Creating temporary file "c:\Users\paul\Projects\temp\x64\Release\RSP00001051606980.rsp" with contents
[
/OUT:"GraphicsDemo_Release.exe" /INCREMENTAL:NO /LIBPATH:"extern\lib" /MANIFEST /MANIFESTFILE:"x64\Release\GraphicsDemo_Release.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /NODEFAULTLIB:"libcmtd.lib" /NODEFAULTLIB:"libcmt.lib" /DELAYLOAD:"OleAcc.dll" /SUBSYSTEM:CONSOLE /OPT:REF /OPT:ICF /LTCG /DYNAMICBASE /NXCOMPAT /MACHINE:X64 shell32.lib Ole32.lib glew32.lib glu32.lib opengl32.lib comctl32.lib wsock32.lib fltk.lib fltkjpeg.lib fltkpng.lib fltkimages.lib fltkforms.lib fltkgl.lib fltkz.lib fmodvc.lib cudart.lib cutil32.lib cuda.lib DevIL.lib ILU.lib ILUT.lib DelayImp.lib
".\x64\Release\fluidFile.obj"
".\x64\Release\GraphicsDemo.obj"
".\x64\Release\MemoryLeakTracker.obj"
".\x64\Release\GameState.obj"
".\x64\Release\GameStateVBO.obj"
".\x64\Release\GameStateVBO_RenderingStuff.obj"
".\x64\Release\global.obj"
".\x64\Release\Camera.obj"
".\x64\Release\Scene.obj"
".\x64\Release\libtarga.obj"
".\x64\Release\Texture.obj"
".\x64\Release\ModelManager.obj"
".\x64\Release\particles.obj"
".\x64\Release\glm.obj"
".\x64\Release\glmimg.obj"
".\x64\Release\TGATexture.obj"
".\x64\Release\SoundManager.obj"
".\x64\Release\ShaderManager.obj"
".\x64\Release\aabox.obj"
".\x64\Release\AreaLight.obj"
".\x64\Release\CudaStuff.obj"
".\x64\Release\Point.obj"
".\x64\Release\Ray.obj"
".\x64\Release\ray_2.obj"
".\x64\Release\RaytracingMath.obj"
".\x64\Release\slope.obj"
".\x64\Release\Triangle.obj"
".\x64\Release\Vector.obj"
".\x64\Release\VPL.obj"
".\x64\Release\CUDA_Lightcuts.obj"
".\x64\Release\CUDA_PushPull.obj"
".\x64\Release\lightcuts.cu.obj"
".\x64\Release\pushPull.cu.obj"
".\x64\Release\GraphicsDemo.res"
".\x64\Release\Timer.obj"
]
Creating command line "link.exe @c:\Users\paul\Projects\temp\x64\Release\RSP00001051606980.rsp /NOLOGO /ERRORREPORT:PROMPT"
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