Class representing a shader as combination of Vertex- and Fragment-Stage. This Shader class was taken from https://learnopengl.com/code_viewer_gh.php?code=includes/learnopengl/shader However, some methods were removed.
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#include <shader.h>
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| Shader (const GLchar *vertexPath, const GLchar *fragmentPath) |
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void | Use () |
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Class representing a shader as combination of Vertex- and Fragment-Stage. This Shader class was taken from https://learnopengl.com/code_viewer_gh.php?code=includes/learnopengl/shader However, some methods were removed.
Definition at line 17 of file shader.h.
◆ Shader()
Shader::Shader |
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const GLchar * |
vertexPath, |
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const GLchar * |
fragmentPath |
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inline |
◆ Use()
◆ Program
The documentation for this class was generated from the following file:
- C:/Users/Jakob/Uni/MSc/SS19/Visualisierung 2/Vis2 Halo Renderer/shader.h