Lukas Masopust
Web-Based Osteoarthritis-Analysis Generating Data from Native Libraries and Machine-Learning Models
[image]

Stefan Ovidiu Oancea
Four Texture Algorithms for Recognizing Early Signs of Osteoarthritis. Data from the Multicenter Osteoarthritis Study.
[image] [poster]

Nikolaus Karall
Comparative Visual Analytics in a Cohort of Breast Cancer Patients
[image] [Master Thesis]

Thomas Tramberger
Automatic Breast Lesion Evaluation for Comparative Studies
[Bachelor Thesis] [image]

Matthias Gusenbauer
Bitstream - A bottom-up/top-down hybrid approach for web-based visual analysis of big data
[image] [Master thesis]

Sebastian Mazza
Optimized Sorting for Out-of-Core Surface Reconstruction
[thesis]

Yan Cai
Research on Graphical Interfaces to Perform Anatomical Queries on Large Collections of Gene Expression Images
[Bachelor Thesis] [image]

Dea Cizmic
Exploratory Data Visualization Dashboard for Technical Analysis of Commodity Market Indicators

Martin Smiech
Configurable Text Exploration Interface with NLP for Decision Support

Robert Glanz
A Comparison of Physically Based Rendering Systems
[thesis]

Attila Szabo
A Composable and Reusable Photogrammetric Reconstruction Library

Oliver Reiter
Comparative Visualization of Pelvic Organ Segmentations
[image] [Master Thesis]

Dominik Bauer
Evaluation of the Recognition Distances of Safety Signs in VR Considering Vision Impairments
[poster] [thesis]

Lukas Gersthofer
Reduced-Order Shape Optimization Using Offset Surfaces in Blender
[thesis]

Lukas LippORCID iD
Visualization of Fiber Orientation in Glass Fiber Reinforced Polymers
[Bachelor Thesis]

Julian Strohmayer
A Visual Analytics Approach to Hypocotyl/Root Transition Detection in Arabidopsis Thaliana
[image]

Stefan Dietrich
Smart Visibility Technique for Linear and Planar Molecular Assemblies

Lukas Pezenka
BrainXPlore - Decision finding in Brain Biopsy Planning
[image] [Master Thesis]

Katharina Unger
Evaluation of Machine Learning Frameworks on Tuberculosis Classification of Chest Radiographs
[image]

Clemens Rögner
Temporal Upsampling for Image Sequences Using a Non-Local Means Algorithm
[poster] [thesis]

Adam Celarek
Quantifying the Convergence of Light-Transport Algorithms
[poster] [thesis]

Bernhard Rainer
Interactive Shape Detection in Out-of-Core Point Clouds for Assisted User Interactions
[image] [Master thesis]

Felix Kreuzer
Using Perception-Based Filtering to Hide Shadow Artifacts
[poster] [thesis]

Michael Oppitz
3D Mass Customization: Real-Time High-Quality Lighting Effects for WebGL

Christoph Weinzierl
Adaptively Clustered Reflective Shadow Maps
[poster] [thesis]

Michael Pointner
Multi-Focal Image Generation using Automatic Depth-Based Focus Selection
[image] [thesis]

Stefan Dietrich
SirTom - Structural information retaining Triangle-based Occlusion Management
[Bachelor Thesis] [image]

Ivalina Jordakieva
Visualization of Filter Rules in Autonomous Software-Agents
[poster] [thesis]

Nikola Dodik
Implementing Probabilistic Connections for Bidirectional Path Tracing in the Mitsuba Renderer
[thesis]

Jakob Knapp
Explorable Semiconductors: Interacting with Crystal Structures in Virtual Reality
[Bachelor Thesis] [image]

Gerald Michl
Generation and Visualisation of Crystal Structures
[Bachelor Thesis] [image]

Simon Maximilian Fraiss
Rendering Large Point Clouds in Unity

Stefan Sietzen
A Method for Automatically Animating the Reassembly of Arbitrary Voronoi-Fractured Objects
[cescg2017-paper]

Nikole Leopold
Algorithmic Botany via Lindenmayer Systems in Blender
[thesis]

Thomas Köppel
Extracting Noise Models – considering X / Y and Z Noise
[thesis]

Nicolas Grossmann
Extracting Sensor Specific Noise Models
[thesis]

Klara Brandstätter
Implementation and Evaluation of a Fish-Eye Lens for Interactive Visualization of Features in Volumetric Datasets
[image]

Sebastian Esberger
A History of Austrian Computer Games
[thesis]

Mario Zusag
Deep Learning Architectures for vessel Segmentation in 2D and 3D Biomedical Images
[Bachelor Thesis] [image]

Stefan Stappen
Hybrid Frames - Animated Narrative Sequences in Molecular Visualization
[teaser] [thesis]

Philipp ErlerORCID iD
Haptic Feedback in Room-Scale VR
[thesis] [VR Apps Repo] [Analyzer Repo]

Bálint Istvan Kovács
Shadow Volumes in Unreal Engine 4
[Bachelor Thesis] [image]

Guillermo Garcia-Escribano
Visual Evaluation of Computational Models of the Biological Mesoscale

Silvana Podaras
Automated Classification of Road-Surface Types Based on Crowd-Sourced Data
[poster] [thesis]

