#version 330


uniform sampler2D imageTexture;


in vec2 		fragmentTexCoords;

layout(location = 0 ) out vec4 fragColor;




void main(void)
{	
	fragColor = texture( imageTexture, fragmentTexCoords );
	//if( fragColor.a == 1.0 ) fragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
	//if( fragColor.a == 0.5 ) fragColor = vec4( 0.0, 1.0, 0.0, 1.0 );
	//if( fragColor.a > 0.25 ) fragColor = vec4( 0.0, 0.0, 1.0, 1.0 );
}

