#include <vuKeyFramerDialog.h>
Inheritance diagram for vuKeyFramerDialog:
Public Types | |
enum | { idAUTOSHOT = 1001, idCANVAS, idBURSTPLAY, idCLOSE, idFASTFORWARD, idGENIMAGES, idKFBOUNCE, idKFLOOP, idKFSELECT, idLOAD, idPAUSE, idPLAY, idPLAYFROMIMAGES, idRECORD, idREWIND, idSAVE, idSCROLLER, idSTOP, idTAKESHOT, idVIDBOUNCE, idVIDCLOSE, idVIDFASTFORWARD, idVIDLOOP, idVIDLOAD, idVIDPAUSE, idVIDPLAY, idVIDREWIND, idVIDSELECT, idVIDSTOP } |
these are the identifiers associated with each even in this object. More... | |
Public Member Functions | |
vuKeyFramerDialog (wxWindow *parent=NULL, vuCamera *cam=NULL, vuBasicUtility *UWin=NULL) | |
Default constructor,. | |
virtual | ~vuKeyFramerDialog () |
destructor | |
void | setup (vuCamera *cam, vuBasicUtility *UWin) |
This will set the camera that this utility operates on to be the one pointed to be cam, and the parent Gui to be UWin. | |
virtual void | Close () |
virtual bool | Destroy () |
bool | IsFastForwarding () |
This returns true if there is a key frame animation that is playing and is being fastforwarded. | |
bool | IsImgsLoaded () |
This returns true if the animator has a video file loaded into memory that it can play from, otherwise it returns false. | |
bool | IsKFBouncing () |
This returns true if the key frame animation that is currently playing (or would be playing if one were started) is bouncing. | |
bool | IsKFLooping () |
This returns true if the key frame animation that is currently playing ( or would be playing if one were started) is looping. | |
bool | IsKFReversing () |
This return true if the key frame animation that is currently playing (or would be playing if one were started) is reversing. | |
bool | IsLoaded () |
This returns true if the animator has a key frame file loaded into memory that it can play from, otherwise, it returns false. | |
bool | IsPaused () |
This returns true if the animator is not currently paused while playing back an animation, and returns false otherwise. | |
bool | IsPlaying () |
This returns true if the animator is currently playing back an animation (if this animation is being played from key frames, but not prerendered video), and returns false otherwise. | |
bool | IsPlayingImgs () |
This returns true if the animator is currently playing an animation from prerendered videos, and returns false otherwise. | |
bool | IsRecording () |
This returns true if the animator is currently recording an animation (that is, it's recording key frames to a key frame file), false otherwise. | |
bool | IsRewinding () |
This returns true if the animator is currently rewinding through a key framed animation, otherwise it returns false. | |
bool | IsStopped () |
This returns true if the animator is stopped (the key frames, not the prerendered video), but it may return false if it is not playing something... | |
bool | IsVideoBouncing () |
This returns true if the animation that is currently playing is bouncing (or would be bouncing if one were to be started). | |
bool | IsVideoFastForwarding () |
This returns true if the animator is currently fastforwarding through a prerendered video animation, and returns false otherwise. | |
bool | IsVideoLooping () |
This returns true if the animator is currently looping it's plays of prerendered video animations, and returns false otherwise. | |
bool | IsVideoPaused () |
This returns true if the animator is playing a prerendered video and that video is paused, and will return false otherwise (NB, there is a distinction between this and IsPaused, namely the latter is on key frames, and the former is pregenerated). | |
bool | IsVideoPlaying () |
This returns true if there is a video playing, and false otherwise. | |
bool | IsVideoReversing () |
This returns true if there is a video playing in reverse direction at the normal speed of play, and false otherwise. | |
bool | IsVideoRewinding () |
This returns true if there is a video rewinding and false otherwise. | |
virtual void | run (int whatsup, void *data) |
This function is the entry point for any threads through vuThread (so that it can run independently, and other stuff can be given time to run, like the event handlers so that the user can tell this to stop). | |
Protected Member Functions | |
void | setIsFastForwarding (bool isit) |
This function sets the return of IsFastForwarding () to be isit (ie, this sets the state of the KeyFramer Video FastForwarding to be isit). | |
void | setIsImgsLoaded (bool isit) |
This function sets the state {is prerendered images loaded} to be the same value as isit. | |
void | setIsKFBouncing (bool isit) |
This function sets the state of of the Key Frame Bouncing in an animation to be The same value as isit. | |
void | setIsKFLooping (bool isit) |
This function sets the state of of the Key frame Looping in an animation to be The same value as isit. | |
void | setIsKFReversing (bool isit) |
This function sets the state of of the KF Reversng in an animation to be The same value as isit. | |
void | setIsLoaded (bool isit) |
This function sets the state of a key frame file loaded to be the same value as isit. | |
void | setIsPaused (bool isit) |
This function sets the state of a key frame file being paused to be the same value as isit. | |
void | setIsPlaying (bool isit) |
This function sets the state of a key frame file being played to be the same value as isit. | |
void | setIsPlayingImgs (bool isit) |
This function sets the state of a prerendered animation file loaded to be the same value as isit. | |
void | setIsRecording (bool isit) |
This function sets the state of a key frame file being recorded to to be the same value as isit. | |
void | setIsRewinding (bool isit) |
This function set the state of key frame rewinding to be the same value as isit. | |
void | setIsStopped (bool isit) |
This function sets the state of a key frame file being stopped to to be the same value as isit. | |
void | setIsVideoBouncing (bool isit) |
This function sets the state of of the Video Bouncing in an animation to be The same value as isit. | |
void | setIsVideoFastForwarding (bool isit) |
This function will set the state of Video Fast Forwarding to be the same value as isit... | |
void | setIsVideoLooping (bool isit) |
This function sets the state of of the Video Looping in an animation to be The same value as isit. | |
void | setIsVideoPaused (bool isit) |
This function will set the state of Video Paused to be the same value as isit. | |
void | setIsVideoPlaying (bool isit) |
This function will set the state of Video Playing to be the same value as isit. | |
void | setIsVideoReversing (bool isit) |
This function sets the state of of the Video Reversing in an animation to be The same value as isit. | |
void | setIsVideoRewinding (bool isit) |
This function will set the state of Video Rewinding to be the same value as isit. | |
void | OnAutoShot (wxCommandEvent &ev) |
This function will be called every time a timer event occurs. | |
void | OnClose (wxCommandEvent &ev) |
This function will close the key frame file that has currently been loaded or is currently being recorded to. | |
void | OnFastForward (wxCommandEvent &ev) |
This code will be called when a key frame file is playing and the fast forward button has been pressed. | |
void | OnKFBounce (wxCommandEvent &ev) |
This code will be called whenever the user chagnes the Key Frame side's Bounce check box. | |
void | OnKFLoop (wxCommandEvent &ev) |
This code will be called whenever the user chagnes the Key Frame side's Loop check box. | |
void | OnKFSelect (wxCommandEvent &ev) |
void | OnLoad (wxCommandEvent &ev) |
This Function will be called when the Key Frame load button is pressed. | |
void | OnPause (wxCommandEvent &ev) |
This function will be called when the Key Frame pause button is pressed. | |
void | OnPlay (wxCommandEvent &ev) |
This function will be called when the Key Frame play button has been pressed. | |
void | OnPlayFromImages (wxCommandEvent &ev) |
This function will be called when the video play button has been pressed. | |
void | OnRecord (wxCommandEvent &ev) |
This function will be called when the key frame record button has been pressed. | |
void | OnRewind (wxCommandEvent &ev) |
This code will be called when the key frame rewind button has been pressed It will start rewinding the playing animation when it is pressed. | |
void | OnSave (wxCommandEvent &ev) |
This function will be called when the key frame record button has been pressed. | |
void | OnStop (wxCommandEvent &ev) |
This function will be called when the key frame stop button has been pressed. | |
void | OnTakeShot (wxCommandEvent &ev) |
This function will be called when the Key frame take shot button has been pressed. | |
void | OnVideoBounce (wxCommandEvent &ev) |
This code will be called whenever the user chagnes the Video side's Bounce check box. | |
void | OnVideoClose (wxCommandEvent &ev) |
this is the other of the two cameras that will be used by the PlayInTime () method to interpolate between key frames | |
void | OnVideoFastForward (wxCommandEvent &ev) |
This function will be called when the video fast forward button has been pressed. | |
void | OnVideoLoad (wxCommandEvent &ev) |
This function will be called when the video Load button has been pressed. | |
void | OnVideoLoop (wxCommandEvent &ev) |
This code will be called whenever the user changes the Video side's loop check box. | |
void | OnVideoPause (wxCommandEvent &ev) |
This function will be called when the video pause button has been pressed. | |
void | OnVideoPlay (wxCommandEvent &ev) |
This function will be called when the video play button has been pressed. | |
void | OnVideoReverse (wxCommandEvent &ev) |
void | OnVideoRewind (wxCommandEvent &ev) |
This function will be called when the video Rewind button has been pressed. | |
void | OnVideoSelect (wxCommandEvent &ev) |
void | OnVideoStop (wxCommandEvent &ev) |
This function will be called when the video stop button has been pressed. | |
void | BurstPlay () |
This will play every key frame in order as fast as the computer can. | |
void | BurstPlayGI () |
This will play every key fram in order as fast as the computer can. | |
void | LoadFunc () |
This will load key frame animation files after prompting the user to specify which one to load. | |
void | PlayFromImages (bool fromevttimer=false) |
This will play back a prerendered video inside the method. | |
void | PlayFunc () |
This will play an animation from key frame files, and will load. | |
void | PlayInTime () |
This will play an animation from key frame files, and will do so with. | |
void | PlayNextFrame () |
This will play the next frame of a key frame animation... | |
void | PlayNextImage () |
This will play the next frame of a prerendered video file. | |
void | RecordFunc () |
This will start recording an animation of key frame files. | |
void | RecordInTime () |
This was for automatic snap shots, but I don't think that I'll use it yet... | |
void | SaveFunc (bool writechanges=false) |
This will save a key frame animation file. | |
virtual void | buildCustomSizer () |
Add the sliders for the light sources. | |
