create D3DMaterialWater

//set D3DMaterialWater Colour 0.7 0.8 0.85
//set D3DMaterialWater Constants 0.8 0.0 0.05
//set D3DMaterialWater HeightMap Data\Textures\WaterNormal\water.tga
//set D3DMaterialWater DiffuseMap Data\Textures\SkyBox2.dds

set D3DMaterialWater Effect Data\Effects\A_Water.txt
set D3DMaterialWater PostEffect Data\GlobalEffects\A_Water.txt
