<LogFile>
<Script_Engine>
<Log>
<L info=" Creation of D3DRenderer sucessful
"/><L info=" Succesfully linked root0.TimeUpdate to D3DRenderer.TimeUpdate
"/><L info=" Creation of D3DRenderEntityMesh sucessful
"/><L info=" Creation of D3DMaterialStandard sucessful
"/><L info=" Creation of D3DRenderEntityMesh sucessful
"/><L info=" Creation of D3DMaterialStandard sucessful
"/><L info=" Creation of D3DMaterialStandard sucessful
"/><L info=" Creation of D3DMaterialStandard sucessful
"/><L info=" Creation of D3DMaterialSkyBox sucessful
"/></Log>
</Script_Engine>
<C>
<\Documents_and_Settings\ABrown\Desktop\ShellShock\Data\Effects\X_SkyBox.fx(83)>
<_warning_X4704>
<Error>
<E info=" literal values outside range -1 to 1 are clamped on all ps_1_x shading models

"/></Error>
</_warning_X4704>
</\Documents_and_Settings\ABrown\Desktop\ShellShock\Data\Effects\X_SkyBox.fx(83)>
</C>
<Script_Engine>
<Log>
<L info=" Creation of D3DRenderEntitySkyBox sucessful
"/></Log>
</Script_Engine>
<DXInput>
<Log>
<L info=" Initialising Direct Input
"/><L info=" Direct Input initialised sucessfully
"/></Log>
</DXInput>
<Script_Engine>
<Log>
<L info=" Creation of DXInput sucessful
"/><L info=" Succesfully linked root0.TimeUpdate to DXInput.TimeUpdate
"/><L info=" Creation of Audio sucessful
"/><L info=" Succesfully linked root0.TimeUpdate to Audio.TimeUpdate
"/><L info=" Creation of Avatar sucessful
"/><L info=" Succesfully linked DXInput.MouseMove to Avatar.LookMove
"/><L info=" Succesfully linked DXInput.Pressed_W to Avatar.MoveForwards
"/><L info=" Succesfully linked DXInput.Pressed_S to Avatar.MoveBackwards
"/><L info=" Succesfully linked DXInput.Pressed_Q to Avatar.MoveLeft
"/><L info=" Succesfully linked DXInput.Pressed_E to Avatar.MoveRight
"/><L info=" Succesfully linked DXInput.Pressed_R to Avatar.MoveUp
"/><L info=" Succesfully linked DXInput.Pressed_F to Avatar.MoveDown
"/><L info=" Succesfully linked DXInput.Pressed_D to Avatar.StrafeRight
"/><L info=" Succesfully linked DXInput.Pressed_A to Avatar.StrafeLeft
"/><L info=" Succesfully linked DXInput.Hit_C to Avatar.CameraToggle
"/><L info=" Succesfully linked Avatar.Position to D3DRenderer.CamPos
"/><L info=" Succesfully linked Avatar.Look to D3DRenderer.CamLook
"/><L info=" Succesfully linked Avatar.Up to D3DRenderer.CamUp
"/><L info=" Succesfully linked Avatar.Position to Audio.ListenerPos
"/><L info=" Succesfully linked Avatar.Look to Audio.ListenerLook
"/><L info=" Succesfully linked Avatar.Up to Audio.ListenerUp
"/><L info=" Creation of Physics sucessful
"/><L info=" Succesfully linked root0.TimeUpdate to Physics.TimeUpdate
"/><L info=" Succesfully linked Avatar.Look to Physics.TargetLook
"/><L info=" Succesfully linked Avatar.Up to Physics.TargetUp
"/><L info=" Creation of D3DMaterialStandard sucessful
"/><L info=" Creation of D3DRenderBufferDepth sucessful
"/><L info=" Creation of D3DGlobalEffectExplosion sucessful
"/><L info=" Creation of D3DRenderEntityExplosion sucessful
"/><L info=" Succesfully linked PhysicsExplosion.VisInfo to ExplosionGFX.VisInfo
"/><L info=" Succesfully linked PhysicsExplosion.ParticleArray to ExplosionGFX.ParticleArray
"/><L info=" Succesfully linked PhysicsExplosion.ShockWaveStrength to D3DGlobalEffectExplosion.ShockWaveStrength
"/><L info=" Succesfully linked PhysicsExplosion.ShockWaveSize to D3DGlobalEffectExplosion.ShockWaveSize
"/><L info=" Succesfully linked PhysicsExplosion.GlowStrength to D3DGlobalEffectExplosion.GlowStrength
"/><L info=" Succesfully linked PhysicsExplosion.Position to D3DGlobalEffectExplosion.Position
"/><L info=" Succesfully linked PhysicsExplosion.ExplosionAlpha to D3DGlobalEffectExplosion.ExplosionAlpha
"/><L info=" Succesfully linked Avatar.Position to PhysicsExplosion.CameraPosition
"/><L info=" Succesfully linked PhysicsExplosion.CameraShake to D3DRenderer.CameraShake
"/><L info=" Creation of ExplosionHelper sucessful
"/><L info=" Succesfully linked ExplosionHelper.TimeModifier to PhysicsExplosion.TimeModifier
"/><L info=" Succesfully linked ExplosionHelper.GasIgnitionRate to PhysicsExplosion.GasIgnitionRate
"/><L info=" Succesfully linked ExplosionHelper.NumGasParticles to PhysicsExplosion.NumGasParticles
"/><L info=" Succesfully linked ExplosionHelper.NumFireParticles to PhysicsExplosion.NumFireParticles
