michael WimmerORCID iD, Stefan Jeschke
Analytic Visibility on the GPU
Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), 32(2):409-418, May 2013. [Paper]

Martin Knecht, Christoph TraxlerORCID iD, Christoph Winklhofer, Michael WimmerORCID iD
Reflective and Refractive Objects for Mixed Reality
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE VR 2013), 19(4):576-582, March 2013. [Slides]

Christian Luksch, Robert F. Tobler, Ralf Habel, Michael Schwärzler, Michael WimmerORCID iD
Fast Light-Map Computation with Virtual Polygon Lights
In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 87-94. March 2013.
[draft]

David Schedl, Michael WimmerORCID iD
Simulating partial occlusion in post-processing depth-of-field methods
In GPU Pro 4: Advanced Rendering Techniques, pages 187-200, March 2013 [Paper]

Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael WimmerORCID iD
Fast Percentage Closer Soft Shadows using Temporal Coherence
In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 79-86. March 2013.
[draft]

Irene Reisner-Kollmann
Reconstruction of 3D Models from Images and Point Clouds with Shape Primitives
Supervisor: Werner PurgathoferORCID iD
Duration: January 2010 — January 2013
[]

Michael Birsak, Przemyslaw Musialski
X-Mas Card 2013
[card] [image]

Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael WimmerORCID iD
Efficient Real-Time Shadows
In ACM SIGGRAPH 2013 Courses, pages 18:1-18:54. 2013.

Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael WimmerORCID iD, Elmar Eisemann
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum, 31(8):2378-2408, December 2012.

Martin Knecht, Christoph TraxlerORCID iD, Oliver Mattausch, Michael WimmerORCID iD
Reciprocal Shading for Mixed Reality
Computers & Graphics, 36(7):846-856, November 2012. [draft]

Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD
Fast Accurate Soft Shadows with Adaptive Light Source Sampling
In Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization (VMV 2012), pages 39-46. November 2012.
[draft] [slides]

Michael Hecher
A Comparative Perceptual Study of Soft Shadow Algorithms
[poster] [thesis]

Thomas Auzinger, Ralf Habel, Andreas Musilek, Dieter Hainz, Michael WimmerORCID iD
GeigerCam: Measuring Radioactivity with Webcams
Poster shown at ACM SIGGRAPH 2012 ( 5. August 2012- 9. August 2012) In ACM SIGGRAPH 2012 Posters , pages 40:1-40:1.
[Poster]

David Schedl, Michael WimmerORCID iD
A layered depth-of-field method for solving partial occlusion
Journal of WSCG, 20(3):239-246, June 2012. [paper]

Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD, Takeo Igarashi
Tessellation-Independent Smooth Shadow Boundaries
Computer Graphics Forum, 4(31):1465-1470, June 2012. [draft]

Martin Knecht, Georg Tanzmeister, Christoph TraxlerORCID iD, Michael WimmerORCID iD
Interactive BRDF Estimation for Mixed-Reality Applications
Journal of WSCG, 20(1):47-56, June 2012. [paper]

Ralf Habel, Michael Kudenov, Michael WimmerORCID iD
Practical Spectral Photography
Computer Graphics Forum (Proceedings EUROGRAPHICS 2012), 31(2):449-458, May 2012. [Draft]

Heinrich Fink, Thomas Weber, Michael WimmerORCID iD
Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer
In Eurographics 2012 -- Education Papers, pages 73-80. May 2012.
[preprint]

Thomas Auzinger, Michael Guthe, Stefan Jeschke
Analytic Anti-Aliasing of Linear Functions on Polytopes
Computer Graphics Forum (Proceedings of EUROGRAPHICS 2012), 31(2):335-344, May 2012. [Paper]

Reinhold Preiner, Michael WimmerORCID iD
Interactive Screen-Space Triangulation for High-Quality Rendering of Point Clouds
TR-186-2-12-01, April 2012 [tech-report]

Oliver Mattausch, Jirí BittnerORCID iD, Ari Silvennoinen, Daniel Scherzer, Michael WimmerORCID iD
Efficient Online Visibility for Shadow Maps
In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012

Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael WimmerORCID iD
Efficient Real-Time Shadows
In ACM SIGGRAPH 2012 Courses, pages 18:1-18:53. 2012.

Matthias Bernhard, Karl Grosse, Michael WimmerORCID iD
Bi-modal Task Faciliation in a Virtual Traffic Scenario through Spatialized Sound Rendering
ACM Transactions on Applied Perception, 8(4):1-22, November 2011.

