#include <Contrail.h>
List of all members.
Public Member Functions |
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void | Create (osg::Vec3 start, osg::Vec3 end) |
Static Public Member Functions |
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static void | CreateShader () |
Public Attributes |
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osg::Geode * | contrail_obj |
Static Public Attributes |
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static osg::Texture2D * | m_tex_contrail |
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static osg::Program * | m_shader |
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static float | timeOfDay = 0.75 |
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static float | fading = 0.0 |
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static float | dens = 1.0 |
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static osg::Vec3 | ambientLight_h0 = osg::Vec3(0.f, 0.f, 0.f) |
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static osg::Vec3 | ambientLight_h1 = osg::Vec3(1.f, 1.f, 1.f) |
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static osg::Vec3 | ambientLight_t0 = osg::Vec3(0.f, 0.f, 0.f) |
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static osg::Vec3 | ambientLight_t1 = osg::Vec3(1.f, 1.f, 1.f) |
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static osg::Matrix3 | directionalColors = osg::Matrix3(0.4f, 0.4f, 0.4f, 0.8f, 0.8f, 0.8f, 0.9f, 0.9f, 0.9f) |
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static float | time = 0.f |
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static osgCloudyDay::Skydome * | m_skydome = 0 |
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static osgCloudyDay::Fog * | m_fog = 0 |
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static osg::Vec3 | sunLightColor = osg::Vec3(1.f, 1.f, 1.f) |
static osg::ref_ptr
< osg::Texture2D > | tex_clouds |
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static osg::FrameBufferObject * | fbo_viewer |
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static osg::FrameBufferObject * | fbo_light |
Detailed Description
The documentation for this class was generated from the following files: