<RCC>
    <qresource prefix="/shaders">
        <file alias="transform.vert">Resources/transform.vert</file>
        <file alias="transform.frag">Resources/transform.frag</file>
        <file alias="bbox.frag">Resources/bbox.frag</file>
        <file alias="bbox.geom">Resources/bbox.geom</file>
        <file alias="bbox.vert">Resources/bbox.vert</file>
        <file alias="slice.frag">Resources/slice.frag</file>
        <file alias="slice.vert">Resources/slice.vert</file>
        <file alias="gradient.compute">Resources/gradient.compute</file>
        <file alias="gaussian.compute">Resources/gaussian.compute</file>
        <file alias="color.frag">Resources/color.frag</file>
        <file alias="color.vert">Resources/color.vert</file>
        <file alias="blur.frag">Resources/blur.frag</file>
        <file alias="fsquad.vert">Resources/fsquad.vert</file>
        <file alias="merge.frag">Resources/merge.frag</file>
    </qresource>
</RCC>
