Bernhard KerblORCID iD
Providing Highly Detailed Geometry for Cloud and Edge Real-Time Rendering, 7. July 2021, online

Michael Kenzel, Bernhard KerblORCID iD, Martin Winter, Markus Steinberger
CUDA and Applications to Task-based Programming
In Eurographics 2021 - Tutorials, pages 1-5. May 2021.

Markus Schütz, Bernhard KerblORCID iD, Michael WimmerORCID iD
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
Computer Graphics Forum, 40(4):115-126, July 2021. [paper]

Linus Horvath, Bernhard KerblORCID iD, Michael WimmerORCID iD
Improved Triangle Encoding for Cached Adaptive Tessellation
Poster shown at HPG 2020 ( 1. May 2020-22. June 2020)
[paper] [poster]

Johannes UnterguggenbergerORCID iD, Bernhard KerblORCID iD, Markus Steinberger, Dieter Schmalstieg, Michael WimmerORCID iD
Fast Multi-View Rendering for Real-Time Applications
In Eurographics Symposium on Parallel Graphics and Visualization, pages 13-23. May 2020.
[paper]

Wolfgang Tatzgern, Benedikt Mayr, Bernhard KerblORCID iD, Markus Steinberger
Stochastic Substitute Trees for Real-Time Global Illumination
In Symposium on Interactive 3D Graphics and Games, pages 1-9. May 2020.

Florian Michelic, Michael Kenzel, Karl Haubenwallner, Bernhard KerblORCID iD, Markus Steinberger
Real-time Rendering of Procedural Planets at Arbitrary Altitudes
Poster shown at I3D 2019 (21. May 2019-23. May 2019)