#include <Framebuffer.h>
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  | FramebufferDescriptor (int width, int height) | 
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int  | width | 
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int  | height | 
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int  | depthFormat | 
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int  | depthInternalFormat | 
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int  | numColorAttachments | 
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int *  | colorFormat | 
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int *  | colorInternalFormat | 
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GLint  | textureWrap | 
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GLint  | depthMinFilter | 
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GLint  | depthMagFilter | 
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GLint  | depthType | 
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GLint  | colorMinFilter | 
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GLint  | colorMagFilter | 
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GLenum  | colorType | 
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Encapsulates information needed to build a GL framebuffer. 
- See Also
 - Framebuffer 
 
The documentation for this class was generated from the following files: