::D3DMaterialStandard
{
	v3Ambient:	0.0 0.0 0.0
	v3Diffuse:	1.0 1.0 1.0
	fSpecularPow:	8
	fSpecularStr:	0.8
	szDiffuseMap:	Data\Textures\skin_d.tga
	szSpecularMap:	Data\Textures\skin_s.tga
	szNormalMap:	Data\Textures\skin_n.tga
	szEffect:	Data\Effects\Skin.fx
}