void | rebuildCustomSizer () |
Calls buildCustomSizer and refreshes Layout of the dialog. | |
bool | TransferDataFromWindow () |
Part of the wxWindows architecture -- there is no data to transfer. | |
bool | TransferDataToWindow () |
Part of the wxWindows architecture -- there is no data to transfer. | |
int | bisect_time_vector_search (float time, int start, int finish) |
This will perform a bisection search on the list of times to find time (it will only look between start and finish). | |
void | clear_vectors () |
This will clear the camera and time lists. | |
float | get_frame_number (float time) |
This will return a frame value given time. | |
FILE * | OpenGIFile (bool write=false) |
This will open an animation file (video). | |
void | TimerEvent () |
This function will be called when a timer event occurs. | |
Protected Attributes | |
wxBoxSizer * | m_CustomSizer |
This can probably go. | |
wxBoxSizer * | m_MainSizer |
This is the main screen that will be written to by this dialog. | |
wxButton * | m_close |
This is the key frame close button. | |
wxBitmapButton * | m_fastforward |
This is the key frame fast forward button. | |
wxButton * | m_load |
This is the key frame load button. | |
wxBitmapButton * | m_pause |
This is the key frame pause button. | |
wxBitmapButton * | m_play |
This is the key frame play button. | |
wxButton * | m_playfromimages |
This is the video play button. | |
wxBitmapButton * | m_record |
This is the key frame record button. | |
wxBitmapButton * | m_rewind |
This is the key frame rewind button. | |
wxButton * | m_save |
This is the key frame save button. | |
wxBitmapButton * | m_stop |
This is the key frame stop button. | |
wxButton * | m_takeshot |
This is the key frame take snap shot button. | |
wxButton * | m_vid_close |
This is the video close button. | |
wxButton * | m_vid_fastforward |
This is the video fast forward button. | |
wxButton * | m_vid_load |
This is the video load button. | |
wxButton * | m_vid_pause |
This is the video pause button. | |
wxButton * | m_vid_play |
This is the video play button. | |
wxButton * | m_vid_rewind |
This is the video rewind button. | |
wxButton * | m_vid_stop |
This is the video stop button. | |
wxCheckBox * | m_autoshot |
This is the checkbox to select if snapshots should be taken automatically. | |
wxCheckBox * | m_burstplay |
This is the checkbox to select if the key frame animator should play only key frames and do so as fast as it can. | |
wxCheckBox * | m_genimages |
This is the checkbox to select if a video should be generated of the animation. | |
wxCheckBox * | m_kf_bounce |
This is the checkbox that will be selected if the key framer should bounce on it's animations. | |
wxCheckBox * | m_kf_loop |
This is the checkbox that will be selected if the key framer should loop on it's animations. | |
wxCheckBox * | m_vid_bounce |
This is the checkbox that will be selected if the video portion of the animator should bounce while playing it's animations. | |
wxCheckBox * | m_vid_loop |
This is the checkbox that should be selected if the video portion of the animator should loop while playing it's animations. | |
wxPanel * | m_divider |
This is the dividing line on the screen between key frame handling and video handling. | |
wxPanel * | m_divider2 |
This is the dividing line on the screen between key frame handling and video handling. | |
wxTextCtrl * | m_time_final |
This is dormant for now, this is the end time of the set. | |
wxTextCtrl * | m_time_delay |
This is the time delay with which an animation will be generated ie, if m_time_delay contains the text 0.03 it will generate 33 images per second of animation time in the video file (so that the video can play back at 33 frames per second). | |
wxScrollBar * | m_scroller |
This is a scroll bar to be used later on when full editing capabilities are added to this key framer. | |
wxStaticText * | m_fm_rate |
This is where the frame rate text identifier is stored (This will tell the user that the corresponding text box is where he inputs the frame rate. | |
wxStaticText * | m_frames_played_txt |
This will display the number of frames that have been played in the key frame portion of the animator. | |
wxCheckBox * | m_kf_txt |
This displays the title of the key frame handling section of the animator. | |
wxStaticText * | m_kf_status_txt |
This displays the status of the key frame handling section of the animator (ie, playing, paused, fastforwarding, rewinding, etc). | |
wxStaticText * | m_fm_rate_txt |
This displays the frame rate of the key frame handling section of the animator. | |
wxStaticText * | m_loaded_txt |
This displays the name of the key frame file that has been loaded into the key frame handling section of the animator. | |
wxStaticText * | m_total_time |
This displays the total time taken to render the scenes to the screen. | |
wxStaticText * | m_vid_fm_rate_txt |
This displays the frame rate that a video play back is achieving. | |
wxStaticText * | m_vid_frames_played_txt |
This displays the number of frames that have been played by the video side of the animator in the current operation. | |
wxStaticText * | m_vid_loaded_txt |
This displays which video is currently loaded and can be played. | |
wxStaticText * | m_vid_status_txt |
This displays what the status of the video player (ie, is it playing, paused, fastforwarding, etc...). | |
wxStaticText * | m_vid_total_time_txt |
This displays the total time the video has spent running it's animation so far. | |
wxCheckBox * | m_vid_txt |
This displays the title of the video handling section on the key framer window. | |
bool | mb_fast_forward |
This is true if the key frame handler is fast- forwarding, false otherwise. | |
bool | mb_imgs_loaded |
This is true if there is a video loaded, and is false otherwise. | |
bool | mb_kf_reverse |
This is true if the key frame handler is reversing, false otherwise. | |
bool | mb_kf_select |
bool | mb_loaded |
This is true if a key frame file is loaded and is false otherwise. | |
bool | mb_pause |
This is true if the key framer handler is paused while it is playing something else, and is false otherwise. | |
bool | mb_play |
This is true if the key framer handler is playing, and is false otherwise. | |
bool | mb_play_from_images |
This is true if there is a video playing, and is false otherwise. | |
bool | mb_record |
This is true if the key frame handler is recording something, and is false otherwise. | |
bool | mb_rewind |
This is true if the key frame handler is rewinding something, and is false otherwise. | |
bool | mb_run |
This is true if the key frame handler is running something and is false otherwise.. | |
bool | mb_stop |
This is true if the key frame handler is stopped, and is false otherwise. | |
bool | mb_video_bounce |
bool | mb_video_fast_forward |
This is true if the video handler is fast forwarding through a video file. | |
bool | mb_video_loop |
bool | mb_video_pause |
This is true if the video handler is paused while it is playing or fastforwarding or rewinding a video file, and is false otherwise. | |
bool | mb_video_select |
bool | mb_video_reverse |
This is true if the video portion of the animator is reversing, false otherwise. | |
bool | mb_video_rewind |
This is true if the video handler is rewinding while it is playing a video and is false otherwise. | |
char * | m_play_video_buf |
This is the screen buffer that files are being read to and that images are being allocated from. | |
char * | m_img_fstart |
This is the filename of the animation that's being loaded into the video buffer. | |
FILE * | m_imgfp |
This is a pointer to the file that is being loaded from. | |
float | time_t |
float | m_pause_time |
float | m_play_time |
This is the total play time of a key frame animation file. | |
float | m_play_times [5] |
This array contains the last five play times in the key frame animation. | |
float | m_play_video_times [5] |
This is the array of the last five play times when playing a video. | |
float | m_play_video_ttime |
This is the length of time that the video is currently playing so that it can work out which cel that it should play. | |
int | m_currentframe |
This is the current frame that we are playing in the key frame portion of the animator. | |
int | counter |
int | m_play_counter |
This keeps track of how many frames were displayed in a key frame animation file. | |
int | m_play_video_frame |
This is the frame that the video is currently playing. | |
int | m_play_video_size |
This is the size of the buffer that is needed to store frames in the video player. | |
void * | m_PlayTimer |
This is a pointer to a timer... | |
vuBasicUtility * | m_Gui |
This is a pointer to the calling utility This is needed so that I can communicate with it probably when I need to (tell it to rerender, redisplay, etc). | |
vuCamera * | m_camera |
this is the default camera that the Key frame animator will read from and write to (this is a pointer to the camera used by the method to render from.. | |
vuCamera * | m_play_camera_1 |
this is one of the two cameras that will be used by the PlayInTime () method to interpolate between key frames | |
vuCamera * | m_play_camera_2 |
this is the other of the two cameras that will be used by the PlayInTime () method to interpolate between key frames | |
vuDVector< float > | ttimevector |
This will be used to store the time associated with each cel in a video animation. | |
vuDVector< char * > | tfilenamevector |
This will be used to store the filenames of each of the PPMs in a video animation (these will be preloaded to speed things up a bit). | |
vuDVector< vuCamera * > | m_camera_vector |
This will be used to store The cameras (ie, key frame i's camera will be at m_camera_vector [i])/. | |
vuDVector< float > | m_time_vector |
This will be used to store the times that each key frame is located at (ie, key frame i is at time m_time_vector [i]). | |
vuHWTimer | m_timer |
This will be used as a general purpose timer. | |
vuHWTimer | m_pause_timer |
This will be used to time the length of time that a pause has taken. | |
vuHWTimer | m_play_timer |
this will be used to time the play of the animation files | |
vuPPM | m_PPMHandler |
This will read ppm files and put them into the screen buffers. | |
vuStopWatch | debugtimer |
This timer was used to work out the time taken by specific sections of code to run. | |
vuStopWatch | m_playwatch |
This is used to figure out how long it's taking for the key frame to play, and to figure out which frame or interpolated frame it should play next. | |
vuStopWatch | m_vid_play_timer |
This timer is used to figure out how long it takes to play back a video (it's here because the fucntion is borken up into steps of playnextimage (), so that the other wxevents could be processed in that time. | |
Friends | |
class | vuEvtGenerator |
This class will generate the timer events and will call the event handler in this class. |
By simply overriding a few functions in vuBasicUtility, and using the standard vuVolumeFramework, it will be simple for any method added to vuVolume to interface with this class.
This class will allow the user to double right click on the utility that he/she is using to display a volume.
From this, the KeyFramer will pop up, allowing the user to record to a file certain key frames, along with their associated times.
Then, the user will be able to generate animations that will inerpolate the camera to work out the current camera position and store those animations to disk
Then, the user will be able to play those animations in time.
The user will also be able to play the animations in time without prerendering.
This will allow the user to perform direct time comparisons between two method on the same test run so long as they use the same type of camera.
NB - The prerendered video uses different functions than the key frame portion, whenever you are using any function, make sure that you are using the appropriate one (ie, use the prerendered video version of a play to play rather than the other one).
This animator plays as follows (since threads won't work without design changes to vuVolume or to wxWindows, this is how it has to be).
Play_initialize ();
while (there is a next frame to play) Play_next_frame (); wait for a while so that other events can be processed (). end while
Note that fastforwarding and rewinding work by:
starting a timer reading the timer every so often adding or subtracting vuKF_spd_mul * time going to the time of the play reseting the timer, starting this process again
add capabilities for the user to place a frame to a different time
add the capabilities to display icons in place of the animation
thread the process to make it run more smoothly (ie, thead the plays so that the screen and controls are occasionally updated everything is set up correctly to do so through vuThread. currently, the limiting factor is that you will get asynchronous XLib errors if you try to do this. There needs to be some sort of locking (which wxwindows has to use) before this will work properely. This will have to use XInitThreads () and XLockDisplay, etc... It works without this, but it'd work better with it.
add better file type to read from for animation (like avi's or mpegs... ppm is just too large for big animations and too slow for high frame rates.). 300 by 500 is about the largest we can reasonably get on a fast machine with the PPM method... The I/O is just too slow for much larger sets.
change the method of instanstiation to something that is consistent with the lighter.
Definition at line 286 of file vuKeyFramerDialog.h.
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these are the identifiers associated with each even in this object.
Definition at line 302 of file vuKeyFramerDialog.h. |
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Default constructor,. This will set the parent of this window to be parent. This will set the camera that this is to operate on (read from, write to) to be the camera pointed to by NULL (vuPerspective, vuParallel, etc...). This will treat UWin as the calling GUI (ie, it'll make it's changes to UWin); Definition at line 57 of file vuKeyFramerDialog.cpp. References idCLOSE, idLOAD, vuEvtGenerator::setKeyFramer(), size, vuKF_bounce_msg, vuKF_default_curr_loaded_msg, vuKF_default_fm_rate_msg_, vuKF_frames_played_msg_, vuKF_loop_msg, vuKF_render_time_msg, vuKF_spd_mul, and vuKF_status_msg. |
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destructor
Definition at line 332 of file vuKeyFramerDialog.cpp. References vuDVector< T >::getLength(), m_camera_vector, vuDVector< T >::removeRange(), and tfilenamevector. |
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This will perform a bisection search on the list of times to find time (it will only look between start and finish).
Definition at line 2603 of file vuKeyFramerDialog.cpp. References m_time_vector. Referenced by get_frame_number(). |
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Add the sliders for the light sources. This function is called after a new transfer function is loaded. Definition at line 891 of file vuKeyFramerDialog.h. Referenced by rebuildCustomSizer(). |
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This will play every key frame in order as fast as the computer can.
Definition at line 1715 of file vuKeyFramerDialog.cpp. References vuBasicUtility::DrawAgain(), vuDVector< T >::getLength(), m_camera, m_camera_vector, m_fm_rate_txt, m_frames_played_txt, m_Gui, m_total_time, vuStopWatch::Start(), vuKF_default_fm_rate_msg_, vuKF_frames_played_msg_, vuKF_precision_digits, and vuKF_render_time_msg. Referenced by PlayFunc(). |
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This will play every key fram in order as fast as the computer can. This will also record the images to a file that the user will provide when prompted. Definition at line 1754 of file vuKeyFramerDialog.cpp. References counter, vuBasicUtility::DrawAgain(), vuBasicUtility::getCurrentImage(), vuDVector< T >::getLength(), interpolate(), IsImgsLoaded(), m_camera, m_camera_vector, m_currentframe, m_frames_played_txt, m_Gui, m_img_fstart, m_PPMHandler, m_time_delay, m_time_vector, m_total_time, OpenGIFile(), vuPPM::SaveImage(), vuCamera::set_defaults(), vuKF_frames_played_msg_, vuKF_precision_digits, and vuKF_render_time_msg. Referenced by PlayFunc(). |
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This will clear the camera and time lists.
Definition at line 2621 of file vuKeyFramerDialog.cpp. References vuDVector< T >::getLength(), m_camera_vector, m_time_vector, and vuDVector< T >::removeRange(). |
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Definition at line 366 of file vuKeyFramerDialog.cpp. |
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Definition at line 372 of file vuKeyFramerDialog.cpp. |
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This will return a frame value given time. frame may be a float which will indicate how much to interpolate between two other frames Definition at line 2631 of file vuKeyFramerDialog.cpp. References bisect_time_vector_search(), vuDVector< T >::getLength(), and m_time_vector. Referenced by PlayNextFrame(). |
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This returns true if there is a key frame animation that is playing and is being fastforwarded. Otherwise, this returns false. NB, this only applies to key frames, not prerendered videos, it says nothing about whether or not a prerendered video is playing and fastforwarding Definition at line 386 of file vuKeyFramerDialog.cpp. Referenced by OnFastForward(), OnPlay(), and OnRewind(). |
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This returns true if the animator has a video file loaded into memory that it can play from, otherwise it returns false.
Definition at line 392 of file vuKeyFramerDialog.cpp. Referenced by BurstPlayGI(), OpenGIFile(), and PlayFromImages(). |
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This returns true if the key frame animation that is currently playing (or would be playing if one were started) is bouncing. This returns false otherwise. Bouncing means that when the animation reaches either end in time (either the maximum or the minimum time that it is allowed to be at), then it will reverse direction and play in the reverse direction. Definition at line 398 of file vuKeyFramerDialog.cpp. References m_kf_bounce. Referenced by PlayNextFrame(). |
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This returns true if the key frame animation that is currently playing ( or would be playing if one were started) is looping. This returns false otherwise. Looping means that when the time of the animation reaches either end of the time scale associated with the animation, the current time is set to the other end, and the animation will continue playing. Definition at line 404 of file vuKeyFramerDialog.cpp. References m_kf_loop. Referenced by PlayNextFrame(). |
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This return true if the key frame animation that is currently playing (or would be playing if one were started) is reversing. This returns false otherwise. reversing means that it is travelling backwards in time at the regular speed. Definition at line 410 of file vuKeyFramerDialog.cpp. Referenced by OnFastForward(), OnPlay(), and OnRewind(). |
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This returns true if the animator has a key frame file loaded into memory that it can play from, otherwise, it returns false.
Definition at line 416 of file vuKeyFramerDialog.cpp. Referenced by OnClose(), OnLoad(), OnPlay(), OnRecord(), OnSave(), and PlayFunc(). |
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This returns true if the animator is not currently paused while playing back an animation, and returns false otherwise.
Definition at line 422 of file vuKeyFramerDialog.cpp. Referenced by OnFastForward(), OnPause(), OnPlay(), OnRewind(), and PlayNextFrame(). |
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This returns true if the animator is currently playing back an animation (if this animation is being played from key frames, but not prerendered video), and returns false otherwise.
Definition at line 428 of file vuKeyFramerDialog.cpp. Referenced by OnClose(), OnFastForward(), OnPlay(), OnPlayFromImages(), OnRewind(), OnVideoPlay(), PlayInTime(), and PlayNextFrame(). |
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This returns true if the animator is currently playing an animation from prerendered videos, and returns false otherwise.
Definition at line 434 of file vuKeyFramerDialog.cpp. Referenced by IsVideoPlaying(), OnPlayFromImages(), and OnVideoPlay(). |
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This returns true if the animator is currently recording an animation (that is, it's recording key frames to a key frame file), false otherwise.
