Build Log |
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Command Lines |
Creating temporary file "c:\Users\paul\Projects\temp\Release\BAT00000451604864.bat" with contents [ @echo off echo "C:\lib\CUDA\bin64\nvcc.exe" -arch sm_10 -ccbin "c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -I"extern\include" -maxrregcount=32 --compile -o "Release\pushPull.cu.obj" "c:\Users\paul\Projects\temp\CUDA\pushPull.cu" "C:\lib\CUDA\bin64\nvcc.exe" -arch sm_10 -ccbin "c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -I"extern\include" -maxrregcount=32 --compile -o "Release\pushPull.cu.obj" "c:\Users\paul\Projects\temp\CUDA\pushPull.cu" if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Compiling with CUDA Build Rule..." exit 1 :VCEnd ] Creating command line "c:\Users\paul\Projects\temp\Release\BAT00000451604864.bat" Creating temporary file "c:\Users\paul\Projects\temp\Release\BAT00000551604864.bat" with contents [ @echo off echo "C:\lib\CUDA\bin64\nvcc.exe" -arch sm_10 -ccbin "c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -I"extern\include" -maxrregcount=32 --compile -o "Release\lightcuts.cu.obj" "c:\Users\paul\Projects\temp\CUDA\lightcuts.cu" "C:\lib\CUDA\bin64\nvcc.exe" -arch sm_10 -ccbin "c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -I"extern\include" -maxrregcount=32 --compile -o "Release\lightcuts.cu.obj" "c:\Users\paul\Projects\temp\CUDA\lightcuts.cu" if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Compiling with CUDA Build Rule..." exit 1 :VCEnd ] Creating command line "c:\Users\paul\Projects\temp\Release\BAT00000551604864.bat" Creating temporary file "c:\Users\paul\Projects\temp\Release\RSP00000651604864.rsp" with contents [ /O2 /Oi /GL /I "extern\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FD /EHsc /MT /Gy /Fo"Release\\" /Fd"Release\vc90.pdb" /W3 /c /Zi /TP .\CUDA\CUDA_Lightcuts.cpp .\Math\VPL.cpp .\Math\Vector.cpp .\Math\Triangle.cpp .\Math\slope.cpp .\Math\RaytracingMath.cpp .\Math\ray_2.cpp .\Math\Ray.cpp .\Math\Point.cpp .\Math\CudaStuff.cpp .\Math\AreaLight.cpp .\Math\aabox.cpp .\ResourceManager\ShaderManager\ShaderManager.cpp .\ResourceManager\SoundManager\SoundManager.cpp .\ResourceManager\ModelManager\OBJ\TGATexture.cpp .\ResourceManager\ModelManager\OBJ\glmimg.cpp .\ResourceManager\ModelManager\OBJ\glm.cpp .\ResourceManager\ModelManager\particles.cpp .\ResourceManager\ModelManager\ModelManager.cpp .\ResourceManager\TextureManager\Texture.cpp .\ResourceManager\Scene.cpp .\Camera\Camera.cpp .\GameStates\global.cpp .\GameStates\GameStateVBO_RenderingStuff.cpp .\GameStates\GameStateVBO.cpp .\GameStates\GameState.cpp .\MemoryLeakTracker.cpp .\GraphicsDemo.cpp .\fluidFile.cpp ] Creating command line "cl.exe @c:\Users\paul\Projects\temp\Release\RSP00000651604864.rsp /nologo /errorReport:prompt" Creating temporary file "c:\Users\paul\Projects\temp\Release\RSP00000751604864.rsp" with contents [ /O2 /Oi /GL /I "extern\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FD /EHsc /MT /Gy /Fo"Release\\" /Fd"Release\vc90.pdb" /W3 /c /Zi /TP .\Timer.cpp .