#include <stdio.h>#include <string.h>#include "vuSimpleTypes.h"#include "Colour.h"Include dependency graph for FrameBuf16.h:

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Classes | |
| class | FrameBuffer< N > |
| Frame buffer class with basic functionality. More... | |
Defines | |
| #define | P2_16 65536 |
| #define | P2_16_1 65535 |
| #define | FB_WORD |
Typedefs | |
| typedef word | fbtype |
| typedef FrameBuffer< 1 > | AlphaMask |
| An alpha mask is a frame buffer with just one component. | |
| typedef FrameBuffer< 4 > | RGBABuffer |
| This is a complete buffer. | |
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Definition at line 12 of file FrameBuf16.h. |
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Definition at line 10 of file FrameBuf16.h. Referenced by main(). |
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Definition at line 11 of file FrameBuf16.h. Referenced by FrameBuffer< 4 >::addColourWithM1subM2(), FrameBuffer< 4 >::addColourWithMask(), FrameBuffer< 4 >::blendOver(), FrameBuffer< 4 >::blendUnder(), FrameBuffer< 4 >::clear(), and FrameBuffer< 4 >::subColourWithMask(). |
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An alpha mask is a frame buffer with just one component.
Definition at line 437 of file FrameBuf16.h. Referenced by SplatSlicer::createSlices(), SplatSlicer::getSpla(), and main(). |
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Definition at line 14 of file FrameBuf16.h. Referenced by SplatSlicer::buildSplat(), and vu1512112::render(). |
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This is a complete buffer. Storing red, green, and blue plus extra alpha blending weight for each pixel. Definition at line 441 of file FrameBuf16.h. Referenced by vu1512112::drawSlice(), vu1512112::drawSlices(), and main(). |
1.3.9.1