Build Log
  

Build started: Project: GraphicsDemo, Configuration: Release|Win32

Command Lines
  
Creating temporary file "c:\Users\paul\Projects\temp\Release\BAT00000451604864.bat" with contents
[
@echo off

echo "C:\lib\CUDA\bin64\nvcc.exe"    -arch sm_10 -ccbin "c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin"    -Xcompiler "/EHsc /W3 /nologo /O2 /Zi   /MT  " -I"extern\include" -maxrregcount=32  --compile -o "Release\pushPull.cu.obj" "c:\Users\paul\Projects\temp\CUDA\pushPull.cu" 

 "C:\lib\CUDA\bin64\nvcc.exe"    -arch sm_10 -ccbin "c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin"    -Xcompiler "/EHsc /W3 /nologo /O2 /Zi   /MT  " -I"extern\include" -maxrregcount=32  --compile -o "Release\pushPull.cu.obj" "c:\Users\paul\Projects\temp\CUDA\pushPull.cu"

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Compiling with CUDA Build Rule..."

exit 1

:VCEnd
]
Creating command line "c:\Users\paul\Projects\temp\Release\BAT00000451604864.bat"
Creating temporary file "c:\Users\paul\Projects\temp\Release\BAT00000551604864.bat" with contents
[
@echo off

echo "C:\lib\CUDA\bin64\nvcc.exe"    -arch sm_10 -ccbin "c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin"    -Xcompiler "/EHsc /W3 /nologo /O2 /Zi   /MT  " -I"extern\include" -maxrregcount=32  --compile -o "Release\lightcuts.cu.obj" "c:\Users\paul\Projects\temp\CUDA\lightcuts.cu" 

 "C:\lib\CUDA\bin64\nvcc.exe"    -arch sm_10 -ccbin "c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin"    -Xcompiler "/EHsc /W3 /nologo /O2 /Zi   /MT  " -I"extern\include" -maxrregcount=32  --compile -o "Release\lightcuts.cu.obj" "c:\Users\paul\Projects\temp\CUDA\lightcuts.cu"

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Compiling with CUDA Build Rule..."

exit 1

:VCEnd
]
Creating command line "c:\Users\paul\Projects\temp\Release\BAT00000551604864.bat"
Creating temporary file "c:\Users\paul\Projects\temp\Release\RSP00000651604864.rsp" with contents
[
/O2 /Oi /GL /I "extern\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FD /EHsc /MT /Gy /Fo"Release\\" /Fd"Release\vc90.pdb" /W3 /c /Zi /TP .\CUDA\CUDA_Lightcuts.cpp

.\Math\VPL.cpp

.\Math\Vector.cpp

.\Math\Triangle.cpp

.\Math\slope.cpp

.\Math\RaytracingMath.cpp

.\Math\ray_2.cpp

.\Math\Ray.cpp

.\Math\Point.cpp

.\Math\CudaStuff.cpp

.\Math\AreaLight.cpp

.\Math\aabox.cpp

.\ResourceManager\ShaderManager\ShaderManager.cpp

.\ResourceManager\SoundManager\SoundManager.cpp

.\ResourceManager\ModelManager\OBJ\TGATexture.cpp

.\ResourceManager\ModelManager\OBJ\glmimg.cpp

.\ResourceManager\ModelManager\OBJ\glm.cpp

.\ResourceManager\ModelManager\particles.cpp

.\ResourceManager\ModelManager\ModelManager.cpp

.\ResourceManager\TextureManager\Texture.cpp

.\ResourceManager\Scene.cpp

.\Camera\Camera.cpp

.\GameStates\global.cpp

.\GameStates\GameStateVBO_RenderingStuff.cpp

.\GameStates\GameStateVBO.cpp

.\GameStates\GameState.cpp

.\MemoryLeakTracker.cpp

.\GraphicsDemo.cpp

.\fluidFile.cpp
]
Creating command line "cl.exe @c:\Users\paul\Projects\temp\Release\RSP00000651604864.rsp /nologo /errorReport:prompt"
Creating temporary file "c:\Users\paul\Projects\temp\Release\RSP00000751604864.rsp" with contents
[
/O2 /Oi /GL /I "extern\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FD /EHsc /MT /Gy /Fo"Release\\" /Fd"Release\vc90.pdb" /W3 /c /Zi /TP .\Timer.cpp

