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WangCloud
Blur.h
1
#pragma once
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#include "hud.h"
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namespace
osgCloudyDay
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{
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class
Blur
:
public
osgCloudyDay::HUD
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{
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public
:
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Blur
(
int
renderorder);
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~Blur
(
void
);
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virtual
void
SetupUniform
(osg::ref_ptr<osg::StateSet> states);
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virtual
void
SetupTextures
(osg::ref_ptr<osg::StateSet> states);
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virtual
void
CreateCamera
();
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};
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}
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