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SplatSlicer.h

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00001 #ifndef _SPLATSLICER_H_
00002 #define _SPLATSLICER_H_
00003 
00004 #include "vuSimpleTypes.h"
00005 #include "FrameBuffer.h"
00006 
00008 class SplatSlicer
00009 {
00010  public:
00011 
00013   SplatSlicer();
00015   ~SplatSlicer();
00016 
00018   bool buildSplat(float radius, int ysize, int xsize, int slices);
00019 
00023   AlphaMask& getSpla(float t);
00024 
00025  protected:
00026 
00028   double nelsonSplat(double r);
00029 
00031   float integrate(float r, float u);
00032 
00038   bool createSlices(int nslices, int xsize, int ysize);
00039 
00041   bool removeSlices();
00042 
00043   //----------------------------------- data -----------------------------------
00044   dword         m_NSlices; 
00045   dword         m_XSize, m_YSize; 
00046   float         m_Radius;
00047   float         m_Diameter; 
00048   AlphaMask      *m_Slices;     
00049 
00050 };
00051 
00052 #endif

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