.\CUDA\CUDA_PushPull.cpp
]
Creating command line "cl.exe @c:\Users\paul\Projects\temp\Release\RSP00000751604864.rsp /nologo /errorReport:prompt"
Creating temporary file "c:\Users\paul\Projects\temp\Release\RSP00000851604864.rsp" with contents
[
/O2 /Oi /GL /I "extern\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FD /EHsc /MT /Gy /Fo"Release\\" /Fd"Release\vc90.pdb" /W3 /c /Zi /TC .\ResourceManager\TextureManager\libtarga.c
]
Creating command line "cl.exe @c:\Users\paul\Projects\temp\Release\RSP00000851604864.rsp /nologo /errorReport:prompt"
Creating command line "rc.exe /fo"Release/GraphicsDemo.res" .\GraphicsDemo.rc"
Creating temporary file "c:\Users\paul\Projects\temp\Release\RSP00000951604864.rsp" with contents
[
/OUT:"GraphicsDemo_Release.exe" /INCREMENTAL:NO /LIBPATH:"extern\lib" /MANIFEST /MANIFESTFILE:"Release\GraphicsDemo_Release.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /NODEFAULTLIB:"libcmtd.lib" /NODEFAULTLIB:"libcmt.lib" /DELAYLOAD:"OleAcc.dll" /SUBSYSTEM:CONSOLE /OPT:REF /OPT:ICF /LTCG /DYNAMICBASE /NXCOMPAT /MACHINE:X86 shell32.lib Ole32.lib glew32.lib glu32.lib opengl32.lib comctl32.lib wsock32.lib fltk.lib fltkjpeg.lib fltkpng.lib fltkimages.lib fltkforms.lib fltkgl.lib fltkz.lib fmodvc.lib cudart.lib cutil32.lib cuda.lib DevIL.lib ILU.lib ILUT.lib DelayImp.lib

".\Release\fluidFile.obj"

".\Release\GraphicsDemo.obj"

".\Release\MemoryLeakTracker.obj"

".\Release\GameState.obj"

".\Release\GameStateVBO.obj"

".\Release\GameStateVBO_RenderingStuff.obj"

".\Release\global.obj"

".\Release\Camera.obj"

".\Release\Scene.obj"

".\Release\libtarga.obj"

".\Release\Texture.obj"

".\Release\ModelManager.obj"

".\Release\particles.obj"

".\Release\glm.obj"

".\Release\glmimg.obj"

".\Release\TGATexture.obj"

".\Release\SoundManager.obj"

".\Release\ShaderManager.obj"

".\Release\aabox.obj"

".\Release\AreaLight.obj"

".\Release\CudaStuff.obj"

".\Release\Point.obj"

".\Release\Ray.obj"

".\Release\ray_2.obj"

".\Release\RaytracingMath.obj"

".\Release\slope.obj"

".\Release\Triangle.obj"

".\Release\Vector.obj"

".\Release\VPL.obj"

".\Release\CUDA_Lightcuts.obj"

".\Release\CUDA_PushPull.obj"

".\Release\lightcuts.cu.obj"

".\Release\pushPull.cu.obj"

".\Release\GraphicsDemo.res"

".\Release\Timer.obj"
]
Creating command line "link.exe @c:\Users\paul\Projects\temp\Release\RSP00000951604864.rsp /NOLOGO /ERRORREPORT:PROMPT"
Output Window
  