Definition at line 440 of file vuKeyFramerDialog.cpp. Referenced by OnClose(), OnLoad(), OnPlay(), OnPlayFromImages(), OnRecord(), OnSave(), OnTakeShot(), and OnVideoPlay(). |
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This returns true if the animator is currently rewinding through a key framed animation, otherwise it returns false. NB, this returns false if the prerendered video part is rewinding, please note the distinction between the two different rewinds. Definition at line 446 of file vuKeyFramerDialog.cpp. Referenced by OnFastForward(), OnPlay(), and OnRewind(). |
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This returns true if the animator is stopped (the key frames, not the prerendered video), but it may return false if it is not playing something... and returns false otherwise Definition at line 452 of file vuKeyFramerDialog.cpp. Referenced by PlayNextFrame(). |
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This returns true if the animation that is currently playing is bouncing (or would be bouncing if one were to be started). This returns false otherwise. Bouncing means that when the time reaches either ot the time extremes, it reverses direction and continues playing. Note that this is different than IsKFBouncing (). Definition at line 476 of file vuKeyFramerDialog.cpp. References m_kf_bounce, and m_vid_txt. |
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This returns true if the animator is currently fastforwarding through a prerendered video animation, and returns false otherwise. NB, this may return false if a key frame file is loaded and is being played, and is fastworded since there is a difference between key frame and prerendered Definition at line 458 of file vuKeyFramerDialog.cpp. Referenced by OnPlayFromImages(), OnVideoFastForward(), OnVideoPlay(), OnVideoRewind(), and PlayNextImage(). |
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This returns true if the animator is currently looping it's plays of prerendered video animations, and returns false otherwise. Looping means that when the animation reaches one time extreme, the time is adjusted to be as if it were at the other and the animation continues (ie, it repeats what it's been playing). Note, this says nothing about what the key frames are doing. Definition at line 485 of file vuKeyFramerDialog.cpp. |
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This returns true if the animator is playing a prerendered video and that video is paused, and will return false otherwise (NB, there is a distinction between this and IsPaused, namely the latter is on key frames, and the former is pregenerated).
Definition at line 464 of file vuKeyFramerDialog.cpp. Referenced by OnPlayFromImages(), OnVideoFastForward(), OnVideoPause(), OnVideoPlay(), OnVideoRewind(), and PlayNextImage(). |
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This returns true if there is a video playing, and false otherwise. Note that this is different than if a key frame is playing, since they are two different things Definition at line 470 of file vuKeyFramerDialog.cpp. References IsPlayingImgs(). Referenced by OnPlayFromImages(), OnVideoClose(), OnVideoFastForward(), OnVideoPause(), OnVideoPlay(), and OnVideoRewind(). |
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This returns true if there is a video playing in reverse direction at the normal speed of play, and false otherwise. Note that this is different that IsKFReversing () Definition at line 494 of file vuKeyFramerDialog.cpp. Referenced by OnVideoFastForward(), OnVideoPlay(), OnVideoRewind(), and PlayNextImage(). |
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This returns true if there is a video rewinding and false otherwise. Note that this is different that is a key frame is rewinding, since they are two different processes Definition at line 500 of file vuKeyFramerDialog.cpp. Referenced by OnPlayFromImages(), OnVideoFastForward(), OnVideoPlay(), OnVideoRewind(), and PlayNextImage(). |
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This will load key frame animation files after prompting the user to specify which one to load.
Definition at line 1912 of file vuKeyFramerDialog.cpp. References vuDVector< T >::getLength(), load_WithTime(), m_camera, m_camera_vector, m_loaded_txt, m_time_vector, vuDVector< T >::removeRange(), setIsLoaded(), vuKF_default_keyframe_save_dir_, vuKF_default_recorded_ext_, and vuKF_default_vuKFFileDlg_msg_. Referenced by OnLoad(). |
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This function will be called every time a timer event occurs. ie, if when the animator is playing back a series of pregenerated images, and the animator has a break, then the animator will hold pending the timer interrupt going off, and this function will return it to where it should be. This may not be implemented as it generates frames without control from the user... Definition at line 771 of file vuKeyFramerDialog.cpp. |
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This function will close the key frame file that has currently been loaded or is currently being recorded to. It will not save a key frame file that is being recorded to... but it will prompt the user to find out if he/she wishes to save it, and if so, will instead go to OnSave to close it Definition at line 776 of file vuKeyFramerDialog.cpp. References vuDVector< T >::getLength(), IsLoaded(), IsPlaying(), IsRecording(), m_camera_vector, m_loaded_txt, m_save, m_takeshot, m_time_vector, m_vid_txt, OnSave(), OnStop(), OnVideoClose(), vuDVector< T >::removeRange(), setIsLoaded(), setIsPlaying(), setIsRecording(), and vuKF_default_curr_loaded_msg. Referenced by OnKFSelect(), OnLoad(), and OnVideoSelect(). |
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This code will be called when a key frame file is playing and the fast forward button has been pressed. Note that this will have no effect if the file is already being rewound. If the animation is already fast forwarding, then this will return the animation to regular speed. Definition at line 835 of file vuKeyFramerDialog.cpp. References IsFastForwarding(), IsKFReversing(), IsPaused(), IsPlaying(), IsRewinding(), m_kf_status_txt, m_playwatch, m_vid_txt, OnPause(), OnPlay(), OnRewind(), OnVideoFastForward(), vuStopWatch::setIsFastForwarding(), setIsFastForwarding(), vuStopWatch::setIsReversing(), and vuKF_status_msg. Referenced by OnPlay(), and OnRewind(). |
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This code will be called whenever the user chagnes the Key Frame side's Bounce check box. This will set stop key frame looping when this is checked. Definition at line 886 of file vuKeyFramerDialog.cpp. References m_kf_bounce, m_kf_loop, m_playwatch, m_vid_play_timer, m_vid_txt, OnVideoBounce(), vuStopWatch::setIsBouncing(), and vuStopWatch::setIsLooping(). |
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This code will be called whenever the user chagnes the Key Frame side's Loop check box. This will set stop key frame bouncing when this is checked. Definition at line 907 of file vuKeyFramerDialog.cpp. References m_kf_bounce, m_kf_loop, m_playwatch, m_vid_play_timer, m_vid_txt, OnVideoLoop(), vuStopWatch::setIsBouncing(), and vuStopWatch::setIsLooping(). |
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Definition at line 928 of file vuKeyFramerDialog.cpp. References m_burstplay, m_genimages, m_kf_bounce, m_kf_loop, m_record, m_save, m_takeshot, m_vid_txt, OnClose(), OnStop(), OnVideoClose(), and OnVideoStop(). |
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This Function will be called when the Key Frame load button is pressed. This will not allow to load another file when another is already opened by OnLoad or OnRecord. This loads vuKeyFrame descriptions... Definition at line 969 of file vuKeyFramerDialog.cpp. References IsLoaded(), IsRecording(), LoadFunc(), m_vid_txt, OnClose(), OnSave(), and OnVideoLoad(). Referenced by OnPlay(), and PlayFunc(). |
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This function will be called when the Key Frame pause button is pressed. This will Pause the key frame animation that is currently being played This will not pause any prerendered animation that is being played. This will need threads to be properely working before it works. Definition at line 1004 of file vuKeyFramerDialog.cpp. References IsPaused(), m_playwatch, m_vid_txt, OnVideoPause(), vuStopWatch::Pause(), vuStopWatch::Resume(), and setIsPaused(). Referenced by OnFastForward(), OnPlay(), OnRewind(), and run(). |
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This function will be called when the Key Frame play button has been pressed. This will Play the Key Frame Animation that is currently loaded. If no Key frame animation has been loaded, then it will also load one after getting the user to specify which file. This will not play any prerendered video that has been loaded. This will not play while any prerendered video is playing. If "Save Animation" has been selected by the user, generate the images at a frame rate of "frame rate" and save this animation to a video file, so that it may be played back later. If "Max Speed/KeyFrames Only" has been selected by the user, this will only play the key frames and will play everyone of the key frames. This will also output the total render time of the operation to "Render Time:" so that the user can compare with other times of other methods on the same animation (if they use the same camera of course). Definition at line 1023 of file vuKeyFramerDialog.cpp. References IsFastForwarding(), IsKFReversing(), IsLoaded(), IsPaused(), IsPlaying(), IsRecording(), IsRewinding(), m_camera, m_vid_txt, mb_play, NULL, OnFastForward(), OnLoad(), OnPause(), OnPlayFromImages(), OnRewind(), run(), setIsKFReversing(), setIsPaused(), and setIsStopped(). Referenced by OnFastForward(), and OnRewind(). |
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This function will be called when the video play button has been pressed. This will Play the prerendered video that has is currently loaded. If no prerendered video has been loaded, then this will load one after prompting the user to specify which one should be loaded. This will not play and key frame files are playing. Definition at line 1131 of file vuKeyFramerDialog.cpp. References vuBasicUtility::getCurrentImage(), IsPlaying(), IsPlayingImgs(), IsRecording(), IsVideoFastForwarding(), IsVideoPaused(), IsVideoPlaying(), IsVideoRewinding(), m_Gui, PlayFromImages(), setIsPlayingImgs(), setIsVideoFastForwarding(), setIsVideoPaused(), setIsVideoPlaying(), and setIsVideoRewinding(). Referenced by OnPlay(), OnVideoFastForward(), and OnVideoRewind(). |
