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pro.cpp

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00001 #include <iostream.h>
00002 #include "FrameBuf16.h"
00003 #include "SplatSlicer.h"
00004 
00005 #define SHSP_SPLAT_SIZE         50
00006 #define SHSP_MAXSPLATCROP       0.0     // full extension in z direction
00007 #define SHSP_SPLATRADIUS        1.6
00008 #define SHSP_SHEETWIDTH         1
00009 
00010 //g++ pro.cpp -o pro -I ~/space/projects/vuVolume/proj/General SplatSlicer.cpp
00014 float pow(float b, unsigned int e)
00015 {
00016   float r = 1;
00017   while(e) {
00018     if(e&1) r*=b;
00019     b*=b;
00020     e=e>>1;
00021   }
00022   return r;
00023 }
00024 
00025 void main(void)
00026 {
00027   RGBABuffer fb(6,6);
00028   RGBABuffer bb(6,6);
00029   AlphaMask ab;
00030   SplatSlicer m_Splat;
00031   m_Splat.buildSplat(SHSP_SPLATRADIUS,3,3,128);
00032 
00033   float vcol[4] = {1.0000, 0.0000, 1.0000, 1.00};
00034   float ccol[4] = {0.0f,0.0f,0.0f,0.0f};
00035   float col[4]  = {1.0f,0.0f,0.0f,0.5f};
00036 
00037 
00038   /*
00039   return true;
00040   ab.setSize(2,2);
00041 
00042   fb.clear(ccol);
00043   bb.clear(col);
00044   bb.print();
00045   fb.blendOver(bb,0,0);
00046 
00047   fb.print();
00048   col[2]= 1.;
00049   bb.clear(col);
00050   fb.blendOver(bb,0,0);
00051   cout<<"-------------------"<<endl;
00052   fb.print();
00053   
00054 
00055   return 1;
00056   */
00057 
00058   ab.clear(ccol);
00059   fb.clear(ccol);
00060   ccol[3] = 0;
00061   bb.clear(ccol);
00062 
00063   ColourRGBa rgbac(vcol);
00064   rgbac.setAlpha(1);
00065   fb.addColourWithM1subM2(m_Splat.getSpla(2), m_Splat.getSpla(-1),
00066                                      rgbac,
00067                                      0,0);
00068   m_Splat.getSpla(2).print();
00069   m_Splat.getSpla(-1).print();
00070   fb.print();
00071   cout<<"-------------------"<<endl;
00072   bb.blendOver(fb);
00073   bb.print();
00074   return 0;
00075 
00076   ab.clear(ccol);
00077   fb.clear(ccol);
00078   ccol[3] = 1;
00079   ccol[0] = .8;
00080   bb.clear(ccol);
00081   ab.getData()[2] = word(0.5*P2_16);
00082   printf("ab\n");
00083   ab.print();
00084   rgbac = col;
00085   fb.addColourWithMask(ab,rgbac,0,0);
00086   printf("fb\n");
00087   fb.print();
00088   bb.blendUnder(fb,0,0);
00089   printf("bb\n");
00090   bb.print();
00091 
00092   ccol[0] = 1;
00093   fb.clear(ccol);
00094   bb.blendUnder(fb,0,0);
00095   bb.print();
00096 }

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