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In this project, we aim to apply shape optimization methods to design light sources, for example LED panels, such that they fulfil various functional requirements in real-world situations.
Topology and shape optimization methods have gained a lot of attention in the structural mechanics community, and are most commonly used for designing light-weight load bearing structures. We would like to apply similar tools to design light sources, or an arrangement of multiple light sources, such as to illuminate a virtual scene in the best possible way.
For this project, we are looking for students with good C++ skills, a background in computer graphics and interest in GPU-accelerated ray tracing and mathematical optimization methods.