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This function will be called when the key frame record button has been pressed. This will prompt the user for a file to record to, and will record a Key frame sequence to the specified file. This will not record while another key frame file has been loaded. This will not record while another key frame file is being recorded to. Definition at line 1214 of file vuKeyFramerDialog.cpp. References IsLoaded(), IsRecording(), m_save, m_takeshot, RecordFunc(), setIsPaused(), and setIsRecording(). |
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This code will be called when the key frame rewind button has been pressed It will start rewinding the playing animation when it is pressed. If the animation is already rewinding, then this will set the speed back to normal and the direction back to normal too. If no animation is playing, this will have no effect. Definition at line 1244 of file vuKeyFramerDialog.cpp. References IsFastForwarding(), IsKFReversing(), IsPaused(), IsPlaying(), IsRewinding(), m_kf_status_txt, m_playwatch, m_vid_txt, OnFastForward(), OnPause(), OnPlay(), OnVideoRewind(), vuStopWatch::setIsReversing(), vuStopWatch::setIsRewinding(), setIsRewinding(), and vuKF_status_msg. Referenced by OnFastForward(), and OnPlay(). |
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This function will be called when the key frame record button has been pressed. This will save and close the key frame file that has currently been loaded. Definition at line 1287 of file vuKeyFramerDialog.cpp. References IsLoaded(), IsRecording(), m_save, m_takeshot, and SaveFunc(). |
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This function will be called when the key frame stop button has been pressed. This will stop and close the currently loaded or playing key frame file. Definition at line 1321 of file vuKeyFramerDialog.cpp. References vuCamera::IsRecording(), m_camera, m_currentframe, m_kf_status_txt, m_save, m_takeshot, OnVideoStop(), SaveFunc(), setIsFastForwarding(), setIsPaused(), setIsPlaying(), setIsRecording(), setIsRewinding(), vuCamera::stop_recording(), and vuKF_status_msg. Referenced by OnClose(), OnKFSelect(), OnVideoSelect(), and run(). |
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This function will be called when the Key frame take shot button has been pressed. This will add the current frame to the list of frames to be recorded. This will add it to the list of those scheduled to be saved. The timestamp will be that of since you started recording This will have no effect except when you are recording a key frame file. Definition at line 1361 of file vuKeyFramerDialog.cpp. References vuDVector< T >::add(), vuCamera::create_new(), vuHWTimer::getElapsedTimeFloat(), IsRecording(), m_camera, m_camera_vector, m_time_vector, m_timer, and time_t. Referenced by RecordInTime(). |
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This code will be called whenever the user chagnes the Video side's Bounce check box. This will set stop video looping when this is checked. Definition at line 1388 of file vuKeyFramerDialog.cpp. References m_kf_bounce, m_vid_play_timer, vuStopWatch::setIsBouncing(), and vuStopWatch::setIsLooping(). Referenced by OnKFBounce(). |
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this is the other of the two cameras that will be used by the PlayInTime () method to interpolate between key frames This will close the currently loaded animation file. This is stored here so that I don't have to allocate new cameras everytime (as would be the case if I stored them locally) Definition at line 1402 of file vuKeyFramerDialog.cpp. References vuDVector< T >::getLength(), IsVideoPlaying(), m_imgfp, m_kf_status_txt, m_loaded_txt, OnVideoStop(), vuDVector< T >::removeRange(), setIsImgsLoaded(), tfilenamevector, ttimevector, vuKF_default_curr_loaded_msg, and vuKF_status_msg. Referenced by OnClose(), OnKFSelect(), OnVideoSelect(), and OpenGIFile(). |
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This function will be called when the video fast forward button has been pressed. If a video is playing, this will start fast forwarding. If the video is already fast forwarding, this will return it to normal speed. Definition at line 1439 of file vuKeyFramerDialog.cpp. References IsVideoFastForwarding(), IsVideoPaused(), IsVideoPlaying(), IsVideoReversing(), IsVideoRewinding(), m_kf_status_txt, m_vid_play_timer, OnPlayFromImages(), OnVideoPause(), OnVideoReverse(), OnVideoRewind(), vuStopWatch::setIsFastForwarding(), setIsVideoFastForwarding(), and vuKF_status_msg. Referenced by OnFastForward(), OnVideoPlay(), and OnVideoRewind(). |
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This function will be called when the video Load button has been pressed. This open a video file to be played, as long as no other video file is currently loaded. Definition at line 1477 of file vuKeyFramerDialog.cpp. References m_imgfp, OpenGIFile(), and setIsImgsLoaded(). Referenced by OnLoad(). |
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This code will be called whenever the user changes the Video side's loop check box. This will set stop video bouncing when this is checked. Definition at line 1485 of file vuKeyFramerDialog.cpp. References m_kf_loop, m_vid_play_timer, vuStopWatch::setIsBouncing(), and vuStopWatch::setIsLooping(). Referenced by OnKFLoop(). |
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This function will be called when the video pause button has been pressed. This will pause the video that is playing. Currently, this has no effect since threads are not working properely. Definition at line 1499 of file vuKeyFramerDialog.cpp. References IsVideoPaused(), IsVideoPlaying(), m_kf_status_txt, m_vid_play_timer, vuStopWatch::Pause(), vuStopWatch::Resume(), setIsVideoPaused(), and vuKF_status_msg. Referenced by OnPause(), OnVideoFastForward(), OnVideoPlay(), and OnVideoRewind(). |
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This function will be called when the video play button has been pressed. This will play the video that has been loaded. If no video is currently loaded, then this will prompt the user to provide a video to load and will play that. Definition at line 1524 of file vuKeyFramerDialog.cpp. References IsPlaying(), IsPlayingImgs(), IsRecording(), IsVideoFastForwarding(), IsVideoPaused(), IsVideoPlaying(), IsVideoReversing(), IsVideoRewinding(), m_kf_status_txt, OnVideoFastForward(), OnVideoPause(), OnVideoReverse(), OnVideoRewind(), PlayFromImages(), setIsPlayingImgs(), setIsVideoFastForwarding(), setIsVideoRewinding(), and vuKF_status_msg. |
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Definition at line 1615 of file vuKeyFramerDialog.cpp. References vuStopWatch::IsReversing(), m_kf_status_txt, m_vid_play_timer, vuStopWatch::setIsReversing(), and vuKF_status_msg. Referenced by OnVideoFastForward(), OnVideoPlay(), and OnVideoRewind(). |
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This function will be called when the video Rewind button has been pressed. If a video is currently playing, this will start the video rewinding. If the video is already rewinding, it will stop the rewinding and return the play to normal speed and direction. On all other cases, this will have no effect Definition at line 1623 of file vuKeyFramerDialog.cpp. References IsVideoFastForwarding(), IsVideoPaused(), IsVideoPlaying(), IsVideoReversing(), IsVideoRewinding(), m_kf_status_txt, m_vid_play_timer, OnPlayFromImages(), OnVideoFastForward(), OnVideoPause(), OnVideoReverse(), vuStopWatch::setIsRewinding(), setIsVideoRewinding(), and vuKF_status_msg. Referenced by OnRewind(), OnVideoFastForward(), and OnVideoPlay(). |
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Definition at line 1660 of file vuKeyFramerDialog.cpp. References m_burstplay, m_genimages, m_kf_bounce, m_kf_loop, m_kf_txt, m_record, m_save, m_takeshot, OnClose(), OnStop(), OnVideoClose(), and OnVideoStop(). |
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This function will be called when the video stop button has been pressed. This will stop the video that is playing. If no video is currently playing, this will have no effect. Definition at line 1701 of file vuKeyFramerDialog.cpp. References m_kf_status_txt, setIsPlayingImgs(), setIsVideoFastForwarding(), setIsVideoPaused(), setIsVideoRewinding(), and vuKF_status_msg. Referenced by OnKFSelect(), OnStop(), OnVideoClose(), and OnVideoSelect(). |
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This will open an animation file (video). It will open for writing if write is true, and will set it to false otherwise Definition at line 2660 of file vuKeyFramerDialog.cpp. References vuDVector< T >::add(), clear_blanks(), get_next_comma(), IsImgsLoaded(), m_img_fstart, m_imgfp, m_loaded_txt, OnVideoClose(), setIsImgsLoaded(), tfilenamevector, ttimevector, vuKF_default_animated_ext_, vuKF_default_curr_loaded_msg, and vuKF_default_keyframe_save_dir_. Referenced by BurstPlayGI(), OnVideoLoad(), and PlayFromImages(). |
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This will play back a prerendered video inside the method.
Definition at line 1971 of file vuKeyFramerDialog.cpp. References vuBasicUtility::getCurrentImage(), vuDVector< T >::getLength(), IsImgsLoaded(), m_Gui, m_kf_status_txt, m_play_video_frame, m_play_video_size, m_play_video_times, m_play_video_ttime, m_vid_play_timer, OpenGIFile(), PlayNextImage(), vuStopWatch::setMaxTime(), vuStopWatch::Start(), ttimevector, and vuKF_status_msg. Referenced by OnPlayFromImages(), and OnVideoPlay(). |
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This will play an animation from key frame files, and will load. The animation if necessary. Definition at line 2019 of file vuKeyFramerDialog.cpp. References BurstPlay(), BurstPlayGI(), vuDVector< T >::getLength(), IsLoaded(), m_burstplay, m_camera_vector, m_currentframe, m_genimages, m_playwatch, m_time_vector, OnLoad(), PlayInTime(), setIsPaused(), setIsPlaying(), setIsRecording(), setIsStopped(), and vuStopWatch::setMaxTime(). Referenced by run(). |
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This will play an animation from key frame files, and will do so with. Interpolation in real time Definition at line 2063 of file vuKeyFramerDialog.cpp. References vuHWTimer::getElapsedTimeFloat(), vuDVector< T >::getLength(), IsPlaying(), m_camera_vector, m_kf_status_txt, m_play_camera_1, m_play_camera_2, m_play_counter, m_play_time, m_play_timer, m_play_times, m_playwatch, PlayNextFrame(), vuStopWatch::Start(), and vuKF_status_msg. Referenced by PlayFunc(). |
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Calls buildCustomSizer and refreshes Layout of the dialog.
Definition at line 2584 of file vuKeyFramerDialog.cpp. References buildCustomSizer(), m_CustomSizer, and m_MainSizer. |
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This will start recording an animation of key frame files.
