All graphical displays of this IDVR application like rendering results or graphical user information icons will be drawn with OpenGL because the handling of drawing process must be most efficient and straightforward.
Classes | |
class | ClearCanvasGL |
Class for managing the correct deletion of the current canvas. More... | |
class | DrawModelGLSW |
Class for managing the draw process onto the canvas. More... | |
class | LightObjectGL |
Class for drawing the light icon onto the canvas. More... | |
class | ProxyObjectGL |
Class for drawing the proxy object onto the cancas. More... |