Speaker: Lukas Lipp (Inst. 193-02 CG)
This work discusses the extension of the popular Quake III game engine using real-time ray-traced lighting effects. It investigates how the such effects can be implemented using the most recent graphics card generation by Nvidia that offers dedicated hardware support and acceleration via an new API that facilitates real-time rendering of ray traced effects. The performance and efficiency of this new hardware features is analysed by comparing it to conventional approaches.