00001 #include "vuSphLfFlt_Triangle.h" 00002 00003 template <int SIZE, class TYPE> 00004 vuSphLfFlt_Triangle<SIZE,TYPE>::vuSphLfFlt_Triangle(const vuString& filterName) 00005 : vuSphericFilter<SIZE,TYPE>(filterName) 00006 { 00007 } 00008 00009 template <int S, class T> void vuSphLfFlt_Triangle<S,T>:: 00010 calcFilteredViews(vuSphericView<S,T>**& views,dword& count) 00011 { 00012 CHECKNDELETE(views); 00013 00014 dword *idxList = NULL; 00015 count = 3; 00016 00017 if (!getNearestViews(idxList, count)) return; 00018 00019 views = new vuSphericView<S,T>*[count]; 00020 00021 for (dword i=0; i<count; i++) { 00022 views[i] = m_volume->getView(idxList[i]); 00023 } 00024 delete [] idxList; 00025 }