\CUDA\CUDA_PushPull.cpp ] Creating command line "cl.exe @c:\Users\paul\Projects\temp\Release\RSP00000751604864.rsp /nologo /errorReport:prompt" Creating temporary file "c:\Users\paul\Projects\temp\Release\RSP00000851604864.rsp" with contents [ /O2 /Oi /GL /I "extern\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FD /EHsc /MT /Gy /Fo"Release\\" /Fd"Release\vc90.pdb" /W3 /c /Zi /TC .\ResourceManager\TextureManager\libtarga.c ] Creating command line "cl.exe @c:\Users\paul\Projects\temp\Release\RSP00000851604864.rsp /nologo /errorReport:prompt" Creating command line "rc.exe /fo"Release/GraphicsDemo.res" .\GraphicsDemo.rc" Creating temporary file "c:\Users\paul\Projects\temp\Release\RSP00000951604864.rsp" with contents [ /OUT:"GraphicsDemo_Release.exe" /INCREMENTAL:NO /LIBPATH:"extern\lib" /MANIFEST /MANIFESTFILE:"Release\GraphicsDemo_Release.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /NODEFAULTLIB:"libcmtd.lib" /NODEFAULTLIB:"libcmt.lib" /DELAYLOAD:"OleAcc.dll" /SUBSYSTEM:CONSOLE /OPT:REF /OPT:ICF /LTCG /DYNAMICBASE /NXCOMPAT /MACHINE:X86 shell32.lib Ole32.lib glew32.lib glu32.lib opengl32.lib comctl32.lib wsock32.lib fltk.lib fltkjpeg.lib fltkpng.lib fltkimages.lib fltkforms.lib fltkgl.lib fltkz.lib fmodvc.lib cudart.lib cutil32.lib cuda.lib DevIL.lib ILU.lib ILUT.lib DelayImp.lib ".\Release\fluidFile.obj" ".\Release\GraphicsDemo.obj" ".\Release\MemoryLeakTracker.obj" ".\Release\GameState.obj" ".\Release\GameStateVBO.obj" ".\Release\GameStateVBO_RenderingStuff.obj" ".\Release\global.obj" ".\Release\Camera.obj" ".\Release\Scene.obj" ".\Release\libtarga.obj" ".\Release\Texture.obj" ".\Release\ModelManager.obj" ".\Release\particles.obj" ".\Release\glm.obj" ".\Release\glmimg.obj" ".\Release\TGATexture.obj" ".\Release\SoundManager.obj" ".\Release\ShaderManager.obj" ".\Release\aabox.obj" ".\Release\AreaLight.obj" ".\Release\CudaStuff.obj" ".\Release\Point.obj" ".\Release\Ray.obj" ".\Release\ray_2.obj" ".\Release\RaytracingMath.obj" ".\Release\slope.obj" ".\Release\Triangle.obj" ".\Release\Vector.obj" ".\Release\VPL.obj" ".\Release\CUDA_Lightcuts.obj" ".\Release\CUDA_PushPull.obj" ".\Release\lightcuts.cu.obj" ".\Release\pushPull.cu.obj" ".\Release\GraphicsDemo.res" ".\Release\Timer.obj" ] Creating command line "link.exe @c:\Users\paul\Projects\temp\Release\RSP00000951604864.rsp /NOLOGO /ERRORREPORT:PROMPT" |
Output Window |
Compiling with CUDA Build Rule... "C:\lib\CUDA\bin64\nvcc.exe" -arch sm_10 -ccbin "c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -I"extern\include" -maxrregcount=32 --compile -o "Release\pushPull.cu.obj" "c:\Users\paul\Projects\temp\CUDA\pushPull.cu" pushPull.cu tmpxft_00001ec0_00000000-3_pushPull.cudafe1.gpu tmpxft_00001ec0_00000000-8_pushPull.cudafe2.gpu tmpxft_00001ec0_00000000-3_pushPull.cudafe1.cpp tmpxft_00001ec0_00000000-12_pushPull.ii Compiling with CUDA Build Rule... "C:\lib\CUDA\bin64\nvcc.exe" -arch sm_10 -ccbin "c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -I"extern\include" -maxrregcount=32 --compile -o "Release\lightcuts.cu.obj" "c:\Users\paul\Projects\temp\CUDA\lightcuts.cu" lightcuts.cu tmpxft_00001d44_00000000-3_lightcuts.cudafe1.gpu tmpxft_00001d44_00000000-8_lightcuts.cudafe2.gpu tmpxft_00001d44_00000000-3_lightcuts.cudafe1.cpp tmpxft_00001d44_00000000-12_lightcuts.ii Compiling... CUDA_Lightcuts.cpp VPL.cpp Vector.cpp Triangle.cpp slope.cpp RaytracingMath.cpp ray_2.cpp Ray.cpp Point.cpp CudaStuff.cpp AreaLight.cpp aabox.cpp ShaderManager.cpp SoundManager.cpp .