#include <MipShadingModelSW.h>
Inheritance diagram for IDVR.VolumeRenderer.SWVolumeRenderer.ShadingModels.MipShadingModelSW:
Namespace: IDVR.VolumeRenderer.SWVolumeRenderer.ShadingModels
Baseclass: IDVR.Interfaces.IShadingModel
This class calculates the color value of a given raysample according to their opacity value.
PhongShadingModelSW - the phong shading model
ToneShadingModelSW - the tone shading model
Public Member Functions | |
MipShadingModelSW (void) | |
Standard constructor. | |
MipShadingModelSW (unsigned short n_DensityScope, Color n_Col) | |
Constructor. | |
virtual RaySample * | doShading (RaySample *n_RaySample) |
Calculates the Color value for a given raysample. | |
__property Color | get_Col (void) |
Returns the current color as Color object. | |
Private Attributes | |
unsigned short | m_DensityScope |
the scope of the density values of the dataset | |
float m_BaseColor | __gc [] |
the base color |
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Standard constructor.
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Constructor.
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Calculates the Color value for a given raysample.
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Returns the current color as Color object.
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