Manuel Matusich
Billboarded Cutaway Visualization for Subsurface Urban Sewer Networks - Flood Simulation embedded in Unity3D
[Bachelor Thesis] [image]

Pablo Balduz
Walk line drawing
[image]

Daniel Gehrer
Visualization of molecular machinery using agent-based animation
[image] [Master thesis]

Patrick Mayr
Automatic Summarization of Image Datasets
[Bachelor Thesis] [image]

Andreas Winkler
Collaborative Procedural Modeling driven by User Feedback
[thesis]

Lukas Mitterhofer
Modeling Microorganisms
[Bachelor Thesis] [image]

Alexander Gall
Comparison of Vessel Segmentation Techniques
[Bachelor Thesis] [image]

Anja Heim
Semiautomated Editing of Vessel Segmentation Masks
[Bachelor Thesis] [image]

Julian Wagner
3D-Printing of Fetal Ultrasound
[Bachelor Thesis] [image]

Theresa Wihann
Statistical Modelling of Microorganisms
[Bachelor Thesis] [image]

Klaus Eckelt
Vascular Printing - 3D Printing of Aortic Dissections
[Bachelor Thesis] [image]

David Kouřil
Maya2CellVIEW: 3D Package Integrated Tool for Creating Large and Complex Molecular Scenes

Andreas Walch
Lens Flare Prediction based on Measurements with Real-Time Visualization
[thesis]

Tobias Sippl
Projecting Openstreetmap Tiles onto 3D-Surfaces

Michael Mazurek
Stream I/O - An Interactive Visualization of Publication Data

Michael Mazurek
Visualization of Thesaurus-Based Web Search

Tanja Travnicek
Tangible Historical Maps: An Approach Towards Customisable 3D Printed Historical Maps
[Bachelor Thesis] [image]

Rebeka Koszticsak
Generating Expressive Window Thumbnails through Seam Carving

Lukas Gersthofer
Clipping and Orthogonal Projection in a Point Cloud Viewer

Daniel Steinböck
Visualization of EU Funding Programmes

Maximilian Mayrhauser
Migration of Surface Curve to Most Concave Isoline

Klemens Jahrmann
Interactive Grass Rendering in Real Time Using Modern OpenGL Features
[poster] [thesis]

Lea Aichner
Interactive Shape-Aware Deformation of 3D Furniture Models
[thesis]

Przemyslaw Gora, Lukas Leibetseder
Unreal vs Unity: Ein Vergleich zwischen zwei modernen Spiele-Engines
[thesis]

Philipp ErlerORCID iD
Finite Element Fluids in Matlab

Markus Schütz
Potree: Rendering Large Point Clouds in Web Browsers
[poster] [thesis]

Lucas Dworschak
Semantically Zoomable Choropleth Map

Lukas Prost
Molecule-Rendering in Unity3D
[thesis]

Xi Wang
Game Design Patterns for CPU Performance Gain in Games
[thesis]

Florian Spechtenhauser
Visual Analytics for Rule-Based Quality Management of Multivariate Data
[thesis]

Saskia Reimerth
Redesigning the Graphical User Interface of an Application for Visualizing prenatal 3D Ultrasound Scans
[Bachelor Thesis]

Hani Gadllah
Comparative Visualization of the Circle of Willis
[image]

Maximilian Langer
Dynamic Multiscale Vector Volumes
[Thesis]

Dominik Schörkhuber
Fast KNN in Screenspace on GPGPU
[thesis]

Stefan Ovidiu Oancea
Variance Orientation Transform Detection of Early Osteoarthritis in Knee Trabecular Bone
[Thesis]

Katharina KröslORCID iD
Interactive, Progressive Photon Tracing using a Multi-Resolution Image-Filtering Approach
[poster] [thesis]

Daniel Prieler
Real-time Meshing for Noisy Points
[poster] [thesis]

Matthias Labschütz
An Adaptive, Hybrid Data Structure for Sparse Volume Data on the GPU
[Poster] [Thesis]

Felix Kendlbacher
Introduction Of OpenStreetMap For The Automatic Generation Of Destination Maps
[thesis]

Felix Kreuzer
Interactive Sketching of Floorplans

Kurt Leimer
Co-Analysis and Parameterization of 3D Shape Collections for Shape Synthesis
[poster] [thesis]

Matthias Glinzner
Texturing of 3D Objects using Simple Physics and Equilateral Triangle Patches
[paper]

Johanna Donabauer
Advanced Screen Capturing

Eric MörthORCID iD
3D-Printing of Fetal Ultrasound

Matthias Reisacher
CellPathway a Simulation Tool for Illustrative Visualization of Biochemical Networks
[Thesis]

Lukas Meindl
Omnidirectional Stereo Rendering of Virtual Environments
[thesis]

Simon Wallner
Applying Information Theory to Formal Models of Play
[Poster] [Thesis]

Michael Krakhofer
Automatic Summarization of Image Sets

Tobias Klein
Towards Interactive Visual Exploration of Parallel Programs using a Domain-specific Language
[Poster] [Thesis]

David Pfahler
In-Place Interaction in Dashboards
[Thesis]

Christian Hafner
Optimization of Natural Frequencies for Fabrication-Aware Shape Modeling
[poster]

Christoph Kollmann
Depth of Field: Point Splatting on Per-Pixel Layers
[thesis]

