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SamplePoint.h

00001 // SamplePoint.h: interface for the CSamplePoint class.
00002 //
00004 #include "Vector3D.h"
00005 #include "Point3D.h"
00006 
00007 #if !defined(AFX_SAMPLEPOINT_H__60A73276_047C_4915_8F63_653EEA1F5212__INCLUDED_)
00008 #define AFX_SAMPLEPOINT_H__60A73276_047C_4915_8F63_653EEA1F5212__INCLUDED_
00009 
00010 #if _MSC_VER > 1000
00011 #pragma once
00012 #endif // _MSC_VER > 1000
00013 
00015 
00022 class CSamplePoint: public CObject  
00023 {
00024 public:
00025         float * GetAdditional();
00026         void SetAdditional(float *additional);
00028         float GetUnitZVec();
00030         float GetUnitYVec();
00032         float GetUnitXVec();
00034         CVector3D *GetUnitVec();
00036         void SetUnitVec(CVector3D &unitVec);
00038         void SetMagnitude(float magnitude);
00040         float GetMagnitude();
00041 
00043         CSamplePoint& operator=(const CSamplePoint &samplePoint);
00044 
00046         CSamplePoint(const CSamplePoint &samplePoint);
00047 
00049         static int GetAdditionalSize();
00051         static void SetAdditionalSize(int size);
00052 
00054         float GetZVec();
00056         float GetYVec();
00058         float GetXVec();
00059         
00060         CSamplePoint();
00062 
00066         CSamplePoint(CPoint3D &pos3D, CVector3D &vector3D,float *additional); 
00068 
00072         CSamplePoint(CPoint3D &pos3D, CVector3D &unitVec3D,float magnitude,
00073                                  float *additional);        
00074 
00075         virtual ~CSamplePoint();
00076 
00078         void SetPos(CPoint3D &pos3D);
00079 
00081 
00085         void SetVector(CVector3D &vector3D);
00086 
00088         void SetAdditional(int index, float value);
00089 
00091         void GetVector(CVector3D &vec);
00092 
00094         float GetXPos();
00096         float GetYPos();
00098         float GetZPos();
00099 
00101         float GetAdditional(int i);
00102         
00104         float GetQuadMinDist();
00105 
00107         CPoint3D *GetPos();
00108 
00110         float Distance(CSamplePoint *samplePoint);
00111         
00113         float GetQuadDistance(CSamplePoint *samplePoint);
00114 
00116         bool CSamplePoint::ComputeQuadMinDist(CObList *samplePoints,float minDist);
00117         
00118 private:
00119         
00121         CPoint3D m_Pos;
00123         CVector3D m_Vector;
00125         float *m_Additional;
00126 
00128         float m_QuadMinDist;
00129 
00131         float m_Magnitude;
00132 
00134         static int m_AdditionalSize;
00135 
00136 };
00137 
00138 
00139 
00140 #endif // !defined(AFX_SAMPLEPOINT_H__60A73276_047C_4915_8F63_653EEA1F5212__INCLUDED_)
00141 

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