create D3DMaterialStandard

// Set properties

set D3DMaterialStandard Ambient 0.0 0.0 0.0
set D3DMaterialStandard Diffuse 1.0 1.0 1.0
set D3DMaterialStandard SpecularPow 128
set D3DMaterialStandard SpecularStr 10

// Set textures

set D3DMaterialStandard TexDiffuse Data\Textures\metallight1_d.tga
set D3DMaterialStandard TexNormal Data\Textures\normal.tga
set D3DMaterialStandard TexHeightMap Data\Textures\white.tga
set D3DMaterialStandard EnvMap Data\Textures\evening_sky.dds

// Set effect

set D3DMaterialStandard Effect Data\Effects\EnvMapPhong.fx