Michael May
Design and Implementation of a Shader Infrastructure and Abstraction Layer
[Thesis]

Anna Frühstück
Decoupling Object Manipulation from Rendering in a Thin Client Visualization System
[Poster] [Thesis]

Christian Hirsch
Automatic Breast Lesion Examination of DCE-MRI Data Based on Fourier Analysis
[Poster] [Thesis]

Matthias Gusenbauer
A Novel Mapping of Arbitrary Precision Integer Operations to the GPU
[Thesis]

Franz Spitaler
Procedural Generation of 3D Building-Interiors
[poster] [thesis]

Sebastian Sippl
A Framework for GPU-Assisted Generation and Composition of Inductive Rotation Patterns
[Poster] [Thesis]

Felix Fleiß
Interactive Exploration of Architecture Using Exploded Views
[poster] [thesis]

Pascal Plank
Human Visual Perception of 3D Surfaces

Manuel Hochmayr
Parameter Settings Exploration in Visualisation by Using a Semi-automatic Process
[Poster] [Thesis]

Haichao Miao
Visual Quantification of the Circle of Willis in Stroke Patients
[poster] [Thesis]

Maria Wimmer
Semi-Automatic Spine Labeling on T1- and T2-weighted MRI Volume Data
[Poster] [Thesis]

Christian Freude
Extending Separable Subsurface Scattering to Arbitrary Materials
[poster] [thesis]

Thomas Weber
Micropolygon Rendering on the GPU
[thesis]

Michael Beham
Parameter Spaces of Cups: Cluster-based Exploration of a Geometry Generator

Matthias Adorjan
AudioFlow

Matthias Adorjan
The OpenSFM Database
[thesis]

Martina Rasch
Organisation of Image Collections

Anna Gostler
Denoising Medical Surface Meshes for 3D-Printing
[Thesis]

Alexander Bayer
"Gangsters and Pranksters: The Art of Thievery": A Multiplayer Stealth Game in the Context of the Generation of Dynamic Replay Videos
[Thesis]

Rafael Perndorfer, Thomas Stipsits
Exploring Cells via Serious Gaming
[Binary] [seminar paper]

Simon Brenner
Projector-Based Textures for 3D-Printed Models - Tangible Molecular Visualization

Lukas Bydlinski
"Gangsters and Pranksters: The Art of Thievery": A Multiplayer Stealth Game in the Context of the Generation of Dynamic Replay Videos
[Thesis]

Florian Schaukowitsch
Stellarium 3D Integration

Johannes Bauer
Integration of Web-Based Information Visualizations into a Scientific Visualization Environment
[Poster] [Thesis]

Oana Moraru
Cross-Platform Development Approaches tor the Mobile Device Platforms Android and iOS
[thesis]

Roman Püngüntzky2
HistoryTime: A Chrome history visualization using WebGL
[thesis]

Patrick Fürst
Control of Newtonian Fluids With Minimum Force Impact Using the Navier-Stokes Equations
[code] [thesis]

Daniel Cornel
Analysis of Forced Random Sampling
[thesis]

Gernot Winkler
Advanced Modifications of a Basic Rendering Framework
[Thesis]

Stefan Zaufl
Unity OPC Importer and Renderer
[thesis]

Bernhard Steiner
Structure-aware shape manipulation
[poster] [thesis]

Daniel Gehrer
CellUnity an Interactive Tool for Illustrative Visualization of Molecular Reactions
[Bakk Thesis]

Edith Langer
Image Retrieval on Co-registered Confocal Microscopy Image Collections
[image] [master thesis]

Thomas Trautner
Visualizing Archaeological Excavations based on Unity3D
[Thesis]

Christian Möllinger
Interactive Data Editing of Time-Dependent Data in Visual Analysis
[master thesis]

Leonard Weydemann
Implementation of a PIC simulation using WebGL
[thesis]

Felix Kreuzer
Depixelizing Pixel Art on GPUs

Mirza Filipovic
Noise Reduction in Medical DECT Data
[thesis]

Markus Tragust
Integrating Annotations into a Point-based Rendering System
[thesis]

Lukas Köll
Visualization in the Cloud
[thesis]

August Kampfer, Matthias Schötta
Tweebo - Ein Geo-Basierter Twitter-Client
[thesis]

Silvana Podaras
Automated Lighting Design For Photorealistic Rendering
[paper]

Michael Beham
CloudyDay: Rendering of clouds, atmosphere and light shafts in HDR for testing Computer Vision Algorithms
[report]

Sebastian Sippl
Framework for Shape Segmentation

Philipp Kafka
19 Millarden Euro City
[Link to project]

Shu Zhu
Flow Visualization with Stream Surfaces

Kurt Leimer
A Framework for Shape Co-Analysis

Matthias Labschütz
Image Based Global Illumination

Florian Mistelbauer
ActiveDICOM

Chris Bösch
The Chaser: Chrome Extension for History Visualization
[thesis]

Juergen Giefing
Physics-based Music Visualization
[image] [thesis]

Andreas Schmid
Physics-based Music Visualization
[thesis]

Dominik Köhle
Spatiotemporal genealogy visualization
[thesis]

Alex Hauer
Physics-based Music Visualization
[image] [thesis]

