Calculating the final color values of a ray sample (see RaySample class) depending on different shading attributes is implemented in four classes which actually form this package. The shading is the second part of the main rendering pipeline.
The following shading models are available to calculate this final color values:
Classes | |
class | ContourShadingModelSW |
Class for the contour shading model. More... | |
class | MipShadingModelSW |
Class for the mip shading model. More... | |
class | PhongShadingModelSW |
Class for the phong shading model. More... | |
class | ToneShadingModelSW |
Class for the contour shading model. More... |