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octree.h File Reference

#include "../intensity.h"
#include "glos.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include "vuSimpleTypes.h"
#include "vuNormalTable.h"
#include "vuVector.h"
#include "vuMatrix.h"

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Classes

struct  Node
 Structure for the nodes of the octree for fast classification. More...
class  Octree
 Represents an octree for fast classification. More...
class  SummedAreaTable
 This class represents the summed area table. More...
class  FastClassification
 The class that controls octree and summed area table. More...

Defines

#define ALL_TRANSPARENT   0
 Type of node (all children are transparent) in the octree.
#define ALL_NON_TRANSPARENT   1
 Type of node (all children are non-transparent) in the octree.
#define COMBINATION   2
 Type of node (mixed types of children) in the octree.
#define XDIR   0
 Defines numerical value representing X.
#define YDIR   1
 Defines numerical value representing Y.
#define ZDIR   2
 Defines numerical value representing Z.
#define WDIR   3
 Defines numerical value representing W (for homogenous coordinates).


Define Documentation

#define ALL_NON_TRANSPARENT   1
 

Type of node (all children are non-transparent) in the octree.

Definition at line 17 of file octree.h.

#define ALL_TRANSPARENT   0
 

Type of node (all children are transparent) in the octree.

Definition at line 14 of file octree.h.

#define COMBINATION   2
 

Type of node (mixed types of children) in the octree.

Definition at line 20 of file octree.h.

#define WDIR   3
 

Defines numerical value representing W (for homogenous coordinates).

Definition at line 29 of file octree.h.

#define XDIR   0
 

Defines numerical value representing X.

Definition at line 23 of file octree.h.

#define YDIR   1
 

Defines numerical value representing Y.

Definition at line 25 of file octree.h.

#define ZDIR   2
 

Defines numerical value representing Z.

Definition at line 27 of file octree.h.


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