Marko Mlinaric
Direct Volume Rendering for Polygon Models Embedded into Volumetric CT Data
[thesis]

Onur Dogangönül
Shading Framework for Modern Rendering Engines
[poster] [thesis]

Heinrich Fink
GPU-based Video Processing in the Context of TV Broadcasting
[poster] [thesis]

Georg Sperl
Procedural Textures for Architectural Models
[thesis]

Kurt Leimer
External Sorting of Point Clouds
[thesis]

Manuel Andre, Georg Ursits
AngioVis Patient Persistency Object Relation Mapping for Large Relational Datasets of Binary Data
[Thesis]

Florian Schaukowitsch
Pano.NET - An interactive application for camera calibration, image stitching and projective operations
[Thesis]

Martina Rasch
HDR Image Acquisition for Augmented Reality
[paper]

Ivan Maricic
Visual Feature Exploration for ssTEM Image Segmentation
[Poster] [Thesis]

Michael Kaserer
DICOM Web Viewer
[thesis]

Simon Parzer
Irrational Image Generator
[Poster] [Thesis]

Matthias Adorjan
Advanced Shadow Algorithms - Filtered Hard Shadows
[thesis]

Johannes Novotny
Application of Smart Visibility on Medical 3D Ultrasound Datasets
[Paper] [Poster]

Aaron Meier-Stauffer
Realistic Local Lighting in Dynamic Height Fields
[poster] [thesis]

Markus Ernst
Comparison of Image Blurring Techniques on Modern Graphics Processing Hardware
[poster] [thesis]

Günther Voglsam
Real-time Ray Tracing on the GPU - Ray Tracing using CUDA and kD-Trees
[Poster] [Thesis]

Dietmar Pangerl
Games with a Purpose: Design and implementation of serious games to determine the global land cover
[Poster] [Thesis]

Simon Brenner
Neighbor detection in point clouds using the Boundary Complex
[paper]

Klemens Jahrmann
Kinect Fusion - Reconstruction
[Thesis]

Stefanie Prast, Anna Frühstück
Caustics, Light Shafts, God Rays

Florian Spechtenhauser
Shape Interpolation Using Diffusion Isosurfaces
[Thesis]

Johannes Sorger
neuroMap - Interactive Graph-Visualization of the Fruit Fly’s Neural Circuit
[Poster] [Thesis]

Benjamin Beer
Visualisierung von Eishockeystatistiken auf mobilen Endgeräten

Clemens Arbesser
Large-Scale Noise Simulation and Visualization of Moving Point Sources

Bernhard Steiner
Voxel Cone Tracing

Attila Szabo
Rasterized Curved Reflections in Screen Space
[thesis]

Christian Kößler
Feature-Adaptive Catmull-Clark Subdivision on the GPU
[thesis]

Victor Charpenay
Adaptive Garbor Noise Sampling

Stephan Zapotocky
Image-Based Modeling with Polyhedral Primitives
[image] [thesis]

Barbara Schwankl
Splitting of Meshes in Image-Space
[Bachelor Thesis]

Ulrike Zauner
Smartvis with Kinect Support
[Report]

Kevin Streicher
Interactive Scene Manipulation Techniques for Ray Tracing

Markus Schütz
Real-time Consistent Meshing
[report]

Florian Laager
Camera Artifacts in Mixed Reality

Christian Hafner
Image to Geometry Projection
[thesis]

Christoph Winklhofer
Reflections, Refractions and Caustics in a Mixed-Reality Environment
[Thesis]

Michael Woerister
A caching system for a dependency-aware scene graph
[Thesis]

Florian Felberbauer
Games with Purpose - Improving 3D Model and Land Cover Data using Crowdsourcing
[poster] [thesis]

Lukas Rössler
Rendering Interactive Maps on Mobile Devices Using Graphics Hardware
[poster] [thesis]

Thomas Mühlbacher
Real-Time Rendering of Measured Materials
[Poster] [Thesis]

Adam Celarek
Merging Ray Tracing and Rasterization in Mixed Reality
[paper]

Stephan Pajer
Visualization Of Multivariate Networks
[Poster] [Thesis]

Michael Hecher
A Comparative Perceptual Study of Soft Shadow Algorithms
[poster] [thesis]

Florian Stabel
User-driven Manipulation of Geospatial Data
[Poster] [Thesis]

Luca Maestri
SPEX: Visualisieren von 3D-Brillenmodellen im Browser mittels WebGL
[thesis]

Stefan Spelitz
Color Distribution Transfer For Mixed-Reality Applications
[thesis]

Andrei Borza
Stellarium - Effects
[thesis]

Michael Birsak
Coloring Meshes of Archaeological Datasets
[Poster] [Thesis]

Thomas Weber
Micropolis

Camillo Dellmour
Determining the comfort range of customer stereoscopic displays

Daniel Fischl
Parallelized Segmentation of CT-Angiography Datasets Using CUDA

Markus Tragust
Graph Models for Guided Point Cloud Navigation

Stefan Trumpf
Labeling and Leveling of Meshes

Manpreet Kainth
Rendering of Urban Scenes

Roman Gurbat
Sketch-Based Steering in Visdom
[Thesis]

Christian Basch
Animated Transitions Across Multiple Dimensions for Volumetric Data
[Thesis]