Compiling with CUDA Build Rule...
"C:\lib\CUDA\bin64\nvcc.exe"    -arch sm_10 -ccbin "c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin"    -Xcompiler "/EHsc /W3 /nologo /O2 /Zi   /MT  " -I"extern\include" -maxrregcount=32  --compile -o "Release\pushPull.cu.obj" "c:\Users\paul\Projects\temp\CUDA\pushPull.cu" 
pushPull.cu
tmpxft_00001ec0_00000000-3_pushPull.cudafe1.gpu
tmpxft_00001ec0_00000000-8_pushPull.cudafe2.gpu
tmpxft_00001ec0_00000000-3_pushPull.cudafe1.cpp
tmpxft_00001ec0_00000000-12_pushPull.ii
Compiling with CUDA Build Rule...
"C:\lib\CUDA\bin64\nvcc.exe"    -arch sm_10 -ccbin "c:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin"    -Xcompiler "/EHsc /W3 /nologo /O2 /Zi   /MT  " -I"extern\include" -maxrregcount=32  --compile -o "Release\lightcuts.cu.obj" "c:\Users\paul\Projects\temp\CUDA\lightcuts.cu" 
lightcuts.cu
tmpxft_00001d44_00000000-3_lightcuts.cudafe1.gpu
tmpxft_00001d44_00000000-8_lightcuts.cudafe2.gpu
tmpxft_00001d44_00000000-3_lightcuts.cudafe1.cpp
tmpxft_00001d44_00000000-12_lightcuts.ii
Compiling...
CUDA_Lightcuts.cpp
VPL.cpp
Vector.cpp
Triangle.cpp
slope.cpp
RaytracingMath.cpp
ray_2.cpp
Ray.cpp
Point.cpp
CudaStuff.cpp
AreaLight.cpp
aabox.cpp
ShaderManager.cpp
SoundManager.cpp
.\ResourceManager\SoundManager\SoundManager.cpp(38) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
TGATexture.cpp
glmimg.cpp
glm.cpp
.\ResourceManager\ModelManager\OBJ\glm.cpp(268) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
.\ResourceManager\ModelManager\OBJ\glm.cpp(366) : warning C4305: '=' : truncation from 'double' to 'GLfloat'
.\ResourceManager\ModelManager\OBJ\glm.cpp(367) : warning C4305: '=' : truncation from 'double' to 'GLfloat'
.\ResourceManager\ModelManager\OBJ\glm.cpp(368) : warning C4305: '=' : truncation from 'double' to 'GLfloat'
.\ResourceManager\ModelManager\OBJ\glm.cpp(370) : warning C4305: '=' : truncation from 'double' to 'GLfloat'
.\ResourceManager\ModelManager\OBJ\glm.cpp(371) : warning C4305: '=' : truncation from 'double' to 'GLfloat'
.\ResourceManager\ModelManager\OBJ\glm.cpp(372) : warning C4305: '=' : truncation from 'double' to 'GLfloat'
.\ResourceManager\ModelManager\OBJ\glm.cpp(701) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
.\ResourceManager\ModelManager\OBJ\glm.cpp(911) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data
.\ResourceManager\ModelManager\OBJ\glm.cpp(912) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data
.\ResourceManager\ModelManager\OBJ\glm.cpp(913) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data
.\ResourceManager\ModelManager\OBJ\glm.cpp(916) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data
.\ResourceManager\ModelManager\OBJ\glm.cpp(1117) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data
.\ResourceManager\ModelManager\OBJ\glm.cpp(1274) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data
.\ResourceManager\ModelManager\OBJ\glm.cpp(1280) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data
.\ResourceManager\ModelManager\OBJ\glm.cpp(1281) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data
.\ResourceManager\ModelManager\OBJ\glm.cpp(1339) : warning C4305: '=' : truncation from 'double' to 'GLfloat'
.\ResourceManager\ModelManager\OBJ\glm.cpp(1344) : warning C4305: '=' : truncation from 'double' to 'GLfloat'
.\ResourceManager\ModelManager\OBJ\glm.cpp(1346) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data
.\ResourceManager\ModelManager\OBJ\glm.cpp(1349) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data
.\ResourceManager\ModelManager\OBJ\glm.cpp(1350) : warning C4244: '=' : conversion from 'double' to 'GLfloat', possible loss of data
particles.cpp
ModelManager.cpp
Texture.cpp
Compiling...
Scene.cpp
Camera.cpp
.\Camera\Camera.cpp(181) : warning C4244: 'argument' : conversion from 'time_t' to 'unsigned int', possible loss of data
global.cpp
GameStateVBO_RenderingStuff.cpp
GameStateVBO.cpp
GameState.cpp
MemoryLeakTracker.cpp
GraphicsDemo.cpp
fluidFile.cpp
Compiling...
Timer.cpp
CUDA_PushPull.cpp
Compiling...
libtarga.c
Compiling resources...
Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
Copyright (C) Microsoft Corporation.  All rights reserved.
Linking...
.\Release\lightcuts.cu.obj : fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86'
Results
  
Build log was saved at "file://c:\Users\paul\Projects\temp\Release\BuildLog.htm"
GraphicsDemo - 1 error(s), 23 warning(s)