00001 #include "vuSphLfFlt_XYZ_Axis.h" 00002 00003 template <int SIZE, class TYPE> 00004 vuSphLfFlt_XYZ_Axis<SIZE,TYPE>::vuSphLfFlt_XYZ_Axis(const vuString& filterName) 00005 : vuSphericFilter<SIZE,TYPE>(filterName) 00006 { 00007 } 00008 00009 template <int S, class T> void vuSphLfFlt_XYZ_Axis<S,T>:: 00010 calcFilteredViews(vuSphericView<S,T>**& views,dword& count) 00011 { 00012 CHECKNDELETE(views); 00013 00014 dword *idxList = NULL; 00015 count = 3; 00016 00017 views = new vuSphericView<S,T>*[count]; 00018 if (!getNearestViews(idxList, count, vuVector(0,0,1))) return; 00019 views[0] = m_volume->getView(idxList[0]); 00020 CHECKNDELETE(idxList); 00021 00022 if (!getNearestViews(idxList, count, vuVector(0,1,0))) return; 00023 views[1] = m_volume->getView(idxList[0]); 00024 CHECKNDELETE(idxList); 00025 00026 if (!getNearestViews(idxList, count, vuVector(1,0,0))) return; 00027 views[2] = m_volume->getView(idxList[0]); 00028 CHECKNDELETE(idxList); 00029 }