Fritz-Michael Gschwantner
Advanced Measurement and Quantification of Industrial CT Data
[Thesis]

Georg Tanzmeister
Interactive 3D Reconstruction and BRDF Estimation for Mixed Reality Environments
[Poster] [Thesis]

Martin Stingl
Robust Hard Shadows
[poster] [thesis]

Tobias Fechter
Deformation Based Manual Segmentation in Three and Four Dimensions
[Thesis]

Christian Niederreiter
Spectral Mipmapping
[Poster] [Thesis]

Bernhard Steiner
Post Processing Effects

Andreas Grünauer
Coronary Artery Tracking with Rule-based Gap Closing
[Thesis]

Johanna SchmidtORCID iD
Interactive Variability Analysis for Initial Sample Testing of Industrial CT Data

Marcel Nürnberg
Cell-Based Object Representation
[Poster] [thesis]

Le Zhang
Improving the Visibility of In-Game Advertisements
[poster] [thesis]

Martin Kinkelin
Variational Reconstruction and GPU Ray-Casting of Non-Uniform Point Sets using B-Spline Pyramids
[Thesis]

Axel Goldmann
Towards GPU Speech Coding
[poster] [thesis]

Norbert Ketterl
Weighted Mesh Simplification of 3D Triangular Surfaces
[Poster] [Thesis]

Thomas Kment
Spectral data representation techniques for realistic image synthesis
[Thesis]

Stefan Marek
Normal Estimation of Very Large Point Clouds
[poster] [thesis]

Maximilian Csuk
CUDA-based Reconstruction and Visualization of Non-uniform Point Sets
[thesis]

Michael Hanzl
Spontaneous Social Networks
[Thesis]

Thomas Weiner
Easydrawer - A 2D Geometric Construction Tool

Benjamin Beer
Darstellung von Eishockeystatistiken mit parallelen Koordinatensystemen
[Paper]

Dominik Rauch
Texture Mapping in a Software Rasterizer

Gerald Sollböck
jukebomb.me

Benedikt Stehno
Rapid Visualization Development based on Visual Programming
[Thesis]

Michael Präauer, Herbert Moldan
Preparing an Eyetracking Experiment with a Computer Game

Markus Radits
A gaze adaptive HDR image viewer

Franz Spitaler
Advanced Facade Rendering
[image] [report]

Matthias Labschütz
Realistic real-time sound rendering in virtual environments
[paper]

Georg Schleicher
Visual Lesson Scheduling Calender

Christopher Pramerdorfer
Processing Audio Visualization

Daniel Prieler
Patchmatch for Texture Synthesis

Manuel Keglevic, Thomas Schulz
NoNoise: Music Library Visualization Plugin
[Report]

Manuel Hochmayr
Volume Rendering on Mobile Devices
[Report]

Gabriele Hebart
Color Adjustment of Colored Range Images
[poster] [thesis]

Matthias Schötta, August Kampfer
StickmanMax

Denis Ishmukhametov
Efficient Irradiance Normal Mapping
[Image] [Implementation] [Paper]

Gábor Sörös
Augmented Visualization
[]

Albert Julian Mayer
Virtual Texturing
[poster] [Thesis]

Florian Bagar
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
[poster] [thesis]

Michael Hornáček
Extracting Vanishing Points across Multiple Views
[paper]

Gabriel Mistelbauer
Automated Processing and Visualization of Vessel Trees
[image] [paper]

Johannes Scharl
Artist-Controlled Modeling of Urban Environments
[poster] [thesis]

Veronika Solteszova
Visual Queries in Neuronal Data Exploration
[Thesis]

Reinhold Preiner
Interactive Curved Reflections in Large Point Clouds
[poster] [thesis]

David Major
Markov Random Field Based Structure Localisation of Vertebrae for 3D-Segmentation of the Spine in CT Volume Data
[image] [paper]

Andreas Ritzberger
Noise and Artifact Reduction in Interactive Volume Renderings of Electron-Microscopy Data-Sets
[image] [paper]

Jakob Spörk
High-performance GPU based Rendering for Real-Time, rigid 2D/3D-Image Registration in Radiation Oncology
[image] [paper]

Onur Dogangönül
L-Systems for Fine Art
[image]

Albert Julian Mayer
Megatexture
[doc]

Ingo Radax
Levels of Detail for Procedural Modeling

Alex Druml, Markus Ernst, Lukas Rössler
Out-of-Core rendering and simplifications for rendering large scenes

Markus Ernst, Alex Druml, Lukas Rössler
Implementing out-of-core algorithms

Michael Hecher
3D Stereo Demo System

Hrvoje Ribičić
COMPARATIVE RENDERING OF SIMULATION SCENARIOS
[Thesis]

Clemens Rögner
Rendering of Hypercomplex Fractals
[thesis]

Matthias Maschek
Real time simulation of fire extinguishing scenarios

Simon Parzer, Peter Neubauer
Stellarium

Le Zhang
In-Game Advertizing

Stefan Reinalter
Visibility in a real-world cross-platform game engine
[poster] [Thesis]

Simon Wallner
Comparing SSAO methods in Ogre
[doc]

Frederico Dusberger
Mesh-Subdivision Methods in CGA Shape Grammars

Matthias Labschütz
Enabling bimodal search in games by spatial sound rendering

Christian Niederreiter
Similarity Detection for Urban Modeling
[thesis]