Martin Knecht, Christoph TraxlerORCID iD, Werner PurgathoferORCID iD, Michael WimmerORCID iD
Adaptive Camera-Based Color Mapping For Mixed-Reality Applications
In Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2011), pages 165-168. October 2011.
[Preprint] [Video]

Patrick Kühtreiber, Martin Knecht, Christoph TraxlerORCID iD
BRDF approximation and estimation for Augmented Reality
In 15th International Conference on System Theory, Control and Computing, pages 318-324. October 2011.
[Paper]

Reinhold Preiner
Screen-Space Triangulation for Interactive Point Rendering, 6. June 2011, Austrian-Russian Joint Seminar, Vienna
[slides]

Stefan Jeschke, David Cline, Peter WonkaORCID iD
Estimating Color and Texture Parameters for Vector Graphics
Computer Graphics Forum, 30(2):523-532, April 2011. [paper]

Martin Knecht, Andreas Dünser, Christoph TraxlerORCID iD, Michael WimmerORCID iD, Raphael Grasset
A Framework For Perceptual Studies In Photorealistic Augmented Reality
In Proceedings of the 3rd IEEE VR 2011 Workshop on Perceptual Illusions in Virtual Environments, pages 27-32. March 2011.
[paper]

Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD
Temporal Screen-Space Ambient Occlusion
In GPU Pro 2, pages 123-142, February 2011

Daniel Scherzer, Michael Schwärzler, Oliver Mattausch
Fast Soft Shadows with Temporal Coherence
In GPU Pro 2, pages 243-255, February 2011

Daniel Scherzer, Michael WimmerORCID iD, Werner PurgathoferORCID iD
A Survey of Real-Time Hard Shadow Mapping Methods
Computer Graphics Forum, 30(1):169-186, February 2011. [pdf]

Jirí BittnerORCID iD, Oliver Mattausch, Ari Silvennoinen, Michael WimmerORCID iD
Shadow Caster Culling for Efficient Shadow Mapping
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011, pages 81-88. February 2011.
[draft]

Ralf Habel, Anders Nilsson, Michael WimmerORCID iD
Level-of-Detail and Streaming Optimized Irradiance Normal Mapping
In GPU Pro 2, pages 143-158, February 2011

Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael WimmerORCID iD
Real-Time Shadows. A.K. Peters, 2011.

Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael WimmerORCID iD, Elmar Eisemann
A Survey on Temporal Coherence Methods in Real-Time Rendering
In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011.
[pdf]

Oliver Mattausch, Daniel Scherzer, Michael WimmerORCID iD
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
Computer Graphics Forum, 29(8):2492-2503, December 2010.

Martin Knecht, Christoph TraxlerORCID iD, Oliver Mattausch, Werner PurgathoferORCID iD, Michael WimmerORCID iD
Differential Instant Radiosity for Mixed Reality
In Proceedings of the 2010 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010), pages 99-107. October 2010.
[paper]

Ralf Habel
Real-Time Rendering and Animation of Vegetation
In 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14), pages 231-236. October 2010.

Daniel Scherzer
An Overview of Temporal Coherence Methods in Real-Time Rendering
In 14th International Conference on System Theory and Control 2010, pages 497-502. October 2010.
[pdf]

Florian Bagar, Daniel Scherzer, Michael WimmerORCID iD
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [draft]

Oliver Mattausch
Visibility Computations for Real-Time Rendering in General 3D Environments
Supervisor: Michael WimmerORCID iD
Duration: January 2005 — April 2010
[phd]

Ralf Habel, Michael WimmerORCID iD
Efficient Irradiance Normal Mapping
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2010, pages 189-195. February 2010.
[paper]

Oliver Mattausch
Visibility Algorithms for Real-Time Rendering. Suedwestdeutscher Verlag fuer Hochschulschriften, 2010.

Daniel Scherzer
Temporal Coherence in Real-Time Rendering. Verlag Dr. Müller, 2010.
[cover] [softShadowSampling]

Stefan Jeschke
Rendering Diffusion Curves in 2 and 3 Dimensions, 7. October 2010- 8. October 2010, MPII Saarbruecken
[image]

Reinhold Preiner, Michael WimmerORCID iD
Real-Time Global Illumination for Point Cloud Scenes
Computer Graphics & Geometry, 12(1):2-16, 2010.