Definition at line 2504 of file vuKeyFramerDialog.cpp. References vuHWTimer::getElapsedTimeFloat(), vuDVector< T >::getLength(), m_camera, m_camera_vector, m_kf_status_txt, m_loaded_txt, m_time_vector, m_timer, record_with_time(), vuDVector< T >::removeRange(), setIsRecording(), time_t, vuKF_default_keyframe_save_dir_, vuKF_default_recorded_ext_, vuKF_default_vuKFFileDlg_msg_, and vuKF_status_msg. Referenced by OnRecord(). |
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This was for automatic snap shots, but I don't think that I'll use it yet... not really necessary, see the discussion on autoahots... Definition at line 2538 of file vuKeyFramerDialog.cpp. References m_autoshot, and OnTakeShot(). Referenced by TimerEvent(). |
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This function is the entry point for any threads through vuThread (so that it can run independently, and other stuff can be given time to run, like the event handlers so that the user can tell this to stop).
Implements vuThread. Definition at line 508 of file vuKeyFramerDialog.cpp. References mb_run, OnPause(), OnStop(), and PlayFunc(). Referenced by OnPlay(). |
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This will save a key frame animation file. If write changes is false, it will not update the file... It's strange, but I did it for the recordings... Definition at line 2549 of file vuKeyFramerDialog.cpp. References vuDVector< T >::getLength(), vuCamera::IsRecording(), m_camera, m_camera_vector, m_loaded_txt, m_time_vector, vuDVector< T >::removeRange(), setIsLoaded(), setIsPlaying(), setIsRecording(), vuCamera::stop_recording(), TakeSnapShotWithTime(), and vuKF_default_curr_loaded_msg. |
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This function sets the return of IsFastForwarding () to be isit (ie, this sets the state of the KeyFramer Video FastForwarding to be isit).
Definition at line 548 of file vuKeyFramerDialog.cpp. References m_playwatch, mb_fast_forward, vuStopWatch::setIsFastForwarding(), setIsKFReversing(), and setIsRewinding(). Referenced by OnFastForward(), OnStop(), PlayNextFrame(), setIsKFReversing(), setIsPlaying(), and setIsRewinding(). |
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This function sets the state {is prerendered images loaded} to be the same value as isit. ie, the will set the return value of IsImgsLoaded to be isit. Definition at line 564 of file vuKeyFramerDialog.cpp. References mb_imgs_loaded. Referenced by OnVideoClose(), OnVideoLoad(), and OpenGIFile(). |
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This function sets the state of of the Key Frame Bouncing in an animation to be The same value as isit. ie, this will set the return value of IsKFBouncing to be isit. Definition at line 570 of file vuKeyFramerDialog.cpp. References m_kf_bounce, m_kf_loop, m_playwatch, and vuStopWatch::setIsBouncing(). |
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This function sets the state of of the Key frame Looping in an animation to be The same value as isit. ie, this will set the return value of IsKFLooping to be isit. Definition at line 581 of file vuKeyFramerDialog.cpp. References m_kf_bounce, m_kf_loop, m_playwatch, and vuStopWatch::setIsLooping(). |
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This function sets the state of of the KF Reversng in an animation to be The same value as isit. ie, this will set the return value of IsKFReversing to be isit. Definition at line 592 of file vuKeyFramerDialog.cpp. References m_playwatch, mb_kf_reverse, setIsFastForwarding(), vuStopWatch::setIsReversing(), and setIsRewinding(). Referenced by OnPlay(), PlayNextFrame(), setIsFastForwarding(), setIsPlaying(), and setIsRewinding(). |
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This function sets the state of a key frame file loaded to be the same value as isit. ie, the will set the return value of IsLoaded to be isit. Definition at line 607 of file vuKeyFramerDialog.cpp. References mb_loaded. Referenced by LoadFunc(), OnClose(), and SaveFunc(). |
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This function sets the state of a key frame file being paused to be the same value as isit. ie, the will set the return value of IsPaused to be isit. Definition at line 613 of file vuKeyFramerDialog.cpp. References m_playwatch, mb_pause, vuStopWatch::Pause(), and vuStopWatch::Resume(). Referenced by OnPause(), OnPlay(), OnRecord(), OnStop(), and PlayFunc(). |
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This function sets the state of a key frame file being played to be the same value as isit. ie, the will set the return value of IsPlaying to be isit. Definition at line 624 of file vuKeyFramerDialog.cpp. References m_playwatch, mb_play, vuStopWatch::Resume(), setIsFastForwarding(), setIsKFReversing(), and setIsRewinding(). Referenced by OnClose(), OnStop(), PlayFunc(), PlayNextFrame(), and SaveFunc(). |
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This function sets the state of a prerendered animation file loaded to be the same value as isit. ie, the will set the return value of IsPlayingImgs to be isit. Definition at line 640 of file vuKeyFramerDialog.cpp. References mb_play_from_images. Referenced by OnPlayFromImages(), OnVideoPlay(), OnVideoStop(), PlayNextImage(), and setIsVideoPlaying(). |
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This function sets the state of a key frame file being recorded to to be the same value as isit. ie, the will set the return value of IsRecording to be isit. Definition at line 646 of file vuKeyFramerDialog.cpp. References mb_record. Referenced by OnClose(), OnRecord(), OnStop(), PlayFunc(), RecordFunc(), and SaveFunc(). |
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This function set the state of key frame rewinding to be the same value as isit. is, this will set the return value of IsRewinding to isit. Note that this is different than setIsVideoRewinding Definition at line 750 of file vuKeyFramerDialog.cpp. References m_playwatch, mb_rewind, setIsFastForwarding(), setIsKFReversing(), and vuStopWatch::setIsRewinding(). Referenced by OnRewind(), OnStop(), PlayNextFrame(), setIsFastForwarding(), setIsKFReversing(), and setIsPlaying(). |
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This function sets the state of a key frame file being stopped to to be the same value as isit. ie, the will set the return value of IsStopped to be isit. Definition at line 765 of file vuKeyFramerDialog.cpp. References mb_stop. Referenced by OnPlay(), and PlayFunc(). |
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This function sets the state of of the Video Bouncing in an animation to be The same value as isit. ie, this will set the reutrn value of IsVideoBouncing to be isit. Definition at line 652 of file vuKeyFramerDialog.cpp. References m_vid_play_timer, and vuStopWatch::setIsBouncing(). |
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This function will set the state of Video Fast Forwarding to be the same value as isit... ie, this will set the return value of IsVideoFastForwarding to be isit. note that this is different than setIsFastForwarding (bool isit); Definition at line 667 of file vuKeyFramerDialog.cpp. References m_vid_play_timer, mb_video_fast_forward, vuStopWatch::setIsFastForwarding(), setIsVideoReversing(), and setIsVideoRewinding(). Referenced by OnPlayFromImages(), OnVideoFastForward(), OnVideoPlay(), OnVideoStop(), setIsVideoPlaying(), setIsVideoReversing(), and setIsVideoRewinding(). |
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This function sets the state of of the Video Looping in an animation to be The same value as isit. ie, this will set the reutrn value of IsVideoLooping to be isit. Definition at line 681 of file vuKeyFramerDialog.cpp. References m_vid_play_timer, and vuStopWatch::setIsLooping(). |
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This function will set the state of Video Paused to be the same value as isit. ie, this will set the return value of IsVideoPaused to be isit note that this is different than setIsPaused (bool isit); Definition at line 696 of file vuKeyFramerDialog.cpp. References m_vid_play_timer, mb_video_pause, vuStopWatch::Pause(), and vuStopWatch::Resume(). Referenced by OnPlayFromImages(), OnVideoPause(), and OnVideoStop(). |
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This function will set the state of Video Playing to be the same value as isit. ie, this will set the return value of IsVideoPlaying to be isit. note that this is different than setIsPlaying (bool isit) Definition at line 707 of file vuKeyFramerDialog.cpp. References setIsPlayingImgs(), setIsVideoFastForwarding(), setIsVideoReversing(), and setIsVideoRewinding(). Referenced by OnPlayFromImages(). |
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This function sets the state of of the Video Reversing in an animation to be The same value as isit. ie, this will set the reutrn value of IsVideoReversing to be isit. Definition at line 735 of file vuKeyFramerDialog.cpp. References m_vid_play_timer, mb_video_reverse, vuStopWatch::setIsReversing(), setIsVideoFastForwarding(), and setIsVideoRewinding(). Referenced by setIsVideoFastForwarding(), setIsVideoPlaying(), and setIsVideoRewinding(). |
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This function will set the state of Video Rewinding to be the same value as isit. ie, this will set the return value of IsVideoRewinding to be isit. note that this is different than setIsRewinding (bool isit). Definition at line 721 of file vuKeyFramerDialog.cpp. References m_vid_play_timer, mb_video_rewind, vuStopWatch::setIsRewinding(), setIsVideoFastForwarding(), and setIsVideoReversing(). Referenced by OnPlayFromImages(), OnVideoPlay(), OnVideoRewind(), OnVideoStop(), setIsVideoFastForwarding(), setIsVideoPlaying(), and setIsVideoReversing(). |
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This will set the camera that this utility operates on to be the one pointed to be cam, and the parent Gui to be UWin. This way, you can change the camera that this will operate upon. Definition at line 359 of file vuKeyFramerDialog.cpp. References m_camera, and m_Gui. Referenced by vuBasicUtility::onKeyboardKeyframer(). |
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This function will be called when a timer event occurs. This function will process the timer event and from there call the function that should be called when the event has completed. Definition at line 2780 of file vuKeyFramerDialog.cpp. References PlayNextFrame(), PlayNextImage(), and RecordInTime(). Referenced by vuEvtGenerator::Notify(). |
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Part of the wxWindows architecture -- there is no data to transfer.
