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WangCloud
RainState.h
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#pragma once
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#include <osg/Vec3>
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namespace
osgCloudyDay
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{
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class
RainState
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{
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public
:
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RainState
();
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~RainState
();
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void
SetNumberOfParticles
(
unsigned
int
numberOfParticles);
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unsigned
int
GetNumberOfParticles
();
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void
SetVelocity
(osg::Vec3 velocity);
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osg::Vec3
GetVelocity
();
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void
SetPosition
(osg::Vec3 position);
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osg::Vec3
GetPosition
();
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void
SetSize
(osg::Vec3 size);
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osg::Vec3
GetSize
();
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protected
:
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unsigned
int
m_numberOfParticles;
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osg::Vec3 m_velocity;
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osg::Vec3 m_middlepos;
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osg::Vec3 m_size;
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};
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}
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