Patrick Kühtreiber
Inverse Kinematics for Shape Grammars

Michael Probst, Jakub Kolesik
GPU Point Cloud Raytracing

Johannes UnterguggenbergerORCID iD
Connected meshes for procedural humans
[report]

Karl Grosse
Audio-Visual Perception in Interactive Virtual Environments
[image] [paper]

Meinrad Recheis
Automatic Recognition of Repeating Patterns in Rectified Facade Images
[figure] [thesis]

Andreas Opitz
Classification and Visualization of Volume Data using Clustering
[image] [paper]

Christian Luksch
Implementation of an Improved Billboard Cloud Algorithm
[image] [thesis]

Martin Knecht
Real-Time Global Illumination Using Temporal Coherence
[poster] [thesis]

Bilal Alsallakh
Interactive Visual Analysis of Relational Data and Applications in Event-Based Business Analytics
[image] [paper]

Clemens Brandorff
Enhancement, Registration, and Visualization of High Resolution Episcopic Microscopy Data
[image] [paper]

Nicolas Pühringer
Sketch-based Modelling for Volume Visualization
[image] [paper]

Alexander Kusternig
Real-Time Rendering of Dynamic Vegetation
[image] [paper]

Herbert Grasberger
CSB: Combining traditional CSG with Blobs

Stefan Müller
Interaktive Visualisierung Semantischer Graphen
[image] [paper]

Matthias Froschauer
Interactive Optimization, Distance Computation and Data Estimation in Parallel Coordinates
[image] [paper]

Michael Schwärzler
Accurate Soft Shadows in Real-Time Applications
[paper] [poster]

Laura Fritz
Interactive Exploration and Quantification of Industrial CT Data
[image] [paper]

Martin Kinkelin
GPU Volume Raycasting using Bounding Interval Hierarchies

Rene Fürst
Dynamic Fur Rendering
[techreport]

Wolfgang Knecht
Textture-atlases for large scenes

Michael Birsak, Michael Hanzl
SolarTransporter

Stefan Fiedler
Procedural Human Posing Using CGA Grammars
[image] [report]

Reinhold Preiner
Global Illumination for Point Clouds

Michael Beham, Manuel Hochmayr
Enhancing Vienna Scene

Thomas Mühlbacher, Clemens Arbesser
Lightcuts in CUDA
[Tech Report]

Wolfgang Deix
Der Re-Compose Prototyp
[paper]

Gerlinde Emsenhuber
Visibility Histograms in Direct Volume Rendering
[image] [paper]

Wolf Reitsamer
Texture Synthesis for Urban Data
[image] [thesis]

Andreas Ammer
Linking Science Together: How Networking Can Support Research – a Peer-to-Peer Approach
[image] [paper]

Philipp Hartl
Visualization of Calendar Data
[DAEV] [image] [poster] [Thesis] [vcd-paper]

Marius Gavrilescu
Visualization of Segmented Cine Data
[image] [paper]

Andreas Monitzer
Fluid Simulation on the GPU with Complex Obstacles Using the Lattice Boltzmann Method
[image] [paper]

Manfred Satzer
Console Engine Design on the Example of the PlayStation 2 in Comparison to the PC

Dey-Fuch Chiu
Penta G - A Game Engine for Real-Time Rendering Research
[thesis]

Murat Sari
Photorealistic Rendering Of Measured BRDF Data
[paper]

Anton Frühstück
GPU based Clipmaps
[image] [paper]

Gernot Gebhart
Automatisches Generieren von 3D-Straßensystemen

Wolfgang Freiler
Set Type Enabled Information Visualization
[image] [paper]

Wolfgang Altendorfer
Void Tracking in SiC Particle Reinforced Al
[paper]

Andreas Schöllhuber
Automatic Segmentation of Contrast Enhanced Cardiac MRI for Myocardial Perfusion Analysis
[paper]

Ingo Radax
Animation Library

Florian Bagar
Soft Shadow Maps with Smoothies

Jasper van de Gronde
Compressed Sensing Overview

Thomas Kment
Comparing Colour Constancy Algorithms

Thomas Weber
Spherical Harmonics

Clemens Brandorff
OntoVis - Illumination correction of histological cut imagery for ontology data

Christian Luksch
Pixel Accurate Shadows with Shadow Mapping
[application]

Herbert Grasberger
Visual Versioning

Herbert Grasberger
Introduction to Stereo Rendering

Philipp Kogelnig
OgreCollada

Benjamin Roch
Real-Time Tone Mapping Using Selective Rendering
[thesis]

Johannes Kehrer
Integrating Interactive Visual Analysis of Large Time Series Data into the SimVis System
[Thesis]

Paul Guerrero
Approximative Real-time Soft Shadows and Diffuse Reflections in Dynamic Scenes
[thesis]

Robert Fizimayer
A Real-Time Cloud Animation and Illumination Method
[thesis]

Martin Haidacher
Importance-Driven Rendering in Interventional Imaging
[Masterthesis] [Video]

Matthias Bauchinger
Designing a Modern Rendering Engine
[Thesis]

Gregor Lehninger
Simulation von städtischem Verkehr
[thesis]

Alexander Brandstätter
Visualization of Online Sales Databases
[pdf]