Daniel Scherzer, Michael WimmerORCID iD, Werner PurgathoferORCID iD
A Survey of Real-Time Hard Shadow Mapping Methods
In EUROGRAPHICS 2010 State of the Art Reports. 2010.
[pdf]

Daniel Scherzer, Lei Yang, Oliver Mattausch
Exploiting Temporal Coherence in Real-Time Rendering
In SIGGRAPH Asia 2010 Courses. 2010.
[image] [paper]

Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael WimmerORCID iD
Real-Time Soft Shadows Using Temporal Coherence
In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009.
[Preprint]

Stefan Jeschke, David Cline, Peter WonkaORCID iD
Rendering Surface Details with Diffusion Curves
Transaction on Graphics (Siggraph Asia 2009), 28(5):1-8, December 2009. [paper]

Ralf Habel, Alexander Kusternig
Real-Time Rendering and Animation of Trees

Jirí BittnerORCID iD, Oliver Mattausch, Peter WonkaORCID iD, Vlastimil Havran, Michael WimmerORCID iD
Adaptive Global Visibility Sampling
ACM Transactions on Graphics, 28(3):94:1-94:10, August 2009. [Preprint]

David Cline, Stefan Jeschke, Anshuman Razdan, Kenric White, Peter WonkaORCID iD
Dart Throwing on Surfaces
Computer Graphics Forum, 28(4):1217-1226, June 2009. [paper] [video]

Alexander Wilkie, Andrea Weidlich
A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images
Computer Graphics Forum, 28(4):1101-1109, June 2009. [paper]

Andrea Weidlich, Alexander Wilkie
Anomalous Dispersion in Predictive Rendering
Computer Graphics Forum, 28(4):1065-1072, June 2009. []

Andrea Weidlich, Alexander Wilkie
Rendering the Effect of Labradorescence
In Proceedings of Graphics Interface 2009, pages 79-85. May 2009.
[]

Jirí BittnerORCID iD, Oliver Mattausch, Michael WimmerORCID iD
Game-Engine-Friendly Occlusion Culling
In SHADERX7: Advanced Rendering Techniques, pages 637-653, March 2009

Ralf Habel, Alexander Kusternig, Michael WimmerORCID iD
Physically Guided Animation of Trees
Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [draft]

David Grelaud, Nicolas Bonneel, Michael WimmerORCID iD, Manuel Asselot, George Drettakis
Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2009, pages 177-182. February 2009.
[Preprint]

Ralf Habel
Real-time Rendering and Animation of Vegetation
Supervisor: Michael WimmerORCID iD
Duration: May 2005 — March 2009
[Thesis]

Andrea Weidlich
Pseudochromatic Colourisation of Crystals in Predictive Image Synthesis
Supervisor: Alexander Wilkie
Duration: October 2005 — March 2009

Stefan Jeschke
Diffusion Curve Images--- Rendering in 2 and 3 Dimensions, 7. October 2009, Prague
[]

Michael WimmerORCID iD
Advances in Real-Time Rendering, 22. October 2009-23. October 2009, Verona, Italy

Michael WimmerORCID iD
Advances in Real-Time Rendering, 23. April 2009-25. April 2009, Budmerice, Slovakia

Michael WimmerORCID iD
Visibility Computation in Computer Graphics, 2. February 2009- 4. February 2009, Eibiswald, Austria

Ralf Habel
Real-time Rendering and Animation of Vegetation: Advances in displaying vegetation for interactive applications. Suedwestdeutscher Verlag fuer Hochschulschriften, 2009.

Deepali Bhagvat, Stefan Jeschke, David Cline, Peter WonkaORCID iD
GPU Rendering of Relief Mapped Conical Frusta
Computer Graphics Forum, 8(28):2131-2139, 2009. [paper]

Michael WimmerORCID iD
Advances in Real-Time Rendering, 2009, Erlangen, Germany

Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michael WimmerORCID iD
Casting Shadows in Real Time
In ACM SIGGRAPH Asia 2009 Courses. 2009.

