This is the complete list of members for Light, including all inherited members.
| _inverseModelMatrix | SceneObject | protected |
| _modelMatrix | SceneObject | protected |
| GetInverseModelMatrix() const | SceneObject | |
| GetModelMatrix() const | SceneObject | |
| GetPosition() const | Light | |
| GetProjectionMatrix() const | Light | |
| Light() | Light | |
| Reset(float nearPlane, float farPlane) | Light | |
| SceneObject::Reset() | SceneObject | virtual |
| RotateX(float angle) | SceneObject | virtual |
| RotateX_world(float angle) | SceneObject | virtual |
| RotateXY(float angle_x, float angle_y, float dist) | Light | |
| RotateY(float angle) | SceneObject | virtual |
| RotateY_world(float angle) | SceneObject | virtual |
| SceneObject() | SceneObject | |
| Translate(float x, float y, float z) | SceneObject | virtual |
| ~Light() | Light | virtual |
| ~SceneObject() | SceneObject | virtual |
1.8.3.1