4 #include <osg/StateSet>
19 osg::Vec3 GetLightPosition();
24 void SetLightPosition(osg::Vec3 pos);
30 float GetLightScatteringWeight();
35 void SetLightScatteringWeight(
float weight);
46 void SetDensity(
float weight);
57 void SetDecay(
float weight);
69 void SetExposure(
float exposure);
71 virtual void SetupUniform(osg::StateSet* nodess4) = 0;