Daniel Scherzer
Applications of temporal coherence in real-time rendering
Supervisor: Michael WimmerORCID iD
Duration: December 2005 — November 2009

Paul Guerrero, Stefan Jeschke, Michael WimmerORCID iD
Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
Computer Graphics Forum, 27(8):2154-2168, October 2008. [paper]

Christian Luksch
Pixel Accurate Shadows with Shadow Mapping
TR-186-2-08-09, September 2008 [paper]

Martin Čadík, Michael WimmerORCID iD, László Neumann, Alessandro Artusi
Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes
Computers & Graphics, 32(3):330-349, June 2008. [Preprint]

Daniel Scherzer, Michael WimmerORCID iD
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
Computer Graphics Forum (Proceedings EGSR 2008), 27(4):1175-1181, June 2008. [draft]

Ingo Radax
Instant Radiosity for Real-Time Global Illumination
TR-186-2-08-15, May 2008

Oliver Mattausch, Jirí BittnerORCID iD, Michael WimmerORCID iD
CHC++: Coherent Hierarchical Culling Revisited
Computer Graphics Forum (Proceedings Eurographics 2008), 27(2):221-230, April 2008. [draft]

Ralf Habel, Bogdan Mustata, Michael WimmerORCID iD
Efficient Spherical Harmonics Lighting with the Preetham Skylight Model
In Eurographics 2008 - Short Papers, pages 119-122. April 2008.
[Preprint]

Michael WimmerORCID iD
Current Advances in Real-Time Rendering, 7. July 2008, ETH Zürich, Switzerland

Michael WimmerORCID iD
Advances in Real-Time Rendering, 15. September 2008, INRIA, Grenoble, France

Michael WimmerORCID iD
Precomputing Visibility for Real-Time Rendering of Large Scenes, 30. May 2008, Kopenhagen, Denmark

Jean Pierre Charalambos, Jirí BittnerORCID iD, Michael WimmerORCID iD, Eduardo Romero
Optimized HLOD Refinement Driven by Hardware Occlusion Queries
In Advances in Visual Computing (Third International Symposium on Visual Computing -- ISVC 2007), pages 106-117. November 2007.
[Preprint]

Martin Knecht
State of the Art Report on Ambient Occlusion
TR-186-2-07-13, November 2007

Michael Schwärzler, Michael WimmerORCID iD
Rendering Imperfections: Dust, Scratches, Aging,...
TR-186-2-07-09, September 2007 [TR]

Stefan Jeschke, Stephan Mantler, Michael WimmerORCID iD
Interactive Smooth and Curved Shell Mapping
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 351-360. June 2007.
[Preprint]

Daniel Scherzer, Stefan Jeschke, Michael WimmerORCID iD
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 45-50. June 2007.
[Preprint]

Ralf Habel, Alexander Kusternig, Michael WimmerORCID iD
Physically Based Real-Time Translucency for Leaves
In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 253-263. June 2007.
[Preprint]

Michael WimmerORCID iD
Real-Time Rendering
Duration: 2001 — 2007

Markus Giegl, Michael WimmerORCID iD
Fitted Virtual Shadow Maps
In Proceedings of Graphics Interface 2007, pages 159-168. May 2007.
[Preprint]

Oliver Mattausch, Jirí BittnerORCID iD, Peter WonkaORCID iD, Michael WimmerORCID iD
Optimized Subdivisions for Preprocessed Visibility
In Proceedings of Graphics Interface 2007, pages 335-342. May 2007.
[Preprint]

Markus Giegl, Michael WimmerORCID iD
Queried Virtual Shadow Maps
In Proceedings of ACM SIGGRAPH 2007 Symposium on Interactive 3D Graphics and Games, pages 65-72. April 2007.
[Preprint]

Stephan Mantler, Stefan Jeschke, Michael WimmerORCID iD
Displacement Mapped Billboard Clouds
Poster shown at Symposium on Interactive 3D Graphics and Games (30. April 2007- 2. May 2007)
[poster]

Markus Giegl, Michael WimmerORCID iD
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions
Computer Graphics Forum, 26(1):46-49, March 2007. [Preprint]

Stephan Mantler, Stefan Jeschke, Michael WimmerORCID iD
Displacement Mapped Billboard Clouds
TR-186-2-07-01, January 2007 [paper]

Georg Zotti, Alexander Wilkie, Werner PurgathoferORCID iD
A Critical Review of the Preetham Skylight Model
In WSCG , pages 23-30. January 2007.

Ralf Habel, Michael WimmerORCID iD, Stefan Jeschke
Instant Animated Grass
Journal of WSCG, 15(1-3):123-128, January 2007. [Preprint]

Oliver Mattausch
1. Adaptive Visibility-Driven View Cell Construction, 2007, Prague University of Technology

Ralf Habel
X-mas 2007

Attila Neumann, Alessandro Artusi, László Neumann, Georg Zotti, Werner PurgathoferORCID iD
Accurate Display Gamma Functions based on Human Observation
Color Research & Applications, 32(4):310-319, 2007.

