In the IDVR application several different primitve classes will be needed, espacially to represent specific data types in the correct and useable form.
Thus, the representation of vectors, matrices and gradient vector in several dimensional sizes are part of this package.
Furthermore, the subpackage IDVR.Tools.OpenGLTools is included which contains all essential primitive classes to efficiently draw the rendering results with OpenGL.
Classes | |
class | ArcBall |
Class for handling object rotation by calculating rotaton angle out of mouse movement. More... | |
class | Gradient |
Class for handling gradient vector types. More... | |
class | Matrix3 |
Class for a 3x3 matrix. More... | |
class | Matrix4 |
Class for a 4x4 matrix. More... | |
class | Vector2 |
Class for a 2 dimensional vector. More... | |
class | Vector3 |
Class for a 3 dimensional vector. More... | |
class | Vector4 |
Class for a 4 dimensional vector. More... | |
class | XMLParser |
Class for loading and saving the application sttings into a XML-file. More... | |
Packages | |
package | OpenGLTools |
This package contains all primitive OpenGL classes. |