"/><L info=" Succesfully linked ExplosionHelper.Gravity to PhysicsExplosion.Gravity
"/><L info=" Succesfully linked ExplosionHelper.Bouyancy to PhysicsExplosion.Bouyancy
"/><L info=" Succesfully linked ExplosionHelper.SearchRadius to PhysicsExplosion.SearchRadius
"/><L info=" Succesfully linked ExplosionHelper.RestDensity to PhysicsExplosion.RestDensity
"/><L info=" Succesfully linked ExplosionHelper.PressureK to PhysicsExplosion.PressureK
"/><L info=" Succesfully linked ExplosionHelper.TemperatureDiffusion to PhysicsExplosion.TemperatureDiffusion
"/><L info=" Succesfully linked ExplosionHelper.VisciousAlpha to PhysicsExplosion.VisciousAlpha
"/><L info=" Succesfully linked ExplosionHelper.VisciousBeta to PhysicsExplosion.VisciousBeta
"/><L info=" Creation of D3DRenderEntityMesh sucessful
"/><L info=" Creation of D3DMaterialStandard sucessful
"/><L info=" Succesfully linked PhysicsProjectile.ProjectilePosition to PhysicsExplosion.ExplodePosition
"/><L info=" Succesfully linked PhysicsProjectile.VisInfo to BulletMesh.VisInfo
"/><L info=" Creation of D3DRenderEntityMesh sucessful
"/><L info=" Creation of D3DRenderEntityMesh sucessful
"/><L info=" Creation of D3DRenderEntityMesh sucessful
"/><L info=" Creation of ArtilleryLauncher sucessful
"/><L info=" Succesfully linked Artillery.Trigger to PhysicsProjectile.Trigger
"/><L info=" Succesfully linked Artillery.AimPosition to PhysicsProjectile.AimPosition
"/><L info=" Succesfully linked Artillery.AimDirection to PhysicsProjectile.AimDirection
"/><L info=" Succesfully linked Artillery.AimPower to PhysicsProjectile.AimPower
"/><L info=" Succesfully linked Artillery.BaseVisInfo to ArtilleryBase.VisInfo
"/><L info=" Succesfully linked Artillery.FrameVisInfo to ArtilleryFrame.VisInfo
"/><L info=" Succesfully linked Artillery.BarrelVisInfo to ArtilleryBarrel.VisInfo
"/><L info=" Succesfully linked root0.TimeUpdate to Artillery.TimeUpdate
"/><L info=" Succesfully linked DXInput.MouseClickLeft to Artillery.Fire
"/><L info=" Succesfully linked DXInput.Pressed_Left to Artillery.RotateLeft
"/><L info=" Succesfully linked DXInput.Pressed_Right to Artillery.RotateRight
"/><L info=" Succesfully linked DXInput.Pressed_Up to Artillery.TiltUp
"/><L info=" Succesfully linked DXInput.Pressed_Down to Artillery.TiltDown
"/><L info=" Creation of IntroUI sucessful
"/><L info=" Succesfully linked root0.TimeUpdate to IntroUI.TimeUpdate
"/><L info=" Succesfully linked IntroUI.Position to IntroPic2.Position
"/><L info=" Succesfully linked IntroUI.Alpha1 to IntroPic1.Alpha
"/><L info=" Succesfully linked IntroUI.Alpha2 to IntroPic2.Alpha
"/><L info=" Creation of QuitUI sucessful
"/><L info=" Succesfully linked root0.TimeUpdate to QuitUI.TimeUpdate
"/><L info=" Succesfully linked QuitUI.DialogAlpha to QuitImage.Alpha
"/><L info=" Succesfully linked DXInput.Hit_Escape to QuitUI.Quit
"/><L info=" Succesfully linked DXInput.Hit_Y to QuitUI.Yes
"/><L info=" Succesfully linked DXInput.Hit_N to QuitUI.No
"/><L info=" Succesfully linked DXInput.Hit_Enter to QuitUI.Enter
"/><L info=" Succesfully linked Artillery.RotateTickPos to RotateTick.Position
"/><L info=" Succesfully linked Artillery.TiltTickPos to TiltTick.Position
"/><L info=" Succesfully linked Artillery.PowerTickPos to PowerTick.Position
"/><L info=" Succesfully linked PhysicsExplosion.LightVisInfo to ExplosionLight.VisInfo
"/><L info=" Succesfully linked PhysicsExplosion.LightColour to ExplosionLight.Colour
"/><L info=" Creation of AudioSFX sucessful
"/><L info=" Succesfully linked PhysicsExplosion.SoundEvent to ExplosionSFX.Play
"/><L info=" Creation of D3DMaterialStandard sucessful
"/><L info=" Creation of D3DRenderEntityParticles sucessful
"/><L info=" Succesfully linked PhysicsDebris.SmokeParticles to Particles.ParticleArray
"/><L info=" Succesfully linked PhysicsExplosion.Position to PhysicsDebris.DebrisSource
"/><L info=" Creation of HelpNode sucessful
"/><L info=" Succesfully linked HelpNode.TextDisplay to D3DRenderer.TextDisplay
"/><L info=" Succesfully linked DXInput.Hit_F1 to HelpNode.Active
"/><L info=" Creation of D3DRenderEntityMesh sucessful
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/><L info=" Succesfully linked Box.VisInfo to BoxMesh.VisInfo
"/></Log>
</Script_Engine>
</LogFile>
