3 #include "TerrainConfig.h"
33 osg::MatrixTransform*
GetNode();
65 osg::ref_ptr<osg::Texture2D> tex_height;
66 osg::ref_ptr<osg::Texture2D> tex_def;
67 osg::ref_ptr<osg::Texture2D> tex_ortho;
71 osg::ref_ptr<osg::Program> terrainShadowProg;
72 osg::ref_ptr<osg::Program> mieTerrainProg;
73 osg::ref_ptr<osg::MatrixTransform> trans;
74 osg::ref_ptr<osg::MatrixTransform> trans_light;
76 bool m_use_geometry_shader;