Michael WimmerORCID iD
Gametools: Advanced Rendering Effects for Next-Gen Engines, 20. August 2007-22. August 2007, Leipzig, Germany

Georg Zotti
Computer Graphics in Historical and Modern Sky Observations
Supervisor: Werner PurgathoferORCID iD, Alexander Wilkie
Duration: January 2005 — November 2007
[pdf]

Markus Giegl, Michael WimmerORCID iD
Queried Virtual Shadow Maps
In ShaderX 5 -- Advanced Rendering Techniques, pages 249-262, December 2006

Stephan Mantler, Stefan Jeschke
Interactive Landscape Visualization Using GPU Ray Casting
In Proceedings of Graphite 2006. November 2006.
[paper]

Georg Zotti, Alexander Wilkie, Werner PurgathoferORCID iD
Using Virtual Reconstructions in a Planetarium for Demonstrations in Archaeo-Astronomy
In Third Central European Multimedia and Virtual Reality Conference (Proc. CEMVRC2006), pages 43-51. November 2006.

Alexander Wilkie, Andrea Weidlich, Caroline Larboulette, Werner PurgathoferORCID iD
A Reflectance Model for Diffuse Fluorescent Surfaces
In Proceedings of Graphite 2006, pages 321-328. November 2006.

Martin Čadík, Michael WimmerORCID iD, László Neumann, Alessandro Artusi
Image Attributes and Quality for Evaluation of Tone Mapping Operators
In Proceedings of Pacific Graphics 2006 (14th Pacific Conference on Computer Graphics and Applications), pages 35-44. October 2006.
[Paper]

Peter WonkaORCID iD, Michael WimmerORCID iD, Kaichi Zhou, Stefan Maierhofer, Gerd Hesina, Alexander Reshetov
Guided Visibility Sampling
ACM Transactions on Graphics, 25(3):494-502, July 2006. [Preprint]

Oliver Mattausch, Jirí BittnerORCID iD, Michael WimmerORCID iD
Adaptive Visibility-Driven View Cell Construction
In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006.
[paper]

Michael WimmerORCID iD
Sampling in Visibility, 29. June 2006-30. June 2006, Aiya Napa, Cyprus

Vlastimil Havran, Jirí BittnerORCID iD
Efficient Sorting and Searching in Rendering Algorithms, 2006,

Werner PurgathoferORCID iD
Some Rendering Research Results, 2006,

Michael WimmerORCID iD
Practical Shadow Mapping, 21. August 2006-23. August 2006, Leipzig, Germany

Stefan Jeschke, Michael WimmerORCID iD, Werner PurgathoferORCID iD
Image-based Representations for Accelerated Rendering of Complex Scenes
In EUROGRAPHICS 2005 State of the Art Reports, pages 1-20. August 2005.
[Paper]

Jirí BittnerORCID iD, Peter WonkaORCID iD, Michael WimmerORCID iD
Fast Exact From-Region Visibility in Urban Scenes
In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005.
[Paper]

Vlastimil Havran, Attila Neumann, Georg Zotti, Werner PurgathoferORCID iD, Hans-Peter Seidel
On Cross-Validation and Resampling of BRDF Data Measurements
In Proceedings SCCG 2005, pages 161-168. May 2005.
[]

Stefan Jeschke, Michael WimmerORCID iD, Heidrun Schumann, Werner PurgathoferORCID iD
Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements
In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005.
[Paper]

Stefan Jeschke
Accelerating the Rendering Process Using Impostors
Supervisor: Heidrun Schumann
Duration: 2002 — 2005
[pdf]

Michael WimmerORCID iD, Jirí BittnerORCID iD
Hardware Occlusion Queries Made Useful
In GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108, March 2005

Georg Zotti, Attila Neumann, Werner PurgathoferORCID iD
Approximating Real-World Luminaires with OpenGL Lights
In WSCG 2005 Short Paper Proceedings, pages 49-52. February 2005.
[]

Werner PurgathoferORCID iD
Some Speedup Techniques for Rendering, 2005, Universität Tübingen

Vlastimil Havran, Jirí BittnerORCID iD, Robert Herzog, Hans-Peter Seidel
Ray Maps for Global Illumination
In Eurographics Symposium on Rendering, pages 43-54. 2005.
[Paper]

Werner PurgathoferORCID iD
Realtime Rendering Algorithmen, 2005, Universität Rostock

Jirí BittnerORCID iD, Michael WimmerORCID iD, Harald Piringer, Werner PurgathoferORCID iD
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
Computer Graphics Forum, 23(3):615-624, September 2004. [Paper]

