CrossProduct(CVector3D &source, CVector3D &dest) | CVector3D | |
CVector3D() (defined in CVector3D) | CVector3D | |
CVector3D(float xComp, float yComp, float zComp) | CVector3D | |
DotProduct(CVector3D &vector3D) | CVector3D | |
IsNullVector() | CVector3D | |
m_XComp | CVector3D | |
m_YComp | CVector3D | |
m_ZComp | CVector3D | |
Magnitude() | CVector3D | |
Mult(float *matrix4D) | CVector3D | |
Normal(CVector3D &normal) | CVector3D | |
Normalize() | CVector3D | |
Normals(CVector3D &unitVec, CVector3D *normals, int num) | CVector3D | [static] |
Normals(CVector3D *normals, int num) | CVector3D | |
Rotate(int angle, CVector3D &axis) | CVector3D | |
SetComp(float xComp, float yComp, float zComp) | CVector3D | |
~CVector3D() (defined in CVector3D) | CVector3D | [virtual] |