Definition at line 895 of file vuKeyFramerDialog.h. |
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Part of the wxWindows architecture -- there is no data to transfer.
Definition at line 897 of file vuKeyFramerDialog.h. |
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This class will generate the timer events and will call the event handler in this class.
Definition at line 297 of file vuKeyFramerDialog.h. |
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Definition at line 1122 of file vuKeyFramerDialog.h. Referenced by BurstPlayGI(). |
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This timer was used to work out the time taken by specific sections of code to run. This was used so that I could figure out if my optimizations were any good or not, and so that I could speed up the video play back Definition at line 1216 of file vuKeyFramerDialog.h. Referenced by PlayNextImage(). |
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This is the checkbox to select if snapshots should be taken automatically.
Definition at line 949 of file vuKeyFramerDialog.h. Referenced by RecordInTime(). |
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This is the checkbox to select if the key frame animator should play only key frames and do so as fast as it can.
Definition at line 950 of file vuKeyFramerDialog.h. Referenced by OnKFSelect(), OnVideoSelect(), and PlayFunc(). |
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this is the default camera that the Key frame animator will read from and write to (this is a pointer to the camera used by the method to render from.. ie, it's the same camera as the user is manipulating through his renderer. Definition at line 1148 of file vuKeyFramerDialog.h. Referenced by BurstPlay(), BurstPlayGI(), LoadFunc(), OnPlay(), OnStop(), OnTakeShot(), PlayNextFrame(), RecordFunc(), SaveFunc(), and setup(). |
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This will be used to store The cameras (ie, key frame i's camera will be at m_camera_vector [i])/.
Definition at line 1190 of file vuKeyFramerDialog.h. Referenced by BurstPlay(), BurstPlayGI(), clear_vectors(), LoadFunc(), OnClose(), OnTakeShot(), PlayFunc(), PlayInTime(), PlayNextFrame(), RecordFunc(), SaveFunc(), and ~vuKeyFramerDialog(). |
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This is the key frame close button.
Definition at line 929 of file vuKeyFramerDialog.h. |
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This is the current frame that we are playing in the key frame portion of the animator.
Definition at line 1119 of file vuKeyFramerDialog.h. Referenced by BurstPlayGI(), OnStop(), and PlayFunc(). |
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This can probably go.
Definition at line 925 of file vuKeyFramerDialog.h. Referenced by rebuildCustomSizer(). |
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This is the dividing line on the screen between key frame handling and video handling.
Definition at line 965 of file vuKeyFramerDialog.h. |
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This is the dividing line on the screen between key frame handling and video handling.
Definition at line 966 of file vuKeyFramerDialog.h. |
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This is the key frame fast forward button.
Definition at line 930 of file vuKeyFramerDialog.h. |
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This is where the frame rate text identifier is stored (This will tell the user that the corresponding text box is where he inputs the frame rate.
Definition at line 994 of file vuKeyFramerDialog.h. |
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This displays the frame rate of the key frame handling section of the animator.
Definition at line 1007 of file vuKeyFramerDialog.h. Referenced by BurstPlay(), PlayNextFrame(), and PlayNextImage(). |
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This will display the number of frames that have been played in the key frame portion of the animator.
Definition at line 998 of file vuKeyFramerDialog.h. Referenced by BurstPlay(), BurstPlayGI(), PlayNextFrame(), and PlayNextImage(). |
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This is the checkbox to select if a video should be generated of the animation.
Definition at line 952 of file vuKeyFramerDialog.h. Referenced by OnKFSelect(), OnVideoSelect(), and PlayFunc(). |
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This is a pointer to the calling utility This is needed so that I can communicate with it probably when I need to (tell it to rerender, redisplay, etc).
Definition at line 1141 of file vuKeyFramerDialog.h. Referenced by BurstPlay(), BurstPlayGI(), OnPlayFromImages(), PlayFromImages(), PlayNextFrame(), PlayNextImage(), and setup(). |
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This is the filename of the animation that's being loaded into the video buffer.
Definition at line 1083 of file vuKeyFramerDialog.h. Referenced by BurstPlayGI(), and OpenGIFile(). |
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This is a pointer to the file that is being loaded from.
Definition at line 1088 of file vuKeyFramerDialog.h. Referenced by OnVideoClose(), OnVideoLoad(), and OpenGIFile(). |
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This is the checkbox that will be selected if the key framer should bounce on it's animations.
Definition at line 953 of file vuKeyFramerDialog.h. Referenced by IsKFBouncing(), IsVideoBouncing(), OnKFBounce(), OnKFLoop(), OnKFSelect(), OnVideoBounce(), OnVideoSelect(), PlayNextImage(), setIsKFBouncing(), and setIsKFLooping(). |
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This is the checkbox that will be selected if the key framer should loop on it's animations.
Definition at line 955 of file vuKeyFramerDialog.h. Referenced by IsKFLooping(), IsVideoLooping(), OnKFBounce(), OnKFLoop(), OnKFSelect(), OnVideoLoop(), OnVideoSelect(), PlayNextImage(), setIsKFBouncing(), and setIsKFLooping(). |
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This displays the status of the key frame handling section of the animator (ie, playing, paused, fastforwarding, rewinding, etc).
Definition at line 1003 of file vuKeyFramerDialog.h. Referenced by OnFastForward(), OnRewind(), OnStop(), OnVideoClose(), OnVideoFastForward(), OnVideoPause(), OnVideoPlay(), OnVideoReverse(), OnVideoRewind(), OnVideoStop(), PlayFromImages(), PlayInTime(), PlayNextFrame(), PlayNextImage(), and RecordFunc(). |
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This displays the title of the key frame handling section of the animator.
Definition at line 1001 of file vuKeyFramerDialog.h. Referenced by OnVideoSelect(). |
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This is the key frame load button.
Definition at line 931 of file vuKeyFramerDialog.h. |
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This displays the name of the key frame file that has been loaded into the key frame handling section of the animator.
Definition at line 1009 of file vuKeyFramerDialog.h. Referenced by LoadFunc(), OnClose(), OnVideoClose(), OpenGIFile(), RecordFunc(), and SaveFunc(). |
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This is the main screen that will be written to by this dialog.
Definition at line 926 of file vuKeyFramerDialog.h. Referenced by rebuildCustomSizer(). |
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This is the key frame pause button.
Definition at line 932 of file vuKeyFramerDialog.h. |
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Definition at line 1096 of file vuKeyFramerDialog.h. |
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This will be used to time the length of time that a pause has taken.
Definition at line 1202 of file vuKeyFramerDialog.h. |
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This is the key frame play button.
Definition at line 933 of file vuKeyFramerDialog.h. |
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this is one of the two cameras that will be used by the PlayInTime () method to interpolate between key frames This is stored here so that I don't have to allocate new cameras everytime (as would be the case if I stored them locally) Definition at line 1155 of file vuKeyFramerDialog.h. Referenced by PlayInTime(), and PlayNextFrame(). |
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this is the other of the two cameras that will be used by the PlayInTime () method to interpolate between key frames This is stored here so that I don't have to allocate new cameras everytime (as would be the case if I stored them locally) Definition at line 1162 of file vuKeyFramerDialog.h. Referenced by PlayInTime(), and PlayNextFrame(). |
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This keeps track of how many frames were displayed in a key frame animation file. This will help the user figure out the speed that they are achieving. Definition at line 1123 of file vuKeyFramerDialog.h. Referenced by PlayInTime(), and PlayNextFrame(). |
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This is the total play time of a key frame animation file. This is the time that is currently playing (so that we know what frames to interpolate, how to interpolate and play them next). Definition at line 1097 of file vuKeyFramerDialog.h. Referenced by PlayInTime(), and PlayNextFrame(). |
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this will be used to time the play of the animation files
Definition at line 1204 of file vuKeyFramerDialog.h. Referenced by PlayInTime(). |
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This array contains the last five play times in the key frame animation. This is stored so that I can keep track of the frame rate and ignore anomolies by averaging the last five instead of taking the last one. Definition at line 1102 of file vuKeyFramerDialog.h. Referenced by PlayInTime(), and PlayNextFrame(). |
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This is the screen buffer that files are being read to and that images are being allocated from.
Definition at line 1081 of file vuKeyFramerDialog.h. Referenced by PlayNextImage(). |
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This is the frame that the video is currently playing. This is needed here since I cannot store it locally in playNextImage. Definition at line 1128 of file vuKeyFramerDialog.h. Referenced by PlayFromImages(), and PlayNextImage(). |
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This is the size of the buffer that is needed to store frames in the video player. This is needed here since I need to preserve it from frame to frame as I PlayNextImage (); Definition at line 1133 of file vuKeyFramerDialog.h. Referenced by PlayFromImages(), and PlayNextImage(). |
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This is the array of the last five play times when playing a video. This is stored so that I can keep track of the frame rate that I am achieving, and ignore anomolies by averaging five. Definition at line 1107 of file vuKeyFramerDialog.h. Referenced by PlayFromImages(), and PlayNextImage(). |
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This is the length of time that the video is currently playing so that it can work out which cel that it should play.
Definition at line 1112 of file vuKeyFramerDialog.h. Referenced by PlayFromImages(), and PlayNextImage(). |
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This is the video play button.
Definition at line 934 of file vuKeyFramerDialog.h. |
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This is a pointer to a timer...
