Speaker: Paul Guerrero (ICGA)

We propose a method for propagating edit operations in 2D vector graphics, based on geometric relationship functions. These functions quantify the geometric relationship of a point to a polygon, such as the distance to the boundary or the direction to the closest corner vertex. The level sets of the relationship functions describe points with the same relationship to a polygon. For a given query point we first determine a set of relationships to local features, construct all level sets for these relationships and accumulate them. The maxima of the resulting distribution are points with similar geometric relationships. Our method can be applied for example to interactive floor-plan editing, and is especially useful for large layouts, where individual edits would be cumbersome. We demonstrate populating 2D layouts with tens to hundreds of objects by propagating relatively few edit operations.
 

Details

Duration

15 + 30
Supervisor: MW, PW