\ResourceManager\SoundManager\SoundManager.cpp(38) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data TGATexture.cpp glmimg.cpp glm.cpp .\ResourceManager\ModelManager\OBJ\glm.cpp(268) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data .\ResourceManager\ModelManager\OBJ\glm.cpp(366) : warning C4305: '=' : truncation from 'double' to 'GLfloat' .\ResourceManager\ModelManager\OBJ\glm.cpp(367) : warning C4305: '=' : truncation from 'double' to 'GLfloat' .\ResourceManager\ModelManager\OBJ\glm.cpp(368) : warning C4305: '=' : truncation from 'double' to 'GLfloat' .\ResourceManager\ModelManager\OBJ\glm.cpp(370) : warning C4305: '=' : truncation from 'double' to 'GLfloat' .\ResourceManager\ModelManager\OBJ\glm.cpp(371) : warning C4305: '=' : truncation from 'double' to 'GLfloat' .\ResourceManager\ModelManager\OBJ\glm.cpp(372) : warning C4305: '=' : truncation from 'double' to 'GLfloat' .\ResourceManager\ModelManager\OBJ\glm.cpp(701) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data .\ResourceManager\ModelManager\OBJ\glm.cpp(911) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data .\ResourceManager\ModelManager\OBJ\glm.cpp(912) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data .\ResourceManager\ModelManager\OBJ\glm.cpp(913) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data .\ResourceManager\ModelManager\OBJ\glm.cpp(916) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data .\ResourceManager\ModelManager\OBJ\glm.cpp(1117) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data .\ResourceManager\ModelManager\OBJ\glm.cpp(1274) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data .\ResourceManager\ModelManager\OBJ\glm.cpp(1280) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data .\ResourceManager\ModelManager\OBJ\glm.cpp(1281) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data .\ResourceManager\ModelManager\OBJ\glm.cpp(1339) : warning C4305: '=' : truncation from 'double' to 'GLfloat' .\ResourceManager\ModelManager\OBJ\glm.cpp(1344) : warning C4305: '=' : truncation from 'double' to 'GLfloat' .\ResourceManager\ModelManager\OBJ\glm.cpp(1346) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data .\ResourceManager\ModelManager\OBJ\glm.cpp(1349) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data .\ResourceManager\ModelManager\OBJ\glm.cpp(1350) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data particles.cpp ModelManager.cpp Texture.cpp Compiling... Scene.cpp Camera.cpp .\Camera\Camera.cpp(181) : warning C4244: 'argument' : conversion from 'time_t' to 'unsigned int', possible loss of data global.cpp GameStateVBO_RenderingStuff.cpp GameStateVBO.cpp GameState.cpp MemoryLeakTracker.cpp GraphicsDemo.cpp fluidFile.cpp Compiling... Timer.cpp CUDA_PushPull.cpp Compiling... libtarga.c Compiling resources... Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 Copyright (C) Microsoft Corporation. All rights reserved. Linking... .\Release\lightcuts.cu.obj : fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86' |
Results |
Build log was saved at "file://c:\Users\paul\Projects\temp\Release\BuildLog.htm" GraphicsDemo - 1 error(s), 23 warning(s) |