3 #include <osg/TextureCubeMap>
24 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
49 void Initialize(
int id, std::string path, std::string path_tex, osg::ref_ptr<osg::TextureCubeMap>& fbo_plane_cube);
55 osg::ref_ptr<osg::MatrixTransform>
LightNode();
60 osg::ref_ptr<osg::MatrixTransform>
ViewNode();
63 osg::ref_ptr<osg::Group> scene;
64 osg::ref_ptr<osg::Group> lightView_scene;
66 osg::MatrixTransform* trans;
67 osg::MatrixTransform* trans2;