Alexander Wilkie, Robert F. Tobler, Christiane Ulbricht, Georg Zotti, Werner PurgathoferORCID iD
An Analytical Model for Skylight Polarisation
In Proceedings of the Eurographics Symposium on Rendering, pages 387-399. June 2004.
[]

Michael WimmerORCID iD, Daniel Scherzer, Werner PurgathoferORCID iD
Light Space Perspective Shadow Maps
In Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering), pages 143-151. June 2004.
[Paper]

Werner PurgathoferORCID iD
Some Commercial VR/AR Project, 2004, Lisbon, Portugal

Werner PurgathoferORCID iD
Real- time Rendering Algorithms, 2004, Crete, Greece

Jirí BittnerORCID iD, Peter WonkaORCID iD
Visibility in Computer Graphics
Environment and Planning B: Planning and Design, 30(5):729-756, September 2003.

Michael WimmerORCID iD, Peter WonkaORCID iD
Rendering Time Estimation for Real-Time Rendering
In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 118-129. June 2003.
[Paper]

Alessandro Artusi, Jirí BittnerORCID iD, Michael WimmerORCID iD, Alexander Wilkie
Delivering Interactivity to Complex Tone Mapping Operators
In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 38-44. June 2003.
[Paper]

Stefan Jeschke, Michael WimmerORCID iD
Textured Depth Meshes for Real-Time Rendering of Arbitrary Scenes
In Rendering Techniques 2002 (Proceedings Eurographics Workshop on Rendering), pages 181-190. June 2002.

Stefan Jeschke, Michael WimmerORCID iD, Heidrun Schumann
Layered Environment-Map Impostors for Arbitrary Scenes
In Proceedings of Graphics Interface 2002, pages 1-8. May 2002.

Stefan Jeschke, Michael WimmerORCID iD
An Error Metric for Layered Environment Map Impostors
TR-186-2-02-04, February 2002 [Technical report]

K. Devlin, A. Chalmers, Alexander Wilkie, Werner PurgathoferORCID iD
STAR Report on Tone Reproduction and Physically Based Spectral Rendering
In Eurographics 2002. 2002.

Jirí BittnerORCID iD, Peter WonkaORCID iD, Michael WimmerORCID iD
Visibility Preprocessing for Urban Scenes using Line Space Subdivision
In Proceedings of Pacific Graphics 2001 (Ninth Pacific Conference on Computer Graphics and Applications), pages 276-284. October 2001.
[Paper]

Peter WonkaORCID iD, Michael WimmerORCID iD, François Sillion
Instant Visibility
Computer Graphics Forum, 20(3):411-421, September 2001. [Paper]

Michael WimmerORCID iD, Peter WonkaORCID iD, François Sillion
Point-Based Impostors for Real-Time Visualization
In Rendering Techniques 2001 (Proceedings Eurographics Workshop on Rendering), pages 163-176. June 2001.
[Paper]

A. Brusi, Mateu Sbert, Philippe Bekaert, Werner PurgathoferORCID iD
Optimal Ray Shooting in Monte Carlo Radiosity
Computers&Graphics, 26, 2001.

Alexander Wilkie, Robert F. Tobler, Werner PurgathoferORCID iD
Orientation Lightmaps for Photon Radiosity in Complex Environments
The Visual Computer, 2001.

Peter WonkaORCID iD, Michael WimmerORCID iD, Dieter Schmalstieg
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs
In Rendering Techniques 2000 (Proceedings Eurographics Workshop on Rendering), pages 71-82. June 2000.
[Paper]

Michael WimmerORCID iD, Markus Giegl, Dieter Schmalstieg
Fast Walkthroughs with Image Caches and Ray Casting
Computers and Graphics, 23(6):831-838, December 1999.

Michael WimmerORCID iD, Markus Giegl, Dieter Schmalstieg
Fast Walkthroughs with Image Caches and Ray Casting
In Virtual Environments '99. Proceedings of the 5th Eurographics Workshop on Virtual Environments, pages 73-84. June 1999.

Robert F. Tobler, Alexander Wilkie, Martin Feda, Werner PurgathoferORCID iD
A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods
In Eurographics Rendering Workshop 1997, pages 193-204. June 1997.
[image1]

Christoph TraxlerORCID iD, Michael Gervautz
Efficient Ray Tracing of Complex Natural Scenes
In Proceedings of Fractal 97. 1997.
[paper]