Definition at line 1139 of file vuKeyFramerDialog.h. |
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This is used to figure out how long it's taking for the key frame to play, and to figure out which frame or interpolated frame it should play next. This will run faster if fast forwarding, and backwards if rewinding... Definition at line 1222 of file vuKeyFramerDialog.h. Referenced by OnFastForward(), OnKFBounce(), OnKFLoop(), OnPause(), OnRewind(), PlayFunc(), PlayInTime(), PlayNextFrame(), setIsFastForwarding(), setIsKFBouncing(), setIsKFLooping(), setIsKFReversing(), setIsPaused(), setIsPlaying(), and setIsRewinding(). |
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This will read ppm files and put them into the screen buffers.
Definition at line 1209 of file vuKeyFramerDialog.h. Referenced by BurstPlayGI(), and PlayNextImage(). |
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This is the key frame record button.
Definition at line 935 of file vuKeyFramerDialog.h. Referenced by OnKFSelect(), and OnVideoSelect(). |
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This is the key frame rewind button.
Definition at line 936 of file vuKeyFramerDialog.h. |
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This is the key frame save button.
Definition at line 937 of file vuKeyFramerDialog.h. Referenced by OnClose(), OnKFSelect(), OnRecord(), OnSave(), OnStop(), and OnVideoSelect(). |
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This is a scroll bar to be used later on when full editing capabilities are added to this key framer. (The scrollbar would be used to select the frame at the time where the | represents the bar, and the f's represent frames at specific times... | | f |f f f | ==================================== This way a frame could be selected easily be the user, dragged and moved into the correct time. Definition at line 977 of file vuKeyFramerDialog.h. |
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This is the key frame stop button.
Definition at line 938 of file vuKeyFramerDialog.h. |
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This is the key frame take snap shot button.
Definition at line 939 of file vuKeyFramerDialog.h. Referenced by OnClose(), OnKFSelect(), OnRecord(), OnSave(), OnStop(), and OnVideoSelect(). |
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This is the time delay with which an animation will be generated ie, if m_time_delay contains the text 0.03 it will generate 33 images per second of animation time in the video file (so that the video can play back at 33 frames per second).
Definition at line 970 of file vuKeyFramerDialog.h. Referenced by BurstPlayGI(). |
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This is dormant for now, this is the end time of the set.
Definition at line 969 of file vuKeyFramerDialog.h. |
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This will be used to store the times that each key frame is located at (ie, key frame i is at time m_time_vector [i]).
Definition at line 1194 of file vuKeyFramerDialog.h. Referenced by bisect_time_vector_search(), BurstPlayGI(), clear_vectors(), get_frame_number(), LoadFunc(), OnClose(), OnTakeShot(), PlayFunc(), PlayNextFrame(), RecordFunc(), and SaveFunc(). |
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This will be used as a general purpose timer.
Definition at line 1201 of file vuKeyFramerDialog.h. Referenced by OnTakeShot(), and RecordFunc(). |
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This displays the total time taken to render the scenes to the screen.
Definition at line 1012 of file vuKeyFramerDialog.h. Referenced by BurstPlay(), BurstPlayGI(), PlayNextFrame(), and PlayNextImage(). |
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This is the checkbox that will be selected if the video portion of the animator should bounce while playing it's animations.
Definition at line 957 of file vuKeyFramerDialog.h. |
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This is the video close button.
Definition at line 940 of file vuKeyFramerDialog.h. |
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This is the video fast forward button.
Definition at line 941 of file vuKeyFramerDialog.h. |
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This displays the frame rate that a video play back is achieving.
Definition at line 1014 of file vuKeyFramerDialog.h. |
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This displays the number of frames that have been played by the video side of the animator in the current operation.
Definition at line 1016 of file vuKeyFramerDialog.h. |
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This is the video load button.
Definition at line 942 of file vuKeyFramerDialog.h. |
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This displays which video is currently loaded and can be played.
Definition at line 1020 of file vuKeyFramerDialog.h. |
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This is the checkbox that should be selected if the video portion of the animator should loop while playing it's animations.
Definition at line 960 of file vuKeyFramerDialog.h. |
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This is the video pause button.
Definition at line 943 of file vuKeyFramerDialog.h. |
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This is the video play button.
Definition at line 944 of file vuKeyFramerDialog.h. |
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This timer is used to figure out how long it takes to play back a video (it's here because the fucntion is borken up into steps of playnextimage (), so that the other wxevents could be processed in that time. The time stored by this is corresponds to which frame should be played (if it's too late to play a frame, it'll skip and go to the next, this timer's time will be changed by fast forwards and rewinds.). Definition at line 1229 of file vuKeyFramerDialog.h. Referenced by OnKFBounce(), OnKFLoop(), OnVideoBounce(), OnVideoFastForward(), OnVideoLoop(), OnVideoPause(), OnVideoReverse(), OnVideoRewind(), PlayFromImages(), PlayNextImage(), setIsVideoBouncing(), setIsVideoFastForwarding(), setIsVideoLooping(), setIsVideoPaused(), setIsVideoReversing(), and setIsVideoRewinding(). |
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This is the video rewind button.
Definition at line 945 of file vuKeyFramerDialog.h. |
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This displays what the status of the video player (ie, is it playing, paused, fastforwarding, etc...).
Definition at line 1022 of file vuKeyFramerDialog.h. |
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This is the video stop button.
Definition at line 946 of file vuKeyFramerDialog.h. |
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This displays the total time the video has spent running it's animation so far.
Definition at line 1025 of file vuKeyFramerDialog.h. |
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This displays the title of the video handling section on the key framer window.
Definition at line 1027 of file vuKeyFramerDialog.h. Referenced by IsVideoBouncing(), IsVideoLooping(), OnClose(), OnFastForward(), OnKFBounce(), OnKFLoop(), OnKFSelect(), OnLoad(), OnPause(), OnPlay(), and OnRewind(). |
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This is true if the key frame handler is fast- forwarding, false otherwise.
Definition at line 1037 of file vuKeyFramerDialog.h. Referenced by setIsFastForwarding(). |
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This is true if there is a video loaded, and is false otherwise.
Definition at line 1039 of file vuKeyFramerDialog.h. Referenced by setIsImgsLoaded(). |
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This is true if the key frame handler is reversing, false otherwise.
Definition at line 1041 of file vuKeyFramerDialog.h. Referenced by setIsKFReversing(). |
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Definition at line 1043 of file vuKeyFramerDialog.h. |
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This is true if a key frame file is loaded and is false otherwise.
Definition at line 1044 of file vuKeyFramerDialog.h. Referenced by setIsLoaded(). |
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This is true if the key framer handler is paused while it is playing something else, and is false otherwise.
Definition at line 1046 of file vuKeyFramerDialog.h. Referenced by setIsPaused(). |
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This is true if the key framer handler is playing, and is false otherwise.
Definition at line 1049 of file vuKeyFramerDialog.h. Referenced by OnPlay(), and setIsPlaying(). |
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This is true if there is a video playing, and is false otherwise.
Definition at line 1051 of file vuKeyFramerDialog.h. Referenced by setIsPlayingImgs(). |
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This is true if the key frame handler is recording something, and is false otherwise.
Definition at line 1053 of file vuKeyFramerDialog.h. Referenced by setIsRecording(). |
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This is true if the key frame handler is rewinding something, and is false otherwise.
Definition at line 1055 of file vuKeyFramerDialog.h. Referenced by setIsRewinding(). |
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This is true if the key frame handler is running something and is false otherwise.. I think that this is probably deprecrated and probably should be removed Definition at line 1057 of file vuKeyFramerDialog.h. Referenced by run(). |
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This is true if the key frame handler is stopped, and is false otherwise.
Definition at line 1062 of file vuKeyFramerDialog.h. Referenced by setIsStopped(). |
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Definition at line 1064 of file vuKeyFramerDialog.h. |
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This is true if the video handler is fast forwarding through a video file.
Definition at line 1065 of file vuKeyFramerDialog.h. Referenced by setIsVideoFastForwarding(). |
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Definition at line 1067 of file vuKeyFramerDialog.h. |
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This is true if the video handler is paused while it is playing or fastforwarding or rewinding a video file, and is false otherwise.
Definition at line 1068 of file vuKeyFramerDialog.h. Referenced by setIsVideoPaused(). |
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This is true if the video portion of the animator is reversing, false otherwise.
Definition at line 1072 of file vuKeyFramerDialog.h. Referenced by setIsVideoReversing(). |
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This is true if the video handler is rewinding while it is playing a video and is false otherwise.
Definition at line 1074 of file vuKeyFramerDialog.h. Referenced by setIsVideoRewinding(). |
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Definition at line 1071 of file vuKeyFramerDialog.h. |
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This will be used to store the filenames of each of the PPMs in a video animation (these will be preloaded to speed things up a bit). Remember to free your memory. cel i is found by reading file named tfilenamevector [i]. Definition at line 1182 of file vuKeyFramerDialog.h. Referenced by OnVideoClose(), OpenGIFile(), PlayNextImage(), and ~vuKeyFramerDialog(). |
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Definition at line 1095 of file vuKeyFramerDialog.h. Referenced by OnTakeShot(), and RecordFunc(). |
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This will be used to store the time associated with each cel in a video animation. cel i's time will be the value stored at ttimevector [i]. This is so I don't play too early or too late..., and was preloaded to speed things up. Definition at line 1173 of file vuKeyFramerDialog.h. Referenced by OnVideoClose(), OpenGIFile(), PlayFromImages(), and PlayNextImage(). |