IDVR.Interfaces.IShadingModel Interface Reference
#include <IShadingModel.h>
Inheritance diagram for IDVR.Interfaces.IShadingModel:
Detailed Description
Interface for the shading model.
namespace: IDVR.Interfaces
This interface provides methods to calculate a color value to a given raysample. This is the second rendering step which consists of three steps: classification - shading - compositing
- See also:
- IDVR.VolumeRenderer.SWVolumeRenderer.ShadingModels.ContourShadingModelSW - the contour sahding model
IDVR.VolumeRenderer.SWVolumeRenderer.ShadingModels.MipShadingModelSW - the mip shading model
IDVR.VolumeRenderer.SWVolumeRenderer.ShadingModels.PhongShadingModelSW - the phong shading model
IDVR.VolumeRenderer.SWVolumeRenderer.ShadingModels.ToneShadingModelSW - the tone shading model
- Author:
- Christopher Thurnher
- Version:
- 1.0
- Date:
- 02-18-2005
Public member function:
-
RaySample* doShading(RaySample* n_RaySample)
Calculates the color value for a given raysample.
- Parameters:
-
| n_RaySample | the specified raysample.
|
- Returns:
- The modified raysample.
The documentation for this interface was generated from the following file:
- Eigene Dateien/Visual Studio Projects/IDVR/IShadingModel.h
Generated on Sat Apr 9 11:51:00 2005 for RayCaster wiht Importance Driven Volume Rendering (IDVR) by
1.4.1