Markus Lipp
Interactive Computer Generated Architecture
[Thesis]

Christian Luksch
Realtime HDR Rendering

Wolfgang Wenigwieser
Convolution Shadow Maps

Franz Daubner
HDR Capturing Tool for Canon EOS Digital SLRs
[User Manual]

Georg Selig
Vorberechnete interaktive physikalisch-basierte Animation von Vegetation am Beispiel Gras

Benjamin Riegler, Lorand Tompa-Antal
Soft Shadow Maps with Backprojection

Michael Schwärzler, Martin Knecht
Soft Shadows Using Adaptive Subdivision

Moritz Gerl
Volume Hatching for Illustrative Visualization
[pdf]

Matthias Bernhard
Efficient CPU-based Direct Volume Rendering for CT-Angiography
[thesis]

Markus Sabadello
History of Electronic Games
[thesis]

Erald Vucini
FACE RECOGNITION UNDER VARYING ILLUMINATION
[thesis]

Georg Spielmann
A New Efficient Real-Time Global Tone Mapping Method
[paper]

Christian Steiner
Shadow Volumes in Complex Scenes
[thesis]

Raphael Bürger
Ausarbeitung und Implementierung eines Verfahrens zum Editieren eines 3D-Volumens

Stefan Marek
Flowfield-driven Volume Deformation

Paul Guerrero
Rendering of Forest Scenes
[Report]

Loris Faustner
Stereoscopic Techniques in Computer Graphics
[]

Bernhard Holzer
High Dynamic Range Image Formats
[]

Florian Rudolf
Interactive Displacement Mapping using GPU ray casting

Philipp Hartl
OgreCollada

Stephan Pajer
Modern Texture Mapping in Computer Graphics
[paper]

Clemens Brandorff
PongX

Nuno Daniel Raposo Subtil
Implementation of Dispersion Rendering Capabilities in the Advanced Rendering Toolkit
[PDF]

Claus Scheiblauer
Hardware-Accelerated Rendering of Unprocessed Point Clouds
[thesis]

Leopold Kühschelm
Advanced Image-based Transfer Function Design
[PDF]

Olivier Toromanoff
An Adaptable Real-time Soft Shadow Algorithm for Multi-lit Semi-static Scenes
[thesis]

Daniel Scherzer
Shadow Mapping of Large Environments
[Diploma Thesis]

Sebastian Zambal
3D Active Appearance Models for Segmentation of Cardiac MRI Data
[PDF]

Martin Artner
High-Quality Volume Rendering with Resampling in the Frequency Domain
[Thesis]

Georg Selig
Forest Rendering in Ogre

Peter Rautek
D²VR High-Quality Volume Rendering of Projection-based Volumetric Data
[PDF]

Christopher Thurnher, Bernhard Pflugfelder
Importance Driven Volume Rendering

Alexander Hartmann
An Advanced Data Structure for Large Medical Datasets
[PDF]

Christoph Dräger
A ChainMail Algorithm for Direct Volume Deformation in Virtual Endoscopy Applications
[PDF]

Martin Haidacher
Multiscale Nodule Detection in CT Data

Henning Scharsach
Advanced Raycasting for Virtual Endoscopy on Consumer Graphics Hardware
[PDF]

Markus Trenkwalder
March

Michael Knapp
Memory Allocation Strategies for Large Volumetric Data-Sets
[Thesis]

Stefan BrucknerORCID iD
Efficient Volume Visualization of Large Medical Datasets
[Thesis]

Oliver Mattausch
Practical Reconstruction Schemes and Hardware-Accelerated Direct Volume Rendering on Body-Centered Cubic Grids
[Thesis]

Florian Kleber
Transfer-Function Editor mit erweiterteten Möglichkeiten

Martin Haidacher
Merkmals-Visualisierung für Volumsdaten

Harald Piringer
Occlusion Culling Using Hardware-Based Occlusion Queries
[thesis]

Sebastian Zambal
Adapting the Shear Warp Algorithm to the BCC Grid

Oliver Mattausch
Evenly-Spaced Illuminated Streamlines in 3D
[picture2]

Ivan ViolaORCID iD
Applications of Hardware-Accelerated Filtering in Computer Graphics
[Thesis]

Georg Zotti
A Multi-Purpose Virtual Reality Model of the Solar System (VRMoSS)

Gerald Hummel
Modellierung von Straßen für Echtzeitvisualisierung
[Thesis]

Michael WimmerORCID iD
Interaktive Techniken im Bereich des dreidimensionalen Modelings

St. Wagner
Software-Entwicklungswerkzeuge für graphische Benutzeroberflächen am Beispiel OSF/Motif

Ch. Schrammel
Darstellung von Partikelsystemen mit dem Ray-Tracing- Verfahren

G. Ottendorfer
HAL (Hypothetic Assembler Language) Definition und Implementation

Alexander Flor
Adaptive Oberflächenunterteilung an Schattenkanten im Radiosity Verfahren

W Stocker
Kompression von Computer-Animationen

R. Willmann
Aspekte der Gestaltung und Programmierung grafischer Benutzeroberflächen

Ch. Lehninger
CUT, Verwaltungs- und Konstruktionssystem für Tischlereibetriebe

H. G. Schricker
Animation in der Mechanik

Peter Stiegelecker
Natürliche Pinsel auf dem Computer

B. Egyed
Realisierung eines Farbfehlsichtigkeitstests auf einem Farbmonitor

Ch. Gregor
Shooting & Raytracing, ein Zwei-Schritt-Verfahren zur Erzeugung von realistischen Bildern

