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WangCloud
TerrainHimmel.h
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#pragma once
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#include "terrain.h"
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namespace
osgCloudyDay
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{
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class
TerrainHimmel
:
public
osgCloudyDay::MyTerrain
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{
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public
:
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TerrainHimmel
(
TerrainConfig
* config,
bool
use_tesselation_shader);
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~TerrainHimmel
(
void
);
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virtual
void
Initialize
();
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osg::ref_ptr<osg::Texture2D>
GetLightshaft1
();
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osg::ref_ptr<osg::Texture2D>
GetLightshaft2
();
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void
SetLightshaft1
(osg::ref_ptr<osg::Texture2D> tex);
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void
SetLightshaft2
(osg::ref_ptr<osg::Texture2D> tex);
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protected
:
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osg::ref_ptr<osg::Texture2D> fbo_lightshaft1;
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osg::ref_ptr<osg::Texture2D> fbo_lightshaft2;
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};
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}
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