3 #include <osg/Texture2D>
4 #include <osg/Texture3D>
14 virtual void SetupUniform(osg::StateSet* nodess4);
16 static osg::ref_ptr<osg::Texture2D> m_transmittance;
17 static osg::ref_ptr<osg::Texture2D> m_irradiance;
18 static osg::ref_ptr<osg::Texture3D> m_inscatter;
19 static osg::ref_ptr<osg::Texture2D> m_glare;