[debugging]
gl_debugging=true
fps_counter=true

[opengl]
major_version=4
minor_version=1
vsync=false
msaa_samples=0
anisotropic_samples=8

[rendering]
default_resolution_width=800,1280,1360,1600,1920,2048
default_resolution_height=600,720,768,900,1080,1152
default_resolution_index=0
text_folder=./assets
text_file=MVBoliTrans.png

[shader]
directory=./shaders
vertex_shader_file=VertexShader.vtx
fragment_shader_file=FragmentShader.frg

[camera]
near_plane=0.01
far_plane=10000
view_angle=5
scene_node=camera1
startposition_z=1400.0
startposition_y=0.0
startposition_x=0.0

[movement]
cam_move_per_sec=250.0
cam_turn_per_sec=35.0
playground_turn_per_sec=3.0
cam_orbiting=true
cam_look_at_x=0.0
cam_look_at_y=0.0
cam_look_at_z=0.0


[dof]
coc_linear_depth_change=0.005
dof_enabled=false
unitscale=0.1


[assets]
assets_folder=./assets
font_file=MVBoliTrans.png


[samples]
folder=./samples
sample_file=skewed_head.dat
transferfunction_samplerate=1024


[volume]
step_start_distance=0.001
step_distance_change_per_sec=0.001
min_step_distance=0.0004


