actualizeRenderModels(void) | IDVR.AnimationWin | [private] |
actualizeStatusBarDisplay(void) | IDVR.AnimationWin | [private] |
AnimationWin(RenderMachineSW *n_RayCaster, String *n_VolumeDataDescription, int n_CanvasWidth, int n_CanvasHeight, Light *n_Light) | IDVR.AnimationWin | |
Dispose(Boolean disposing) | IDVR.AnimationWin | [protected] |
InitializeComponent(void) | IDVR.AnimationWin | [private] |
m_CanvasHeight | IDVR.AnimationWin | [private] |
m_CanvasWidth | IDVR.AnimationWin | [private] |
m_FrameCount | IDVR.AnimationWin | [private] |
m_LengthInSeconds | IDVR.AnimationWin | [private] |
m_Light | IDVR.AnimationWin | [private] |
m_RayCaster | IDVR.AnimationWin | [private] |
renderAnimation(void) | IDVR.AnimationWin | [private] |