Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX TITAN X (ID=0x17c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\tklein\Desktop\cellview executable\cellview_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\tklein\Desktop\cellview executable\cellview_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\tklein\Desktop\cellview executable\cellview_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\tklein\Desktop\cellview executable\cellview_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\tklein\Desktop\cellview executable\cellview_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\tklein\Desktop\cellview executable\cellview_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\tklein\Desktop\cellview executable\cellview_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\tklein\Desktop\cellview executable\cellview_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\tklein\Desktop\cellview executable\cellview_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\tklein\Desktop\cellview executable\cellview_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\tklein\Desktop\cellview executable\cellview_Data\Managed\Newtonsoft.Json2.0.dll (this message is harmless)
Loading C:\Users\tklein\Desktop\cellview executable\cellview_Data\Managed\Newtonsoft.Json2.0.dll into Unity Child Domain
- Completed reload, in  0.142 seconds
Platform assembly: C:\Users\tklein\Desktop\cellview executable\cellview_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\tklein\Desktop\cellview executable\cellview_Data\Managed\System.dll (this message is harmless)
desktop: 2560x1440 59Hz; virtual: 5120x1440 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.567439 ms

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reload Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DirectoryNotFoundException: Could not find a part of the path "C:\Users\tklein\Desktop\cellview executable\Data\RecordedFlythroughs\tutorial.json".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 
  at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0 
  at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0 
  at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding)
  at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0 
  at System.IO.File.ReadAllText (System.String path) [0x00000] in <filename unknown>:0 
  at InteractionRecorder.LoadFlythroughs (System.String path) [0x00000] in <filename unknown>:0 
  at PanelsUIController.OnEnable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 282cc -> priority: 1 
  Thread -> id: 42e08 -> priority: 1 
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Vector4].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at NewSelectionManager.get_HoveredInstancePosition () [0x00000] in <filename unknown>:0 
  at MainCameraController.DoOrbitingAroundCursor (Single deltaX, Single deltaY, Single delay) [0x00000] in <filename unknown>:0 
  at MainCameraController.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

