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Flow Visualisation
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This is the complete list of members for render::Shader, including all inherited members.
| addChild(ISceneGraphPart *child) | render::ISceneGraphPart | |
| bindAttributeLocations() | render::Shader | |
| getUniform(const char *uniformName) | render::Shader | inline |
| init(const char *vertexShaderFilename, const char *pixelShaderFilename) | render::Shader | |
| ISceneGraphPart() | render::ISceneGraphPart | inline |
| m_children | render::ISceneGraphPart | protected |
| m_parent | render::ISceneGraphPart | protected |
| removeChild(ISceneGraphPart *child) | render::ISceneGraphPart | |
| render(SceneContext *context) | render::Shader | virtual |
| Shader() | render::Shader | inline |
| uninit(void) | render::Shader | |
| use(void) | render::Shader | |
| ~ISceneGraphPart() | render::ISceneGraphPart | inlinevirtual |
| ~Shader(void) | render::Shader | virtual |