#include <HUD.h>
List of all members.
Public Member Functions |
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| BlurGeometry (osg::ref_ptr< osg::Program > prog_vert1, int mode, osg::ref_ptr< osg::Texture2D > _fbo_glare_texture, osg::ref_ptr< osg::Uniform > _uniform_blur_texsize, osg::ref_ptr< osg::FrameBufferObject > _fbo_V1_blur, osg::ref_ptr< osg::FrameBufferObject > _fbo_H1_blur, osg::ref_ptr< osg::FrameBufferObject > _fbo_V2_blur, osg::ref_ptr< osg::FrameBufferObject > _fbo_H2_blur, osg::ref_ptr< osg::FrameBufferObject > _fbo_V3_blur, osg::ref_ptr< osg::FrameBufferObject > _fbo_H3_blur, osg::ref_ptr< osg::FrameBufferObject > _fbo_V4_blur, osg::ref_ptr< osg::FrameBufferObject > _fbo_H4_blur, osg::ref_ptr< osg::Texture2D > _fbo_blurV1_texture, osg::ref_ptr< osg::Texture2D > _fbo_blurH1_texture, osg::ref_ptr< osg::Texture2D > _fbo_blurV2_texture, osg::ref_ptr< osg::Texture2D > _fbo_blurH2_texture, osg::ref_ptr< osg::Texture2D > _fbo_blurV3_texture, osg::ref_ptr< osg::Texture2D > _fbo_blurH3_texture, osg::ref_ptr< osg::Texture2D > _fbo_blurV4_texture, osg::ref_ptr< osg::Texture2D > _fbo_blurH4_texture) |
| | ~BlurGeometry (void) |
| void | drawImplementation (osg::RenderInfo &renderInfo) const |
Public Attributes |
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int | m_mode |
Detailed Description
Class manages the uniforms of blur and star effect
Constructor & Destructor Documentation
| osgCloudyDay::BlurGeometry::~BlurGeometry |
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void |
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inline |
Member Function Documentation
| void osgCloudyDay::BlurGeometry::drawImplementation |
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osg::RenderInfo & |
renderInfo | ) |
const |
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inline |
Updates the uniforms at runtime
The documentation for this class was generated from the following file: