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MyAnimationDialog.h

00001 #if !defined(AFX_MYANIMATIONDIALOG_H__9B3F1D45_401D_41B3_86EF_07EDD48E4272__INCLUDED_)
00002 #define AFX_MYANIMATIONDIALOG_H__9B3F1D45_401D_41B3_86EF_07EDD48E4272__INCLUDED_
00003 
00004 #if _MSC_VER > 1000
00005 #pragma once
00006 #endif // _MSC_VER > 1000
00007 // MyAnimationDialog.h : header file
00008 //
00009 
00011 // MyAnimationDialog dialog
00012 
00014 class MyAnimationDialog : public CDialog
00015 {
00016 // Construction
00017 public:
00019         int GetAnimType();
00021         void SetAnimType(int animType);
00023         int GetAnimSpeed();
00025         void SetAnimSpeed(int animSpeed);
00026         MyAnimationDialog(CWnd* pParent = NULL);   // standard constructor
00027 
00028 // Dialog Data
00029         //{{AFX_DATA(MyAnimationDialog)
00030         enum { IDD = IDD_ANIMATIONDIALOG };
00031         int             m_AnimSpeed;
00032         int             m_AnimType;
00033         //}}AFX_DATA
00034 
00035 
00036 // Overrides
00037         // ClassWizard generated virtual function overrides
00038         //{{AFX_VIRTUAL(MyAnimationDialog)
00039         protected:
00040         virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
00041         //}}AFX_VIRTUAL
00042 
00043 // Implementation
00044 protected:
00045 
00046         // Generated message map functions
00047         //{{AFX_MSG(MyAnimationDialog)
00048         virtual BOOL OnInitDialog();
00049         //}}AFX_MSG
00050         DECLARE_MESSAGE_MAP()
00051 };
00052 
00053 //{{AFX_INSERT_LOCATION}}
00054 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
00055 
00056 #endif // !defined(AFX_MYANIMATIONDIALOG_H__9B3F1D45_401D_41B3_86EF_07EDD48E4272__INCLUDED_)

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