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WangCloud
CloudLayerUpdate.h
1
#pragma once
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#include "Scene.h"
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#include <osg/ref_ptr>
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#include <osg/Geode>
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#include <iostream>
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#include <algorithm>
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namespace
osgCloudyDay
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{
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class
CloudLayerUpdate
:
public
osg::NodeCallback
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{
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public
:
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CloudLayerUpdate
(
void
);
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~CloudLayerUpdate
(
void
);
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virtual
void
operator()
(osg::Node* node, osg::NodeVisitor* nv);
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bool
operator()
(
unsigned
short
i,
unsigned
short
j)
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{
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return
(
depth
[i]<
depth
[j]);
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};
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float
*
depth
;
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bool
CloudAdded
();
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osg::ref_ptr<osg::Geometry> bb_geo;
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private
:
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unsigned
int
layerid;
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bool
cloud_added;
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int
iteration;
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void
UpdateShader(osg::ref_ptr<osg::Geode> geode);
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};
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}
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