<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Source Files">
      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
      <Extensions>cpp;cxx;c;def</Extensions>
    </Filter>
    <Filter Include="Header Files">
      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
      <Extensions>h</Extensions>
    </Filter>
    <Filter Include="Form Files">
      <UniqueIdentifier>{99349809-55BA-4b9d-BF79-8FDBB0286EB3}</UniqueIdentifier>
      <Extensions>ui</Extensions>
    </Filter>
    <Filter Include="Resource Files">
      <UniqueIdentifier>{D9D6E242-F8AF-46E4-B9FD-80ECBC20BA3E}</UniqueIdentifier>
      <Extensions>qrc;rc</Extensions>
      <ParseFiles>false</ParseFiles>
    </Filter>
    <Filter Include="Generated Files">
      <UniqueIdentifier>{71ED8ED8-ACB9-4CE9-BBE1-E00B30144E11}</UniqueIdentifier>
      <Extensions>moc;h;cpp</Extensions>
      <SourceControlFiles>False</SourceControlFiles>
    </Filter>
    <Filter Include="Generated Files\Debug">
      <UniqueIdentifier>{1893a6f3-bb1b-49b0-8036-dc9c664fe8e6}</UniqueIdentifier>
      <Extensions>cpp;moc</Extensions>
      <SourceControlFiles>False</SourceControlFiles>
    </Filter>
    <Filter Include="Generated Files\Release">
      <UniqueIdentifier>{4914140e-15b5-40f2-ba22-b68e0a57f55e}</UniqueIdentifier>
      <Extensions>cpp;moc</Extensions>
      <SourceControlFiles>False</SourceControlFiles>
    </Filter>
    <Filter Include="Resource Files\Shaders">
      <UniqueIdentifier>{a96484d4-027e-4556-8a9a-1f3eb2e2525a}</UniqueIdentifier>
      <ParseFiles>true</ParseFiles>
      <Extensions>vert;frag;geom</Extensions>
    </Filter>
    <Filter Include="Resource Files\Other Resources">
      <UniqueIdentifier>{1cd5e5bf-e4aa-47ff-8501-6ffec0db8456}</UniqueIdentifier>
      <Extensions>*</Extensions>
      <ParseFiles>false</ParseFiles>
    </Filter>
    <Filter Include="Generated Files\Release_Static">
      <UniqueIdentifier>{2ddda90f-d246-4799-89ef-51e981b76103}</UniqueIdentifier>
      <Extensions>cpp;moc</Extensions>
      <SourceControlFiles>False</SourceControlFiles>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="main.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="mainwindow.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="glwindow.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="stdafx.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="volumerenderwindow.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="volumerenderer.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\qrc_voxelblur.cpp">
      <Filter>Generated Files</Filter>
    </ClCompile>
    <ClCompile Include="geometry.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="volumerenderer_init.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="qtplatform.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Debug\moc_volumerenderwindow.cpp">
      <Filter>Generated Files\Debug</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Release\moc_volumerenderwindow.cpp">
      <Filter>Generated Files\Release</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Release_Static\moc_volumerenderwindow.cpp">
      <Filter>Generated Files\Release_Static</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Debug\moc_volumerenderer.cpp">
      <Filter>Generated Files\Debug</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Release\moc_volumerenderer.cpp">
      <Filter>Generated Files\Release</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Release_Static\moc_volumerenderer.cpp">
      <Filter>Generated Files\Release_Static</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Debug\moc_mainwindow.cpp">
      <Filter>Generated Files\Debug</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Release\moc_mainwindow.cpp">
      <Filter>Generated Files\Release</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Release_Static\moc_mainwindow.cpp">
      <Filter>Generated Files\Release_Static</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Debug\moc_glwindow.cpp">
      <Filter>Generated Files\Debug</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Release\moc_glwindow.cpp">
      <Filter>Generated Files\Release</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Release_Static\moc_glwindow.cpp">
      <Filter>Generated Files\Release_Static</Filter>
    </ClCompile>
    <ClCompile Include="volumeloader.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Debug\moc_volumeloader.cpp">
      <Filter>Generated Files\Debug</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Release\moc_volumeloader.cpp">
      <Filter>Generated Files\Release</Filter>
    </ClCompile>
    <ClCompile Include="GeneratedFiles\Release_Static\moc_volumeloader.cpp">
      <Filter>Generated Files\Release_Static</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="mainwindow.h">
      <Filter>Header Files</Filter>
    </CustomBuild>
    <CustomBuild Include="mainwindow.ui">
      <Filter>Form Files</Filter>
    </CustomBuild>
    <CustomBuild Include="glwindow.h">
      <Filter>Header Files</Filter>
    </CustomBuild>
    <CustomBuild Include="volumerenderwindow.h">
      <Filter>Header Files</Filter>
    </CustomBuild>
    <CustomBuild Include="volumerenderer.h">
      <Filter>Header Files</Filter>
    </CustomBuild>
    <CustomBuild Include="voxelblur.qrc">
      <Filter>Resource Files</Filter>
    </CustomBuild>
    <CustomBuild Include="volumeloader.h">
      <Filter>Header Files</Filter>
    </CustomBuild>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="GeneratedFiles\ui_mainwindow.h">
      <Filter>Generated Files</Filter>
    </ClInclude>
    <ClInclude Include="stdafx.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="version.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="geometry.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="volumerenderer_private.h">
      <Filter>Header Files</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="winresource.rc">
      <Filter>Resource Files</Filter>
    </ResourceCompile>
  </ItemGroup>
  <ItemGroup>
    <Image Include="Resources\app.ico">
      <Filter>Resource Files\Other Resources</Filter>
    </Image>
  </ItemGroup>
  <ItemGroup>
    <Text Include="Resources\test.txt">
      <Filter>Resource Files\Other Resources</Filter>
    </Text>
  </ItemGroup>
  <ItemGroup>
    <None Include="Resources\transform.frag">
      <Filter>Resource Files\Shaders</Filter>
    </None>
    <None Include="Resources\transform.vert">
      <Filter>Resource Files\Shaders</Filter>
    </None>
    <None Include="Resources\bbox.frag">
      <Filter>Resource Files\Shaders</Filter>
    </None>
    <None Include="Resources\bbox.geom">
      <Filter>Resource Files\Shaders</Filter>
    </None>
    <None Include="Resources\bbox.vert">
      <Filter>Resource Files\Shaders</Filter>
    </None>
    <None Include="Resources\slice.frag">
      <Filter>Resource Files\Shaders</Filter>
    </None>
    <None Include="Resources\slice.vert">
      <Filter>Resource Files\Shaders</Filter>
    </None>
    <None Include="Resources\gradient.compute">
      <Filter>Resource Files\Shaders</Filter>
    </None>
    <None Include="Resources\gaussian.compute">
      <Filter>Resource Files\Shaders</Filter>
    </None>
    <None Include="Resources\blur.frag">
      <Filter>Resource Files\Shaders</Filter>
    </None>
    <None Include="Resources\fsquad.vert">
      <Filter>Resource Files\Shaders</Filter>
    </None>
    <None Include="Resources\merge.frag">
      <Filter>Resource Files\Shaders</Filter>
    </None>
  </ItemGroup>
</Project>