Peter Ferschin
Konstruktive Hilfsmittel für den CAD-Einsatz in der Architektur. Eine interaktive geometrische Orientierungshilfe und geometrische Relationen

M. Kvasnicka
Computergestütztes Präsentationssystem

Y. Zhou
3D- Darstellung von Feldstärkeprognosedaten auf Kartenausschnitten

Robert F. Tobler
Texture Mapping für Raytracing

H. Reichardt
Ausnützung zeitlicher und räumlicher Kohährenz bei der Berechnung von Bildfolgen

G. Mattes
Folieneditor

E. Margraf
Parallelisierung von Bildverarbeitungsalgorithmen

Th. Enengl
Ultrahochauflösende Digitale Bildverarbeitung auf Transputerbasis

Gerhard Hieß
A - Puffer für CSG-Bäume

Ingeborg Tastl
Perceptual color spaces in der Computergraphik

S. Karimi
Netzspiegel

R. Müller
Formularerkennung

F. Haider
Farbraumtransformation

Ch. Mauerhofer
Ein 3D- Editor für Sweeps

M. Ostendorf
HyperFont - Ein Tool für interaktives Typedesign

G Grasser
Ray-Tracing

Martin Feda
Objekte-Orientiertes Ray- Tracing

G Baldauf
Entwicklung Graphischer Applikations-Software durch Konstruktion und Interpolation Anforderungsbeschreibender Modelle

G Baldauf
Entwicklung Graphischer Applikations-Software durch Konstruktion und Interpolation Anforderungsbeschreibender Modelle

P Öppinger
Fractals

P Öppinger
Fractals

E. Rosskogler
Modellierung und Animation des Menschen mit Hilfe des Computers

S. Huber
Ausnützung zeitlicher Kohärenz beim Raytracing

H. Künig
Geometrische Modellierung mit Bsp-Objekten

Michael Zeiller
Konfiguration Paralleler Prozessoren für Ray- Tracing

J Griessmair
Verbiegeoperatoren zur Modellierung komplexer Objekte

A. Fink
Ein 3D-Editor für CSG-Objekte

M. Kummer
Darstellung von Rasterbildern

A. Zoufal
Videoauswertungssystem für Tierbeobachtungen

J. Bierbaumer
Ausnützung des NAS AS/9160 für Ray-Tracing

W. Helpap
Halbschatten, diffuse Reflexion und Transparenz bei realistischen Computerbildern

Sebastian Zambal
Ausnützung der Kohärenz bei Ray-Tracing

Eduard GröllerORCID iD
Optimale Farbauswahl bei Ausgabegeräten in der Graphischen Datenverarbeitung

M. Slonek
Beschreibung und Darstellung komplexer Objekte

S. Zucker
Daten in der Graphischen Datenverarbeitung

G. Heinzl
Modellierung unscharfer Effekte durch Ray-Tracing

T. Rainer
Schattierungsmodelle in der Graphischen Datenverarbeitung

A. Wildpert
SOL, eine Objektbeschreibungssprache für Solid Modeling

Andreas Rögelsperger
Zweidimensionale Darstellung von Funktionen in zwei Veränderlichen

Ch. Pold
Erweiterung, Implementierung und Anwendung von PASCAL/Graph auf dem Personalcomputer Apple Lisa

Edwin Dworzak
Verbesserung der Bildqualität bei Rasterbildschirmen

K. Spannagl
Erweiterung von Modula/Graph

R. Veit
Entwurf und Implementierung von Modula/Graph: Laufzeitsystem

J. Tiroch
Stand und Trends von CAS/ CAM

F. Abraschek
STATGRA - Ein Programmiersystem zur Erstellung statistischer Graphiken

E. Rappelsberger
Entwurf und Implementierung von Modula/Graph: Precompiler

W. Stahl
Implementierung eines allgemeinen graphischen Editiersystems

Michael Gervautz
Entwurf und Implementierung des PASCAL/Graph-Precompilers

G. Heinke
Dialogtechniken mit graphischen Elementen und ihre Auswirkungen auf die Mensch-Maschine Kommunikation

B. Schornstein
Entwurf für ein allgemeines graphisches Editiersystem

J. Heider
Installation von PASCAL/Bild auf einem Apple II Microcomputer: Laufzeitsystem

A. Klimbacher
Installation von PASCAL/Bild auf einem Apple II Microcomputer: Percompiler

C. Kreuzberger
Druckerschnittstelle für PASCAL/Bild

P. Lorenz
Verbindung von PASCAL/Bild mit dem graphischen System CALMA

Franz Barachini
Erweiterung von PASCAL/Bild um Metafiles und Implementierung in BS 2000

Werner PurgathoferORCID iD
Ein/Ausgabeprobleme an Mikroprozessor-Bildschirm-Kombinationen

F. Gober
Die Implemetierung von PASCAL/Bild

Emanuel Wenger
Entwurf einer Bildsprache und Entwicklung eines Präkompilers

E. Scherzer
Entwurf einer Bildsprache und Implementierung eines Laufzeitsystems