::D3DMaterialWater
{
	fSkyRotation:	1.571
	v3Colour:	1.0 1.0 0.0
	v3Constants:	1.0 1.0 0.0
	szHeightMap:	Data\Textures\WaterNormal\water.tga
	szDiffuseMap:	Data\Textures\SkyBox2.dds
	szPostEffect:	Data\GlobalEffects\A_Water.txt
}